Difference between revisions of "Air Vent"

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m (added demo link)
(+added tip+slight clean up.)
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| spowerconsumption = 0.33
 
| spowerconsumption = 0.33
 
| spowerstandby = 0.001
 
| spowerstandby = 0.001
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| sresourcesinkgroup = Factory
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| sairtightness = No
  
 
| scomponentstructure = 2
 
| scomponentstructure = 2
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| lpowerconsumption = 0.33
 
| lpowerconsumption = 0.33
 
| lpowerstandby = 0.001
 
| lpowerstandby = 0.001
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| lresourcesinkgroup = Factory
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| lairtightness = sometimes
  
 
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== Overview ==
 
== Overview ==
This block was introduced in V1.074.<br />
+
 
It's part of the game's [[Oxygen]] system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room.
+
The Air Vent is a key part of the game's [[Oxygen]] system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room.
Valid sources are for example an [[Oxygen Generator]] or an [[Oxygen Tank]].
+
Valid sources are for example an [[Oxygen Generator]], an [[Oxygen Tank]] or even an [[Oxygen Farm]] (even if very slowly).
 
== Usage ==
 
== Usage ==
The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing [[Conveyor Network]] where at least one oxygen source block is present. (see above)<br />
+
The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing [[Conveyor Network]] where at least one oxygen source is present. (see above)<br />
  
 
=== Air vent state indicator ===
 
=== Air vent state indicator ===
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=== Actions ===
 
=== Actions ===
Air vents can trigger other blocks. In the Control Panel, select a vent, the click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The left box is triggered when the Air Vent detects 100% oxygen, the right box is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".
+
Air vents can trigger other blocks. In the Control Panel, select a vent, the click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The '''left box''' is triggered when the Air Vent detects 100% oxygen, the '''right box''' is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".
  
 
To see an example of this, see the following [http://steamcommunity.com/sharedfiles/filedetails/?id=633038702|"test" station blueprint].  
 
To see an example of this, see the following [http://steamcommunity.com/sharedfiles/filedetails/?id=633038702|"test" station blueprint].  
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== Tips ==
 
== Tips ==
*You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to '''depressurize'''. The oxygen will be pulled from that room to the empty one.
+
*You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to '''depressurize'''. The oxygen will be pulled from that room to the empty one, this can actually be seen on [[Red 1]]'s Observation Room.
  
*Despite Small block Air Vents being available for small ships, small blocks cannot be used to make air tight rooms. Therefore its not possible to pressurize the cabin or internal parts of a small ship even if completely enclosed with normally airtight blocks such as small armor.  
+
*Despite [[Small ship|Small]] Air Vents being available for small ships, small blocks cannot be used to make air tight rooms. Therefore its not possible to pressurize the cabin or internal parts of a small ship even if completely enclosed with normally airtight blocks such as small armor. Although it is possible to place one on the outside of a ship and set the air vent to '''depressurize''' into a [[Cockpit]] in order to provide oxygen for the pilot while flying through oxygen rich atmospheres.
  
 
== Known Issues==
 
== Known Issues==
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<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 
{| class="wikitable" style="width: 100%"|style="text-align: center;width: 8%"
 
{| class="wikitable" style="width: 100%"|style="text-align: center;width: 8%"
 +
| [[Update 01.105]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*[[Small ship|Small]] Air Vent blocks introduced
 +
|-
 
| [[Update 01.092]] ||style="padding-left: 10px;padding-right: 10px;"|
 
| [[Update 01.092]] ||style="padding-left: 10px;padding-right: 10px;"|
 
*Air vent block can trigger other blocks
 
*Air vent block can trigger other blocks

Revision as of 14:41, 14 March 2016


Air Vent Icon.png
Large Ship Icon.png
Large Ship / Station
Air Vent
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Active power consumption (MW):
0.33
 
Idle Power Consumption (MW):
0.001
 
Airtight:
Yes - depends on orientation
 
Power Consumer Group:
Factory
 
Dimensions (W x H x D):
1 x 1 x 1
Air Vent Icon.png
Small Ship Icon.png
Small Ship
Air Vent
 
Components
Required

 

 
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Active power consumption (MW):
0.33
 
Idle Power Consumption (MW):
0.001
 
Airtight:
No
 
Power Consumer Group:
Factory
 
Dimensions (W x H x D):
1 x 1 x 1

Overview

The Air Vent is a key part of the game's Oxygen system. An air vent must be connected to a source of oxygen in order to distribute breathable O2 to the room. Valid sources are for example an Oxygen Generator, an Oxygen Tank or even an Oxygen Farm (even if very slowly).

Usage

The air vent has to be connected to those blocks either directly by its conveyor port on the back, or by connecting it to an existing Conveyor Network where at least one oxygen source is present. (see above)

Air vent state indicator

On the front of the air vent are 4 indicators that show the current status of the vent and also deliver some information about the room the vent is installed in.

Game version: 1.105

Air Vent Front Indicator Green.png Air Vent Front Indicator Green.png Air Vent Front Indicator Green.png Air Vent Front Indicator Green.png Air vent is pressurizing the room.
The number of indicators shows the current room pressure.

1: O2 level < 25%
2: 25% <= O2 level < 50%
3: 50% <= O2 level < 75%
4: O2 level > 75%

Air Vent Front Indicator Blue.png Air Vent Front Indicator Blue.png Air Vent Front Indicator Blue.png Air Vent Front Indicator Blue.png Air vent set to "Depressurize". It draws O2 fromt he room until it's empty.
The number of indicators shows the remaining room pressure.

4: O2 level > 75%
3: 50% <= O2 level < 75%
2: 25% <= O2 level < 50%
1: O2 level < 25%

Air Vent Front Indicator Yellow.png Room is not sealed against the open space. Air vent can't pressurize it.
Air Vent Front Indicator Red.png Air Vent Front Indicator Red.png Air Vent Front Indicator Red.png Air Vent Front Indicator Red.png Air vent deactivated

Actions

Air vents can trigger other blocks. In the Control Panel, select a vent, the click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two unmarked empty boxes. The left box is triggered when the Air Vent detects 100% oxygen, the right box is triggered when the Air Vent detects 0% oxygen. This can happen if there's a breach (open an outside door or a block gets removed/destroyed), or if the Air Vent is set to "Depressurize".

To see an example of this, see the following "test" station blueprint.

Oxygen ventilation capacities

Game version: 1.078.009

Input rate 300 O2/s Applicable when "Depressurize" option is selected
Output rate 300 O2/s Applicable when "Depressurize" option is not selected

Media

Tips

  • You can pressurize a room without it being connected to the conveyors to the oxygen generator. Simply connect a vent directly from the pressurized room to another vent in the non-pressurized one. Set the vent in the pressurized room to depressurize. The oxygen will be pulled from that room to the empty one, this can actually be seen on Red 1's Observation Room.
  • Despite Small Air Vents being available for small ships, small blocks cannot be used to make air tight rooms. Therefore its not possible to pressurize the cabin or internal parts of a small ship even if completely enclosed with normally airtight blocks such as small armor. Although it is possible to place one on the outside of a ship and set the air vent to depressurize into a Cockpit in order to provide oxygen for the pilot while flying through oxygen rich atmospheres.

Known Issues

Related Items

Programming

Update History

Update 01.105
  • Small Air Vent blocks introduced
Update 01.092
  • Air vent block can trigger other blocks
Update 01.074
  • Air vent block introduced