Difference between revisions of "Modding Guide"
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(Created page with "== SAVE FILES / WORLD FILES == Every world you generate is saved in its own folder that can be found in c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\...") |
(→SAVE FILES / WORLD FILES) |
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== SAVE FILES / WORLD FILES == | == SAVE FILES / WORLD FILES == | ||
− | Every world you generate is saved in its own folder that can be found in | + | Every world you generate is saved in its own folder that can be found in ''c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\{Your Steam ID}\'' |
− | c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\{Your Steam ID}\ | ||
File types: | File types: | ||
− | |||
* Sandbox.sbc – basic description of a world | * Sandbox.sbc – basic description of a world | ||
− | |||
* SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments) | * SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments) | ||
− | |||
* .vox – binary voxel data for an asteroid (we don’t have more details at this moment) | * .vox – binary voxel data for an asteroid (we don’t have more details at this moment) | ||
− | |||
* .xmlcache – don’t modify these files, they are cache files regenerated on each save | * .xmlcache – don’t modify these files, they are cache files regenerated on each save |
Revision as of 14:36, 16 October 2013
SAVE FILES / WORLD FILES
Every world you generate is saved in its own folder that can be found in c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\{Your Steam ID}\
File types:
- Sandbox.sbc – basic description of a world
- SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments)
- .vox – binary voxel data for an asteroid (we don’t have more details at this moment)
- .xmlcache – don’t modify these files, they are cache files regenerated on each save