# Talk:Electricity

## Contents

### Discussion on Electricity

I noticed that if a ship pulls more power than it outputs the power consumption goes beyond 100%, the ship does not appear to suffer in any way. I wonder if this is just an issue in the alpha, or if it's a permenant feature?

Report that bug on the forums, not on the wiki please. http://forums.keenswh.com/?forum=326950 --DarkGhost 07:33, 19 January 2014 (EST)

## extended solar panel energy

should we try to calculate some more values for typical angles towards the sun?

## converting ingots to energy

The numbers in the page are somewhat off of what can be playtested. For me the three tests on a large grid (two types of large grid reactors and a connected small ship large reactor, tested on 0.1 uranium and a 2.8MW refinery with productivity mods) yield the same result with negligible bias, and that's 3.92GW/s, or ~1.089MW/h for a unit (1kg) of Uranium Ingot. Which means a single Refinery without modules will last almost two hours on an ingot. I'm unable to find the precise number in the source code on github, though. -- Ashein (talk) 07:32, 18 July 2015 (UTC)

- If you feel the math is incorrect, fill free to edit the numbers. You can try asking other github contriubers or members on the forum about ignots to energy numbers to see if anyone can help you confirm. --Sapphire (talk) 08:30, 18 July 2015 (UTC)

## Balancing

The power usage of operational production machines (Arc Furnace, Assembler, Refinery) was multiplied by 1000 ?! Are you sure Sanchq ? --Nawakrel (talk) 15:09, 17 August 2015 (UTC)