Components and Tools
Contents
Components and Tools Overview
All components in Space Engineers are based on either the Large Block or Small Block. Large Blocks are 2.5 meters square and small blocks are .5 meters square.[1] Each components size is one or more blocks. The following blocks and tools are available in the current Alpha build of Space Engineers.
Block | Icon | Status | Category | Small Ship | Large Ship | Station | Mass [2] (Small/Large/Station) | Description |
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Antenna | File:Antenna-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Assembler | File:Assembler-icon.jpg | Functional | Self-Contained Facility | |
Turns harvested ore into items[3] | |||
Automatic Rifle | File:Automatic-rifle-icon.jpg | Functional | Defense | |
Used in man to man combat. Possibly uses 5.56x45mm NATO magazine. | |||
Cargo Container, Large | File:Large-cargo-container-icon.jpg | Functional | Storage | |
3x3x3 (Lrg ship / station) or 5x5x5 (Sml ship) container used for storing items. Internal space unlimited in Alpha. | |||
Cargo Container, Medium | File:Medium-cargo-container-icon.jpg | Functional | Storage | |
3x3x3 (Sml ships only) container used for storing items. Internal space unlimited in Alpha. | |||
Cargo Container, Small | File:Small-cargo-container-icon.jpg | Functional | Storage | |
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This containers size is equivalent to 1 block (sml & lrg). Internal space unlimited in Alpha | ||
Cockpit | File:Cockpit-icon.jpg | Functional | Ship Component | |
Used to control a vessel | |||
Conveyor Belt | File:Conveyor-icon.jpg | Not Functional | Functional Component | |
|
No Information | ||
Door | File:Door-icon.jpg | Functional | Structural | |
Can be used via the control panel | |||
Drill | File:Drill-icon.jpg | Functional | Ship Component | |
Used to Harvest Ore, or just creating tunnels. Consists of a rotory tri-cone type drill head with rear motor / storage area. 5x3x1 (Sml block) in size. | |||
Warhead | File:Warhead-icon.jpg | Functional | Defense | |
Explodes on contact or when fired upon. Explosion Radius depends on size of warhead.) | |||
Gatling Gun | File:Gatling-gun-icon.jpg | Functional | Defense | |
Rapid firing three-barreled rotory cannon for small ships only. Possibly uses 25x184mm NATO ammo container. | |||
Gatling Turret | File:Gatling-turret-icon.jpg | Not Functional | Defense | |
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Rapid firing six-barreled rotary cannon on rotating turret base for large ships and stations only. Possibly uses 25x184mm NATO ammo container. | |
Gravity Generator | File:Gravity-generator-icon.jpg | Functional | Functional Component | |
Creates a sphere of gravity with a radius of 150 meters centered at the center of the generator. (30 Lrg blocks or 150 Sml blocks) of which the gravity direction is determined by the block face the bottom of the generator is placed on.[4] | |||
Grinder | File:Grinder-icon.jpg | Not Functional | Tools | |
Used to destroy placed tiles in normal mode | |||
Gyroscope | File:Gyroscope-icon.jpg | Functional | Functional Component | |
|
Provides rotation stabilization for ships and stations(?) | ||
Hand Drill | File:Hand-drill-icon.jpg | Functional | Tools | |
A Hand-held pneumatic drill (at least in appearance) used as an early means of acquiring resources or as a more precise way of modifying terrain. | |||
Interior Light | File:Interior-light-icon.jpg | Functional | Structural | |
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Provides a small amount of light. | ||
Interior Pillar | File:Interior-pillar-icon.jpg | Functional | Structural | |
No Information | |||
Interior Turret | File:Interior-turret-icon.jpg | Not Functional | Defense | |
|
No Information | ||
Interior Wall | File:Interior-wall-icon.jpg | Functional | Structural | |
A charcoal or black colored interior block with dimly lit sides and floor, | |||
Passage block | File:Ladder-icon.jpg | Functional | Structural | |
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An enclosed passage assembly with top, bottom and one side open for access. | |
Landing Gear | File:Landing-gear-icon.jpg | Functional | Ship Component | |
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Add to the bottom of ships to prevent damage while landing and to enable docking. It has color-changing stripe around it; Black = cannot be magnetized. Yellow = Press P to magnetize and stick to nearby surface. Green = Magnetized. Can be used to carry other ships. | ||
Light Armor Block | File:Light-armor-block-icon.jpg | Functional | Structural | |
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Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. On small ships the Light Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square. | ||
Light Armor Corner | File:Light-armor-corner-icon.jpg | Functional | Structural | |
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Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |
Light Armor Inverted Corner | File:Light-armor-inv-corner-icon.jpg | Functional | Structural | |
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Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Slope | File:Light-armor-slope-icon.jpg | Functional | Structural | |
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |||
Heavy Armor Block | Functional | Structural | |
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A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square. | |||
Heavy Armor Corner | Functional | Structural | |
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A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square. | |||
