Sandbox.ModAPI.Ingame.IMyAssembler

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Sandbox.ModAPI.Ingame.IMyAssembler

This interface is used to work with Assembler blocks.

Namespace

Sandbox.ModAPI.Ingame

Assembly

Sandbox.Common (Sandbox.Common.dll)

Syntax

public interface IMyAssembler : IMyProductionBlock, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity

Methods

GetActions

void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null)

This returns an ITerminalAction list containing a list of all valid actions for the block.

GetActionWithName

ITerminalAction GetActionWithName(string name)

This searches the block for an associated action corresponding to the specified name.

GetOwnerFactionTag

string GetOwnerFactionTag()

This returns a string with the faction tag of the associated owner.

GetPlayerRelationToOwner

MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)

GetUserRelationToOwner

MyRelationsBetweenPlayerAndBlock GetUserRelationToOWner(long playerId)

HasLocalPlayerAccess

bool HasLocalPlayerAccess()

HasPlayerAccess

bool HasPlayerAccess(long playerId)

MoveQueueItemRequest

void MoveQueueItemRequest(uint queueItemId, int targetIdx)

RemoveQueueItemRequest

void RemoveQueueItemRequest(int itemIdx)

RequestEnable

void RequestEnable(bool enable)

Turns the block off or on depending on if true or false. Same as action OnOff_On or OnOff_Off.

RequestShowOnHUD

void RequestShowOnHUD(bool enable)

Enables or disables the ShowOnHUD option. If an antenna is present, the block will transmit its name and location to users in range of the antenna.

SearchActionsOfName

void SearchActionsOfName(string name, List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null)

Search for all actions that start with the specified name. For instance, if you search for OnOff, you will get a list of actions returned including "OnOff_On" and "OnOff_Off"

SetCustomName

void SetCustomName(string text)
void SetCustomName(StringBuilder text)

This sets the name of the block. This is the same as changing the block's name in the terminal.

UpdateIsWorking

void UpdateIsWorking()

Updates the current value of the IsWorking property.

UpdateVisual

void UpdateVisual()

Properties

BlockDefinition

SerializableDefinitionId BlockDefinition {get;}

CheckConnectionAllowed

bool CheckConnectionAllowed {get;}

CubeGrid

IMyCubeGrid CubeGrid {get;}

CustomName

string CustomName {get;}

The name of the block as shown in the terminal list.

CustomNameWithFaction

string CustomNameWithFaction {get;}

DefinitionDisplayNameText

string DefinitionDisplayNameText {get;}

DetailedInfo

DisassembleRatio

DisplayNameText

Enabled

IsBeingHacked

IsFunctional

IsProducing

IsQueueEmpty

IsWorking

Max

Min

NextItemId

NumberInGrid

Orientation

OwnerId

Position

ShowOnHUD

UseConveyorSystem

Cateogry:Sandbox.ModAPI.Ingame