Template:Itembox/ru
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Использование
ПРИМЕЧАНИЕ: Только аргумент "item" является обязательным. Настоятельно рекомендуется указывать значения аргументов, если они не указаны, шаблон будет предполагать, что вы его указали но оставили пустым.
ПРИМЕЧАНИЕ: "smass" и "lmass" устарели. Масса теперь рассчитывается автоматически!
ПРИМЕЧАНИЕ: "sintegrity" и "lintegrity" устарели. Целостность теперь автоматически рассчитывается для больших и малых блоков (не компонентов).
{{itembox | item = Название предмета игры, используйте заглавные буквы на каждом предмете, только на английском языке | description = Описание предмета, может быть переведено. | lang = переопределение кода языка по умолчанию для языка страницы, на которой используется (еще не реализовано) | guivisible = false / true defaults to true set the page to disabled, for all block are in .sbc file as guivisible = false blocks are temporary not visible, then the block is not displayed in lists. | disabledsince = [[version]] if "guivisible = false" then a version should be specified, since when it is disabled. | translation = Переведённое название предмета | tool = yes/no (Инструмент Инженера?) | largeship = yes/no (предмет для большого корабля?) | smallship = yes/no (предмет для малого корабля?) | component = yes/no (является ли это компонентом, созданным сборщиком?) | material = yes/no (Это материал созданный на Очистительный завод?) | rawmaterial = yes/no (Этот материал - сырьё?) | integrity = part integrity, refer to .sbc definition file | dropprob = drop probability, refer to .sbc definition file | mmaterialefficiency = material efficiency, refer to .sbc definition file | refinespeed = refining speed, refer to .sbc definition file | capacity = вместимость боеприпасов | cmass = масса одного компонента в кг | cvolume = объем одного компонента в литрах | cgascapacity = Максимальная вместимость газа (для кислородных и водородных бутылок) | tmass = масса одного инструмента в кг | tvolume = объем одного инструмента в литрах | rmass = масса одной единицы сырья в кг | rvolume = объём одной единицы сырья в литрах | mmass = масса одного материала (слиток) в кг | mvolume = объем одного материала (слиток) в литрах | refinetime = time it takes to refine, get this from the data files | rmaterialefficiency = процент преобразования в слитки | cbuildtime = build time in seconds, refer to blueprints.sbc file | ccomponent1 = Первый материал необходимый для строительства компонента/инструмента | ccomponent1amt = Количество | ccomponent2 ... 10 = Материалы необходимые для строительства, с второй позиции до десятой | ccomponent2 ... 10amt = Количество, с второй позиции до десятой | sresourcesourcegroup = the resource group (power producers) as described in resourcedistributiongroups.sbc | sresourcesinkgroup = the resource group (power users) as described in resourcedistributiongroups.sbc | spowerconsumption = power consumed when working, small ship | spowerstandby = power consumed when idle, small ship | sdeformationratio = deformation ratio, refer to .sbc file, small ship | sbuildtime = build time in seconds, refer to .sbc file, small ship | sdisassembleratio= disassemble ratio, refer to .sbc file, small ship | svirtualmass = virtual mass provided when powered on. | sstoragecapacity = Storage capacity | smaxstoredenergy = Max stored energy | sforcemagnitude = Max Thrust Force | sgascapacity = max gas capacity (for oxygen and hydrogen) | sairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. | spartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate) | sheight = height of block | swidth = width of block | sdepth = depth of block | spcu = PCU cost of block | sfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this) | scomponentstructure = number where structure begins (red line in user interface in game while building) | scomponentproperty = number where property begins (green line in user interface in game while building) | scomponent1 = First build component for small ships | scomponent1amt = 1 First build component for small ships | scomponent2 ... 10 = Second through tenth build components | scomponent2 ... 10amt = amount | lresourcesourcegroup = the resource group (power producers) as described in resourcedistributiongroups.sbc | lresourcesinkgroup = the resource group (power users) as described in resourcedistributiongroups.sbc | lpowerconsumption = power consumed when working, large ship | lpowerstandby = power consumed when idle, large ship | ldeformationratio = deformation ratio, refer to .sbc file, large ship | lbuildtime = build time in seconds, refer to .sbc file | ldisassembleratio= disassemble ratio, refer to .sbc file | lvirtualmass = virtual mass provided when powered on. | lstoragecapacity = Storage capacity | lmaxstoredenergy = Max stored energy | lforcemagnitude = Max Thrust Force | lgascapacity = max gas capacity (for oxygen and hydrogen) | lairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. | lpartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate) | lheight = height of block | lwidth = width of block | ldepth = depth of block | lpcu = PCU cost of block | lfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this) | lcomponentstructure = number where structure begins (red line in user interface in game while building) | lcomponentproperty = number where property begins (green line in user interface in game while building) | lcomponent1 = First build component for large ships | lcomponent1amt = amount | lcomponent2 ... 10 = Second through tenth build components | lcomponent2 ... 10amt = amount | refinefrom = <ore item> Item this item refines from. | nocat= yes/no defaults to no | version = current game version, so we know if this is updated or not. }}