Sandbox.ModAPI.Ingame.IMyAssembler
From Space Engineers Wiki
Contents
- 1 Sandbox.ModAPI.Ingame.IMyAssembler
- 1.1 Namespace
- 1.2 Assembly
- 1.3 Syntax
- 1.4 Methods
- 1.4.1 GetActions
- 1.4.2 GetActionWithName
- 1.4.3 GetOwnerFactionTag
- 1.4.4 GetPlayerRelationToOwner
- 1.4.5 GetUserRelationToOwner
- 1.4.6 HasLocalPlayerAccess
- 1.4.7 HasPlayerAccess
- 1.4.8 MoveQueueItemRequest
- 1.4.9 RemoveQueueItemRequest
- 1.4.10 RequestEnable
- 1.4.11 RequestShowOnHUD
- 1.4.12 SearchActionsOfName
- 1.4.13 SetCustomName
- 1.4.14 UpdateIsWorking
- 1.4.15 UpdateVisual
- 1.5 Properties
- 1.5.1 BlockDefinition
- 1.5.2 CheckConnectionAllowed
- 1.5.3 CubeGrid
- 1.5.4 CustomName
- 1.5.5 CustomNameWithFaction
- 1.5.6 DefinitionDisplayNameText
- 1.5.7 DetailedInfo
- 1.5.8 DisassembleRatio
- 1.5.9 DisplayNameText
- 1.5.10 Enabled
- 1.5.11 IsBeingHacked
- 1.5.12 IsFunctional
- 1.5.13 IsProducing
- 1.5.14 IsQueueEmpty
- 1.5.15 IsWorking
- 1.5.16 Max
- 1.5.17 Min
- 1.5.18 NextItemId
- 1.5.19 NumberInGrid
- 1.5.20 Orientation
- 1.5.21 OwnerId
- 1.5.22 Position
- 1.5.23 ShowOnHUD
- 1.5.24 UseConveyorSystem
Sandbox.ModAPI.Ingame.IMyAssembler
This interface is used to work with Assembler blocks.
Namespace
Assembly
Sandbox.Common (Sandbox.Common.dll)
Syntax
public interface IMyAssembler : IMyProductionBlock, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity
Methods
GetActions
void GetActions(List<ITerminalAction> resultList, Func<ITerminalAction, bool> collect = null)
This returns an ITerminalAction list containing a list of all valid actions for the block.
GetActionWithName
ITerminalAction GetActionWithName(string name)
This searches the block for an associated action corresponding to the specified name.
GetOwnerFactionTag
string GetOwnerFactionTag()
This returns a string with the faction tag of the associated owner.
GetPlayerRelationToOwner
MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)
GetUserRelationToOwner
MyRelationsBetweenPlayerAndBlock GetUserRelationToOWner(long playerId)
HasLocalPlayerAccess
bool HasLocalPlayerAccess()
HasPlayerAccess
bool HasPlayerAccess(long playerId)
MoveQueueItemRequest
void MoveQueueItemRequest(uint queueItemId, int targetIdx)
RemoveQueueItemRequest
void RemoveQueueItemRequest(int itemIdx)