Update 1.190.1
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Revision as of 00:24, 3 June 2019 by Yelsew352 (talk | contribs) (Created page with "<noinclude>{{Title}}title::Minor Improvements{{Title|end}}</noinclude> {{Minor|x17px|vert=text-bottom}}{{em}}release date::29 April 2019{{em}}{{Forum|ForumPost::7403...")
Minor Improvements
29 April 2019 Forum Post
Features
- All players can now use any DLC blocks without owning the DLC, however, placement (place a block, spawn in a blueprint containing DLC blocks, initially weld projected DLC block) is still reserved for DLC owners only
- Added warning messages about using DLC content without owning it
- Changed survival spawning mechanics to not be easily exploitable
- Spawning players are no longer tied to one particular player
- Readded option to have respawn timers on drop pods
- Spawn position can be custom through editing save files again
- Added new billboard blend type called 'PostPP' in order to offer a solution for problems with post-processing affecting Text HUD API mod
Fixes
- Fixed undrillable and constantly respawning voxels
- Fixed modded scripts not being able to be whitelisted even when meeting criteria
- Fixed sliding door emissivity not being changed properly when using the block via Timer Blocks
- Fixed DLC blocks missing from production screen blueprints
- Fixed a couple of crashes when loading/exiting worlds
- Fixed a couple of crashes including one in BP screen when trying to copy BP to clipboard when there is something already
- Fixed a crash when reloading a scene with many engineer characters with different skins
- Fixed a crash in production screen when displaying what components a blueprint needs
- Fixed a crash when exiting a cryo chamber
Support Site Bugs
- Fixed an issue with subparts being too slippery for walking
- Fixed an issue where projected DLC blocks could not be welded on dedicated servers
- Fixed an issue with terminal block groups from a blueprint not reappearing after re-welding the blueprint
- Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators
- Fixed an issue where game froze up after canceling mod downloads during loading (The last batch approved by steam API is downloaded anyway)
- Fixed block groups temporarily disappearing after merging/unmerging
- Fixed DLC armory, armory lockers and lockers blocks accidentally being able to be used by conveyor systems
- Fixed showing wrong reasons for experimental mode in console/log