Difference between revisions of "Modding Guide"

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(Created page with "== SAVE FILES / WORLD FILES == Every world you generate is saved in its own folder that can be found in c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\...")
 
(SAVE FILES / WORLD FILES)
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== SAVE FILES / WORLD FILES ==
 
== SAVE FILES / WORLD FILES ==
  
Every world you generate is saved in its own folder that can be found in
+
Every world you generate is saved in its own folder that can be found in ''c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\{Your Steam ID}\''
c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\{Your Steam ID}\
 
  
 
File types:
 
File types:
 
  
 
* Sandbox.sbc – basic description of a world
 
* Sandbox.sbc – basic description of a world
 
  
 
* SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments)
 
* SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments)
 
  
 
* .vox – binary voxel data for an asteroid (we don’t have more details at this moment)
 
* .vox – binary voxel data for an asteroid (we don’t have more details at this moment)
 
  
 
* .xmlcache – don’t modify these files, they are cache files regenerated on each save
 
* .xmlcache – don’t modify these files, they are cache files regenerated on each save

Revision as of 14:36, 16 October 2013

SAVE FILES / WORLD FILES

Every world you generate is saved in its own folder that can be found in c:\Users\{YOUR WINDOWS USERNAME}\AppData\Roaming\SpaceEngineers\Saves\{Your Steam ID}\

File types:

  • Sandbox.sbc – basic description of a world
  • SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments)
  • .vox – binary voxel data for an asteroid (we don’t have more details at this moment)
  • .xmlcache – don’t modify these files, they are cache files regenerated on each save