Heavy Armor Inverted Corner | Functional | Structural | |
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A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square. | |||
Heavy Armor Slope | Functional | Structural | |
|
A stronger type of armor block, it weighs less than Light Armor on small ships, and more than Light Armor on large ships and stations. It has a camouflage pattern in addition to the paneling lines. The Heavy Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters square. | |||
Medical Room | File:Medical-room-icon.jpg | Not Functional | Self-Contained Facility | |
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Used for " re-spawn and regeneration" [5] | |
Missile Turret | File:Missle-turret-icon.jpg | Not Functional | Defense | |
Six-tubed launcher on a rotating turret base. For large ships and stations only. Possibly uses 200mm missile container | |||
Ore Detector | File:Ore-detector-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Ramp | File:Ramp-icon.jpg | Functional | Structural | |
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No Information | ||
Reactor, Large | File:Large-reactor-icon.jpg | Functional | Energy Source | |
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Energy source (requires fuel). | ||
Reactor, Small | File:Small-reactor-icon.jpg | Functional | Energy Source | |
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Energy source (requires fuel). |
Refinery | File:Refinery-icon.jpg | Functional | Self-Contained Facility | |
Used to process harvested ore to ingots. | |||
Rocket Launcher | File:Rocket-launcher-icon.jpg | Functional | Defense | |
Four-tubed launcher which fires rockets used to destroy asteroids or other ships. Possibly uses 200mm missile container | |||
Rotor | File:Motor-icon.jpg | Functional | Ship Component | |
Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal. | |||
Spotlight | File:Reflector-lightt-icon.jpg | Functional | Structural | |
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No Information | |
Stairs | File:Stairs-icon.jpg | Functional | Structural | |
No Information | |||
Steel Catwalk | File:Steel-catwalk-icon.jpg | Functional | Structural | |
No Information | |||
Thruster, Large | File:Large-thrust-icon.jpg | Functional | Ship Component | |
A large thruster | |||
Thruster, Small | File:Small-thrust-icon.jpg | Functional | Ship Component | |
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A small Thruster | |
Wall, Full Cover | File:Full-cover-wall-icon.jpg | Functional | Structural | |
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No Information | ||
Wall, Half-Cover | File:Half-cover-wall-icon.jpg | Functional | Structural | |
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No Information | ||
Window, Diagonal | File:Diagonal-window-icon.jpg | Functional | Structural | |
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No Information | |
Window, Vertical | File:Vertical-window-icon.jpg | Functional | Structural | |
No Information | |||
Welder | File:Welder-icon.jpg | Not Functional | Tools | |
Your main tool used for assembling blocks and repairing. Damaged layers can be repaired by replacing components in those layers (e.g. if a turret is damaged and its integrity decreases to 80%, you most likely have to only replace the first few layers of steel plate).[6] |
Selected Component Details
Thrusters
Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls.
Small Ships
Small Ship Thruster Characteristics[7] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 18,165 | 2.52 | 93 |
Maneuvering | 12,110 | 1.68 | ||
Large Thruster | Max | 218,250 | 30 | 721 |
Maneuvering | 145,500 | 20 |
Large Ships
Large Ship Thruster Characteristics[7] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 150,660 | 42 | 3384 |
Maneuvering | 100,440 | 28 | ||
Large Thruster | Max | 1,815,000 | 504 | 43212 |
Maneuvering | 1,210,000 | 336 |
Reactors
Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes, gravity generators and motors are currently the only functional components which require reactor power to operate. Note that gyroscopes, gravity generators and motors require negligible power relative to thrusters.
Reactor Power Output[7] | ||
---|---|---|
Power (GW) | ||
Small Ship | Small Reactor | 4 |
Large Reactor | 108 | |
Large Ship | Small Reactor | 56 |
Large Reactor | 1512 |
Tips for Planning Ship Thruster-Reactor Systems
In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.
- Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
- For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = 2268 GW. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate.
Landing Gear
Landing gears allow a ship to latch onto another object. They are particularly useful when docking small ships on larger carrier ships. However, when the larger ship maneuvers (especially in pitch and yaw) there is a common issue where the smaller ship's landing gear will break due to a collision error.
- In order to avoid this issue, ensure that the landing gear is not in direct contact with the metal of the carrier ship. Instead, slowly move toward the ship and attach them the instant the indicator turns yellow. This will leave some space in between the two ships, and keep the collision error from occurring.
References
- ↑ http://steamcommunity.com/app/244850/discussions/0/810939351168363653/
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=190505566#
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279687139&postcount=10
- ↑ http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279672726&postcount=7
- ↑ http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html
- ↑ 7.0 7.1 7.2 Measured in-game