How to Mod Blocks

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Revision as of 04:03, 22 February 2017 by Jagunlimited81 (talk | contribs)
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Modding blocks is the process of sculpting a 3D model, texturing it, and injecting it into Space Engineers. With the introduction of the Modding API, a groundwork has been laid to even more customization of the Engineer experience.

There is currently no one-stop shop for all the information on modding. Information can be found here on the official wiki and the official modding section of the forums.


Tools

Here are the recommended tools to start modding blocks in Space Engineers:

  • Blender (For creating 3D models)
  • Havok "Content Tools for Game Artists and Designers" (Official distribution of this tool has stopped. Please refer to this forum to find a Dropbox with the tool)
  • SpaceEngineersModSDK (For all of your other small tools)
  • Paint.NET

Overview

There are a variety of block mods in Space Engineers. Some are just for armor and decoration, but other blocks might have uses, like cockpits and reactors.


Setting up Blender

Before anything happens, make sure that the Space Engineers Block Tools plug-in is installed and filled out in Blender. It can be found here on Github. Space Engineers

  • Game Directory: \SteamLibrary\steamapps\common\SpaceEngineers\
  • MWM Builder: \SteamLibrary\steamapps\common\SpaceEngineers\Tools\MwmBuilder\MwmBuilder.exe

Havok Content Tools

  • FBX Importer: \Program Files\Havok\HavokContentTools\FBXImporter.exe
  • Standalone Filter Manager: \Program Files\Havok\HavokContentTools\hctStandAloneFilterManager.exe