Update 1.190.1

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Revision as of 00:24, 3 June 2019 by Yelsew352 (talk | contribs) (Created page with "<noinclude>{{Title}}title::Minor Improvements{{Title|end}}</noinclude> {{Minor|x17px|vert=text-bottom}}{{em}}release date::29 April 2019{{em}}{{Forum|ForumPost::7403...")
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Minor Improvements

Minor Button.png 29 April 2019 Forum Post

Features

  • All players can now use any DLC blocks without owning the DLC, however, placement (place a block, spawn in a blueprint containing DLC blocks, initially weld projected DLC block) is still reserved for DLC owners only
  • Added warning messages about using DLC content without owning it
  • Changed survival spawning mechanics to not be easily exploitable
  • Spawning players are no longer tied to one particular player
  • Readded option to have respawn timers on drop pods
  • Spawn position can be custom through editing save files again
  • Added new billboard blend type called 'PostPP' in order to offer a solution for problems with post-processing affecting Text HUD API mod

Fixes

  • Fixed undrillable and constantly respawning voxels
  • Fixed modded scripts not being able to be whitelisted even when meeting criteria
  • Fixed sliding door emissivity not being changed properly when using the block via Timer Blocks
  • Fixed DLC blocks missing from production screen blueprints
  • Fixed a couple of crashes when loading/exiting worlds
  • Fixed a couple of crashes including one in BP screen when trying to copy BP to clipboard when there is something already
  • Fixed a crash when reloading a scene with many engineer characters with different skins
  • Fixed a crash in production screen when displaying what components a blueprint needs
  • Fixed a crash when exiting a cryo chamber

Support Site Bugs

  • Fixed an issue with subparts being too slippery for walking
  • Fixed an issue where projected DLC blocks could not be welded on dedicated servers
  • Fixed an issue with terminal block groups from a blueprint not reappearing after re-welding the blueprint
  • Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators
  • Fixed an issue where game froze up after canceling mod downloads during loading (The last batch approved by steam API is downloaded anyway)
  • Fixed block groups temporarily disappearing after merging/unmerging
  • Fixed DLC armory, armory lockers and lockers blocks accidentally being able to be used by conveyor systems
  • Fixed showing wrong reasons for experimental mode in console/log