Difference between revisions of "Template:Game Object Data"

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m (Formatting)
m (Added icon)
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| SubtypeId || [[SubtypeId::{{{SubtypeId}}}]]
 
| SubtypeId || [[SubtypeId::{{{SubtypeId}}}]]
 
|-
 
|-
| CubeSize || [[CubeSize::{{{CubeSize}}}]]
+
| Icon || [[Icon::{{{Icon}}}]] {{Icon|{{{Icon|No Image}}}}} || Upload "<BlockName> Icon.png" if missing
 +
|-
 +
| CubeSize || [[CubeSize::{{{CubeSize}}}]] || Large or Small
 
|-
 
|-
 
| Size || [[Size::{{{Size}}}]] || X,Y,Z {{{CubeSize}}} blocks
 
| Size || [[Size::{{{Size}}}]] || X,Y,Z {{{CubeSize}}} blocks

Revision as of 15:09, 29 March 2020

🚧🚧🚧 Under Construction 🚧🚧🚧
Attention - This page is currently being actively worked on, and may contain incomplete information

Template for displaying raw CubeBlock data as defined in the CubeBlocks_*.sbc files.

Property Value Note
TypeId {{{TypeId}}}
SubtypeId {{{SubtypeId}}}
Icon {{{Icon}}} No Image Icon.png Upload "<BlockName> Icon.png" if missing
CubeSize Large or Small
Size {{{Size}}} X,Y,Z {{{CubeSize}}} blocks
Volume 0
0 m³
0 L
0 Large-Blocks
0 Small-Blocks
0 hL
m3, computed.
Components
ComponentN ComponentNAmount
{{{Component1}}} {{{Component1Amount}}}
Order is reversed in the source files
CriticalComponent {{{CriticalComponent}}} Listed as Subtype, match with its index in Components.
Block is not functional until this component is added.
ResourceSourceGroup
ResourceSinkGroup Determines priority when there's insufficient power.
OperationalPowerConsumption MW
StandbyPowerConsumption MW
Capacity Litres of gas
InventoryMaxVolume m3, overrides InventorySize
InventorySize {{{InventorySize}}}×× meters, determines inventory volume
InventoryVolume 0
0 m³
0 hL
0 L
m3, computed. Inventory volume at realistic (x1) setting.
StoredGas Hydrogen or Oxygen
BlueprintClasses Limits inventory items to these types.
BuildTimeSeconds
PCU PCU Cost