Update 01.129
From Space Engineers Wiki
7 April 2016
Contents
Summary
In this week's update we are bringing you a new multiplayer feature called server side character control. It basically means that client position will always be determined on a server instead of on the client itself. This should prevent unnecessary deaths due to spawning inside of a wall and jumping into objects caused by a lower server speed. We also fixed performance issues for worlds with a complex conveyor system - they should no longer be so slow. Some improvements have also been made to gyroscopes - they should not spin heavier ships more than light ones anymore. And lastly, the situation where all the sounds played at once when a player alt+tabbed is also taken care of.
Features
- character on server with client side prediction
- programmable block improvements (see details below)
Fixes
- fixed very slow worlds
- performance increase and optimization for conveyor systems
- fixed small ship missile turrets not shooting
- fixed gyro behavior (spinned heavier ships faster)
- fixed sensors detect ship out of their area of detection
- fixed sounds play all at once when window focus is regained
- fixed blocks were not ground from certain angles on DS
- fixed wheels are not attached when blueprint is welded
- fixed small ship missile turret won't reload
Community Fixes
- Programmable Block: Added runtime information to MyGridProgram via the Runtime property. [Malware]
- Programmable Block: Allows for a usable, instruction-counted constructor with all peripherals initialized, and a save method which is called by the game on demand to avoid unnecessary serialization. [Malware]
- Programmable Block: Implemented "yield return" support to programmable blocks. [Phoenix84]
- ModAPI: Implemented support for custom emissivity settings. [Phoenix84]
- ModAPI: Fixed duplicate GPS bug. [Phoenix84]
- Special thanks to Malware and Phoenix84 for the programmable block and ModAPI improvements!