Update 01.063

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Revision as of 16:17, 1 January 2015 by Ketura (talk | contribs) (Added new update)
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Summary

01.Jan.2015


Happy New Year Space Engineers! Our first update of this year includes a very special and highly anticipated feature. Programmable block (aka “in-game programming”) has been added! The block is fully programmable within the game’s environment and world. Programming is now an integral part of the gameplay (this is not modding – that has been added a few months earlier). Programmable block can access other blocks in a grid or through antennas, open and close doors, lit on the lights, and more. Ownership determines what can be accessed. This is a first prototype, just to get it to your hands and get real feedback from you. More options and improvements will be implemented in the future. You can read more info about in-game programming on Marek’s blog post: http://blog.marekrosa.org/2014/06/programming-in-space-engineers_4.html

In-game programming guide: http://steamcommunity.com/sharedfiles/filedetails/?id=360966557

Features

  • programmable block
  • workshop support for programmable block (sharing scripts)
  • added little more deposits to generated asteroids

Fixes

  • fixed spawning in distant locations
  • fixed rendering issues with asteroids in distance (no more shrinking)
  • fixed terracing artifacts (stairs) on torus asteroids