Components and Tools
Contents
Components and Tools Overview
The following blocks and tools are available in the current Alpha build of Space Engineers.
Block | Icon | Status | Category | Small Ship | Large Ship | Station | Mass [1] (Small/Large/Station) | Description |
---|---|---|---|---|---|---|---|---|
Antenna | File:Antenna-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Assembler | File:Assembler-icon.jpg | Not Functional | Self-Contained Facility | |
Turns harvested ore into items[2] | |||
Automatic Rifle | File:Automatic-rifle-icon.jpg | Not Available | Defense | |
Used in man to man combat | |||
Cargo Container, Large | File:Large-cargo-container-icon.jpg | Not Functional | Storage | |
No Information | |||
Cargo Container, Medium | File:Medium-cargo-container-icon.jpg | Not Functional | Storage | |
No Information | |||
Cargo Container, Small | File:Small-cargo-container-icon.jpg | Not Functional | Storage | |
|
No Information | ||
Cockpit | File:Cockpit-icon.jpg | Functional | Ship Component | |
No Information | |||
Conveyor Belt | File:Conveyor-icon.jpg | Not Functional | Functional Component | |
|
No Information | ||
Door | File:Door-icon.jpg | Not Functional | Structural | |
No Information | |||
Drill | File:Drill-icon.jpg | Not Functional | Ship Component | |
No Information | |||
Explosive Cube | File:Explosive-cube-icon.jpg | Not Functional | Defense | |
No Information | |||
Gatling Gun | File:Gatling-gun-icon.jpg | Not Functional | Defense | |
No Information | |||
Gatling Turret | File:Gatling-turret-icon.jpg | Not Functional | Defense | |
|
|
No Information | |
Gravity Generator | File:Gravity-generator-icon.jpg | Functional | Functional Component | |
Creates a field of gravity in a linear sense and is determined by what direction it is placed down. The gravity field is open for 150 meters away. | |||
Grinder | File:Grinder-icon.jpg | Not Available | Tools | |
No Information | |||
Gyroscope | File:Gyroscope-icon.jpg | Functional | Functional Component | |
|
Provides rotation stabilization for ships and stations(?) | ||
Hand Drill | File:Hand-drill-icon.jpg | Not Available | Tools | |
No Information | |||
Interior Light | File:Interior-light-icon.jpg | Functional | Structural | |
|
Provides a light source. | ||
Interior Pillar | File:Interior-pillar-icon.jpg | Functional | Structural | |
No Information | |||
Interior Turret | File:Interior-turret-icon.jpg | Not Functional | Defense | |
|
No Information | ||
Interior Wall | File:Interior-wall-icon.jpg | Functional | Structural | |
No Information | |||
Ladder | File:Ladder-icon.jpg | Functional | Structural | |
|
|
A ladder. | |
Landing Gear | File:Landing-gear-icon.jpg | Functional | Ship Component | |
|
Add to the bottom of ships to prevent damage while landing and to enable docking. It has color-changing stripe around it; Black = cannot be magnetized. Yellow = Press P to magnetize and stick to nearby surface. Green = Magnetized. Can be used to carry other ships. | ||
Light Armor Block | File:Light-armor-block-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Corner | File:Light-armor-corner-icon.jpg | Functional | Structural | |
|
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |
Light Armor Inverted Corner | File:Light-armor-inv-corner-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Slope | File:Light-armor-slope-icon.jpg | Functional | Structural | |
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |||
Medical Room | File:Medical-room-icon.jpg | Not Functional | Self-Contained Facility | |
|
|
Used for " re-spawn and regeneration" [3] | |
Missile Turret | File:Missle-turret-icon.jpg | Not Functional | Defense | |
No Information | |||
Ore Detector | File:Ore-detector-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Ramp | File:Ramp-icon.jpg | Functional | Structural | |
|
No Information | ||
Refinery | File:Refinery-icon.jpg | Not Functional | Self-Contained Facility | |
Used to process harvested ore to ingots. | |||
Reflector Light | File:Reflector-lightt-icon.jpg | Functional | Structural | |
|
|
No Information | |
Rocket Launcher | File:Rocket-launcher-icon.jpg | Not Functional | Defense | |
No Information | |||
Reactor, Large | File:Large-reactor-icon.jpg | Functional | Energy Source | |
|
Energy source (requires fuel). | ||
Reactor, Small | File:Small-reactor-icon.jpg | Functional | Energy Source | |
|
|
|
Energy source (requires fuel). |
Thrust, Large | File:Large-thrust-icon.jpg | Functional | Ship Component | |
No Information | |||
Thrust, Small | File:Small-thrust-icon.jpg | Functional | Ship Component | |
|
|
No Information | |
Stairs | File:Stairs-icon.jpg | Functional | Structural | |
No Information | |||
Steel Catwalk | File:Steel-catwalk-icon.jpg | Functional | Structural | |
No Information | |||
Wall, Full Cover | File:Full-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Wall, Half-Cover | File:Half-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Window, Diagonal | File:Diagonal-window-icon.jpg | Functional | Structural | |
|
|
No Information | |
Window, Vertical | File:Vertical-window-icon.jpg | Functional | Structural | |
No Information | |||
Welder | File:Welder-icon.jpg | Not Available | Tools | |
Your main tool used for assembling blocks and repairing. Damaged layers can be repaired by replacing components in those layers (e.g. if a turret is damaged and its integrity decreases to 80%, you most likely have to only replace the first few layers of steel plate).[4] |
Thrusters
Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls.
Small Ships
Small Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 18,165 | 2.52 | 93 |
Maneuvering | 12,110 | 1.68 | ||
Large Thruster | Max | 218,250 | 30 | 721 |
Maneuvering | 145,500 | 20 |
Large Ships
Large Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 150,660 | 42 | 3384 |
Maneuvering | 100,440 | 28 | ||
Large Thruster | Max | 1,815,000 | 504 | 43212 |
Maneuvering | 1,210,000 | 336 |
Reactors
Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes and gravity generators are currently the only components which require reactor power to operate.
Reactor Power Output[5] | ||
---|---|---|
Power (GW) | ||
Small Ship | Small Reactor | 4 |
Large Reactor | 108 | |
Large Ship | Small Reactor | 56 |
Large Reactor | 1512 |
Tips for Planning Ship Thruster-Reactor Systems
In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.
- Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
- For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = 2268 GW. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate.
References
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=190505566#
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279687139&postcount=10
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279672726&postcount=7
- ↑ http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html
- ↑ 5.0 5.1 5.2 Measured in-game