Update 01.134
12 May 2016
Summary
Hey Engineers! In this week's update, we're bringing you a few important bug fixes. We fixed the autopilot not being able to turn itself off, and not being able to descend below 60 meters on Planets. We also fixed piston heads, rotor heads, and wheels detaching when reloading a world. Keep in mind that we're also working hard on optimizations and the netcode behind the scenes. This week we've also included something extra for modders - a Testing Tool and Animation Modding Tool. Our new animation system includes the Animation Controller Editor, which allows modders to create animation controllers in a graphical user interface and even debug them live in the game. Keep in mind that for now, this tool is only for character animation modding. Testing Tool is a simple application for recording and playing back a saved game. It was originally created for internal use to help us test scenarios and understand how things work in the game, but modders can use the tool to help them see how changes to their code, mods, or scripts can affect the outcome of a particular saved game. The tool can also be used by anyone who has a Keen Software House game to run and play back your games, and to give us your feedback.
Features
- Testing tool: http://steamcommunity.com/sharedfiles/filedetails/?id=682831151
- Animation Modding tool: http://steamcommunity.com/sharedfiles/filedetails/?id=682814593
Fixes
- fixed rotors detached when paired with Landing Gear or safety lock
- fixed two music tracks playing at the same time
- fixed autopilot won't turn itself off
- fixed wheels fall off in planetary tutorial 4
- fixed new prefabs are not working in mods
- fixed camera shaking when in jetpack or passenger seat
- fixed different ship sound in passenger seat and remote next to each other
- fixed sensors detecting rotor top part as enemy
- fixed spawned as spectator when suffocating in cockpit