Planned Features

From Space Engineers Wiki
Revision as of 19:52, 19 August 2014 by Blaze200038 (talk | contribs) (Changed MAC to Mac OSX for clarification. (I don't know where people get the idea that MAC is an operating system; MAC is could stand for many things in computing, Apple's Mac OS is NOT one of them.))
Jump to: navigation, search

A number of features were announced for the upcoming Steam Early Access alpha. Here are the features still in development:

  • Sound effects (Only one soundtrack now)
  • Character animations - enhanced version with more accurate first-person astronaut mode
  • Finishing 3D models, currently with no textures and no optimizations
  • Help / tutorial system – including on-screen hints.
  • Deformations of non-armor blocks
  • Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
  • Joystick and Xbox controller support
  • Modding 3D models (Ready)
  • Factions [1]

UPCOMING FEATURES (TEMPORARILY DISABLED)

  • Object Manipulation

OTHERS FEATURES NOT CONFIRMED(subject to change)

Those features are not yet confirmed by the dev but have being/will be talked about.

  • improving asteroids generation.[2]
  • Construction drone [3]
  • In-game programing/scripting with programmables blocks [4]
  • Hazardous environments and events [5]
  • Wireless [6]
  • Constructor similar to 3D printers [7]
  • Better background [8]
  • Modding integration to Steam [9]
  • Atmosphere and oxygene(this one is only small talk) [10]
  • Concrete Blocks [11]
  • Proximity sensory/detectors [12]
  • Mac OSX/Linux Port [13]
  • Way to save blueprints (other than ctrl-c ctrl-v) [14]
  • Mass determined by level of completion of blocks [15]
  • Batteries [16]
  • Small and large ship cross-block [17]
  • More goals to achieve [18]


References

  1. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcluan
  2. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcmbxb
  3. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgclrup
  4. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcm0t1
  5. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcn2ga
  6. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcm2ro
  7. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcm5ty
  8. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcmggc
  9. workshop http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcmm81
  10. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgclsdb
  11. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcnmn5
  12. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcny50
  13. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcm381
  14. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcnlav
  15. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcnlfq
  16. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcmduc
  17. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcmzod
  18. http://www.reddit.com/r/IAmA/comments/21fsj9/we_are_the_developers_of_space_engineers_ask_us/cgcn7ob