Difference between revisions of "News Archive"
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==Archive== | ==Archive== | ||
+ | * January 14, 2014 - [http://blog.marekrosa.org/2014/01/space-engineers-sound-design_14.html Space Engineers - sound design] | ||
* December 20, 2013 - [http://blog.marekrosa.org/2013/12/indiantv-interviewed-keen-software_20.html Video Interview at Keen Software House studio] | * December 20, 2013 - [http://blog.marekrosa.org/2013/12/indiantv-interviewed-keen-software_20.html Video Interview at Keen Software House studio] | ||
* November 25, 2013 - [http://www.spaceengineersgame.com/space-engineers-ndash-one-month-of-early-access.html One Month of Early Access] | * November 25, 2013 - [http://www.spaceengineersgame.com/space-engineers-ndash-one-month-of-early-access.html One Month of Early Access] |
Revision as of 19:50, 4 June 2014
Archive of news taken from official Space Engineers channels.
Archive
- January 14, 2014 - Space Engineers - sound design
- December 20, 2013 - Video Interview at Keen Software House studio
- November 25, 2013 - One Month of Early Access
- November 11, 2013 - Space Engineers sold 100,000 copies in its first 3 weeks
- October 30, 2013 - 7 Days Later
- October 23, 2013 - Development update for 9-10/2013
- October 17, 2013 - How to Play
- October 16, 2013 - Prelaunch Test-Run Announcement
- October 11, 2013 - Announced Features of Alpha
- October 1, 2013 - New "Crash Test" Alpha Footage Released and Early Access Date Announced
- September 25, 2013 - Answers to your questions #1
- September 17, 2013 - Artificial Gravity in Space Engineers
- September 9, 2013 - Space Engineers announced & Development details