Creative Mode

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Revision as of 10:04, 5 March 2016 by Sapphire (talk | contribs) (removed "Creating objects" since it better belongs in "Getting started" rather than this page, which explains what creative mode is, and what it has)
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Creative Mode Creative01.jpg

Overview

Creative Mode in Space Engineers is a free building mode that allows players have the ability to place an infinite number of blocks, unlike Survival Mode where blocks must be constructed from Components, and welded in a time-consuming fashion. In Creative Mode, blocks are placed instantly; fully constructed, players are immune to damage; Hydrogen & Oxygen will not be consumed and are infinite. Objects can also be spawned instantly in such as Asteroids, Blueprints, and other various items. Players are also able to construct scenarios while in Creative Mode for other players to play & explore.

Symmetry Mode

Symmetry Mode or "Mirror Mode" allows the players to place/delete blocks to two or more sides at once. It must first be setup with the (default) - M key, then it can be used with the (default) - N key. Rotation and exact placement of the block(s) is mirrored onto the other sides. This mode can help players save a lot of time if both sides of a ship/station are made to be identical. This function is only available in Creative Mode.

To place a symmetry line (default) - LEFT-CLICK to place or move a symmetry line. Additionally, if you wish to remove it (default) - RIGHT-CLICK.

Setting Up Symmetry

Setting up Symmetry is done with the (default) - M key. Symmetry mode supports both odd and even structures, meaning that its central point does not have to be a single block, it can be two.

To shuffle between the X(Blue) Y(Green) Z(Red) axis, press the (default) - M key again. Each color will have two settings. The first sets the mirroring from one center block (odds). The 2nd sets the mirroring from two blocks on either side of the colored line (even).

  • 1st Red - (Odd) Starts from a single block between mirrored sides
  • 2nd Red - (Even) Starts from two blocks on each side of the mirror line
  • 1st Green - (Odd) Starts from a single block between mirrored sides
  • 2nd Green - (Even) Starts from two blocks on each side of the mirror line
  • 1st Blue - (Odd) Starts from a single block between mirrored sides
  • 2nd Blue - (Even) Starts from two blocks on each side of the mirror line

Spawning Objects

In Creative Mode, player(s) can instantly spawn in nearly any object in the game, or from the workshop. This includes, but not limited to - Components, Tools, Materials, Ores, ships, stations, asteroids, and planets.

Adjusting Placement

Players can decrease/increase the range the object they're spawning from them with the Control - (default) CTRL+SCROLLWHEEL UP/DOWN.

Blueprints

Blueprints can be instantly spawned in Creative Mode via (default) - F10 without the need for a Projector, or Components. Any items that were inside the blueprint when it was saved will also be included when spawned. All blueprints when spawned in Creative Mode are set to Ownership - Nobody (neutral).

Additionally, players can save their blueprints faster in Creative Mode by copying the ship/station into the clip board - (default) CTRL+C, and then going into the blueprint menu (default) - F10, and selecting "Create from clipboard", or "Replace with clipboard" which will replace the selected blueprint.

Asteroids & Planets

Asteroids and Planets/Moons can be spawned in Creative Mode by going into the menu - (default) SHIFT+F10. Either pre-built models (ex: asteroids) can be inserted, or randomly generated objects using the procedural system.

Predefined

Predefined asteroids are pre-built models that players can spawn in the game. They range from mountains on planets, to asteroids in space. They have no random generation.

Procedural

Procedural objects allow a player to randomly generate an asteroid with a different variation, and ore content each time. The variation can also depend on the size, and seed type the player chooses.

Size This slider determines the size of the object you want to spawn in. Only a minimum of 5m to 500m can be spawned with the procedural system.
Seed A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique asteroids they discover from other people or find on their own. However, it should be noted that any changes made to the asteroid by the player will not show in a newly created seed when spawned again.
Generate Seed This action randomly produces a random seed (variation).

Planets

Players are able to spawn their own custom generated Planets & Moons using the procedural generator. It allows a player to randomly generate a planet for example with a different variation to its surface each time it is spawned in with different seeds and size settings.

Size This slider determines the size of the object you want to spawn in. Only a minimum of 19km to 120km can be spawned with the planet spawn system.
Seed A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique planets they discover from other people or find on their own. However, it should be noted that any changes made to the planet's surface by the player will not show in a newly created seed when spawned again.
Generate Seed This action randomly produces a random seed (variation).
Surface Type Preset surface types can be selected and used when spawning in a new planet. ex)Earth-like will produce the same textures and planets as the preset Earth planet.

Items

Items such as Components, Materials, Ores, and Tools can be spawned in via (default) - SHIFT+F10. Their quantity can be adjusted, and then placed. It should be noted that ore quantity of Ore will increase in overall size if the value is increased.

Media

Space Engineers - Alpha Footage 8/2013. Example of player in Creative Mode

Tips

Known Issues

  • When using Hydrogen Thrusters, even though they do not require fuel in creative mode, they still need a Hydrogen Tank attached to it for it to activate.

Update History

Update 01.007
  • Copy, paste, delete added to the game