When destroying structures, the Grinder will slowly decrease the construction progress of the target block, placing all Components from the block into the player's inventory. If the player's inventory is full, the Components will instead be set adrift as objects in the world. All Components used in the construction of a block will be returned by the Grinder.
Using the Grinder consumes Suit Energy, even when it is not in contact with a part or player. The rate at which the Grinder makes progress is influenced by the "Grinding Speed" World Setting. In multiplayer, the rate of grinding progress stacks additively for each player grinding the same block. (that is, three players grinding the same block will be three times as fast as just one player)
The player always spawns with one Grinder in their inventory if enabled in World Settings, as well as a Hand Drill, Welder, and an Automatic Rifle. Additional Grinders can be constructed in an Assembler.
There are now three better, upgraded versions of each of the main four tools available for creation at the Assembler. Below is a comparison of all four grinders. Values for speed and energy consumed are tested on one heavy armor block at the "realistic" setting and are all approximate. "Energy Used" is especially questionable because of the slow update speed of the suit's energy value on your GUI. Values for each metal is what is required to assemble each grinder on the "realistic" setting.
|Grinder Upgrades||Speed (Sec.)||Energy Used (Suit %)||Iron (Fe)||Nickle (Ni)||Cobalt (Co)||Silicon (Si)||Silver (Ag)||Platinum (Pt)|
- The hand grinder will consume energy when used, even if you aren't grinding any blocks.