Template:Itembox/ru

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🚧🚧🚧 Under Construction 🚧🚧🚧
Attention - This page is currently being actively worked on, and may contain incomplete information


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Large Ship Icon.png
Большой корабль / Станция
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Компоненты
Требуется

 

 
 
Масса:
0
 
Целостность:
0
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Small Ship Icon.png
Малый корабль
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Компоненты
Требуется

 

 
 
Масса:
0
 
Целостность:
0
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Component Icon.png
Компонент/Деталь
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Компоненты
Требуется

 

 
 
Масса:
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Tool Icon.png
Инструмент
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Компоненты
Требуется

 

 
 
Масса:
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Raw Icon.png
Исходный материал
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Масса:
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Material Icon.png
Материал
No Image

 

 
 
Масса:

Использование

ПРИМЕЧАНИЕ: Только аргумент "item" является обязательным. Настоятельно рекомендуется указывать значения аргументов, если они не указаны, шаблон будет предполагать, что вы его указали но оставили пустым.

ПРИМЕЧАНИЕ: "smass" и "lmass" устарели. Масса теперь рассчитывается автоматически!

ПРИМЕЧАНИЕ: "sintegrity" и "lintegrity" устарели. Целостность теперь автоматически рассчитывается для больших и малых блоков (не компонентов).



{{itembox
| item = Название предмета игры, используйте заглавные буквы на каждом предмете, только на английском языке
| description = Описание предмета, может быть переведено. 
| lang = переопределение кода языка по умолчанию для языка страницы, на которой используется (еще не реализовано)
| guivisible = false / true defaults to true set the page to disabled, for all block are in .sbc file as guivisible = false blocks are temporary not visible, then the block is not displayed in lists.
| disabledsince = [[version]] if "guivisible = false" then a version should be specified, since when it is disabled.
| translation = Переведённое название предмета
| tool = yes/no (Инструмент Инженера?)
| largeship = yes/no (предмет для большого корабля?)
| smallship = yes/no (предмет для малого корабля?)
| component = yes/no (является ли это компонентом, созданным сборщиком?)
| material = yes/no (Это материал созданный на Очистительный завод?)
| rawmaterial = yes/no (Этот материал - сырьё?)
| integrity = part integrity, refer to .sbc definition file
| dropprob = drop probability, refer to .sbc definition file
| mmaterialefficiency = material efficiency, refer to .sbc definition file
| refinespeed = refining speed, refer to .sbc definition file
| capacity = вместимость боеприпасов

| cmass = масса одного компонента в кг
| cvolume = объем одного компонента в литрах
| cgascapacity = Максимальная вместимость газа (для кислородных и водородных бутылок)
| tmass = масса одного инструмента в кг
| tvolume = объем одного инструмента в литрах
| rmass = масса одной единицы сырья в кг
| rvolume = объём одной единицы сырья в литрах
| mmass = масса одного материала (слиток) в кг
| mvolume = объем одного материала (слиток) в литрах
| refinetime = time it takes to refine, get this from the data files
| rmaterialefficiency = процент преобразования в слитки

| cbuildtime = build time in seconds, refer to blueprints.sbc file
| ccomponent1 = Первый материал необходимый для строительства компонента/инструмента
| ccomponent1amt = Количество
| ccomponent2 ... 10 = Материалы необходимые для строительства, с второй позиции до десятой
| ccomponent2 ... 10amt = Количество, с второй позиции до десятой

| sresourcesourcegroup = the resource group (power producers) as described in resourcedistributiongroups.sbc
| sresourcesinkgroup = the resource group (power users) as described in resourcedistributiongroups.sbc
| spowerconsumption = power consumed when working, small ship
| spowerstandby = power consumed when idle, small ship
| sdeformationratio = deformation ratio, refer to .sbc file, small ship
| sbuildtime = build time in seconds, refer to .sbc file, small ship
| sdisassembleratio= disassemble ratio, refer to .sbc file, small ship
| svirtualmass = virtual mass provided when powered on.
| sstoragecapacity = Storage capacity
| smaxstoredenergy = Max stored energy
| sforcemagnitude = Max Thrust Force
| sgascapacity = max gas capacity (for oxygen and hydrogen)
| sairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. 
| spartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate)
| sheight = height of block
| swidth = width of block
| sdepth = depth of block
| spcu = PCU cost of block
| sfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this)

| scomponentstructure = number where structure begins (red line in user interface in game while building)
| scomponentproperty = number where property begins (green line in user interface in game while building)
| scomponent1 = First build component for small ships
| scomponent1amt = 1 First build component for small ships
| scomponent2 ... 10 = Second through tenth build components
| scomponent2 ... 10amt = amount


| lresourcesourcegroup = the resource group (power producers) as described in resourcedistributiongroups.sbc
| lresourcesinkgroup = the resource group (power users) as described in  resourcedistributiongroups.sbc
| lpowerconsumption = power consumed when working, large ship
| lpowerstandby = power consumed when idle, large ship
| ldeformationratio = deformation ratio, refer to .sbc file, large ship
| lbuildtime = build time in seconds, refer to .sbc file
| ldisassembleratio= disassemble ratio, refer to .sbc file
| lvirtualmass = virtual mass provided when powered on.
| lstoragecapacity = Storage capacity
| lmaxstoredenergy = Max stored energy
| lforcemagnitude = Max Thrust Force
| lgascapacity = max gas capacity (for oxygen and hydrogen)
| lairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. 
| lpartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate)
| lheight = height of block
| lwidth = width of block
| ldepth = depth of block
| lpcu = PCU cost of block
| lfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this)


| lcomponentstructure = number where structure begins (red line in user interface in game while building)
| lcomponentproperty = number where property begins (green line in user interface in game while building)
| lcomponent1 = First build component for large ships
| lcomponent1amt = amount
| lcomponent2 ... 10 = Second through tenth build components
| lcomponent2 ... 10amt = amount

| refinefrom = <ore item> Item this item refines from. 

| nocat= yes/no defaults to no 
| version = current game version, so we know if this is updated or not. 
}}