Difference between revisions of "Update 1.187.0"
From Space Engineers Wiki
(Created page with "<noinclude>{{Title}}title::Major Overhaul of Multiplayer{{Title|end}}</noinclude> {{Major|x17px|vert=text-bottom}}{{em}}release date::19. July 2018{{em}}{{Forum|Foru...") |
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− | <noinclude>{{Title}}[[title::Major Overhaul of | + | <noinclude>{{Title}}[[title::Major Overhaul of Visuals, Audio, and Wheels]]{{Title|end}}</noinclude> |
− | {{Major|x17px|vert=text-bottom}}{{em}}[[release date:: | + | {{Major|x17px|vert=text-bottom}}{{em}}[[release date::2 February 2018]]{{em}}{{Forum|[[ForumPost::7399609]]}} |
+ | |||
+ | ==Summary== | ||
+ | Hello, Engineers! With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number of additional improvements to the core of Space Engineers. | ||
+ | For more info go to Marek's blog post describing all the changes in detail along with visual examples: http://blog.marekrosa.org/2018/02/overhaul-visuals-audio-wheels.html | ||
+ | |||
+ | {{#ev:youtube|vDwolUCSAmQ}} | ||
+ | |||
+ | ==Visual== | ||
+ | *Added high dynamic range rendering | ||
+ | *Added eye adaptation | ||
+ | *Added new post-processing effects | ||
+ | *Added support for NVIDIA Ansel technology | ||
+ | *Added depth-buffer clipping avoidance (when you get close to an obstacle, your tool or weapon won’t be clipping through it) | ||
+ | *Added debris to explosions | ||
+ | *Added block explosions | ||
+ | *Added camera shake effects | ||
+ | *Added extreme quality for voxels and models (not intended for real-time gameplay) | ||
+ | *Reworked all particle effects from scratch | ||
+ | *Improved tone mapping and bloom | ||
+ | *Improved global illumination | ||
+ | *Improved glass appearance(window blocks, cockpits) | ||
+ | *Improved point and spot light attenuation | ||
+ | *Improved and polished character animations, stabilized holding and using tools, movement cool down animation | ||
+ | *Improved GPU particle system | ||
+ | *Changed armor edges visual (small and large) | ||
+ | *Added new Skybox (you can find the old skybox here: http://steamcommunity.com/sharedfiles/filedetails/?id=1286315367 | ||
+ | *Changed suit headlight glare, dust cone, light settings | ||
+ | *Fixed blocks coloring to work the same as in original Space Engineers | ||
+ | *Fixed bullet hit decals/bullet holes | ||
+ | *Fixed 3D Models: cockpit chairs, “under construction” blocks, driller head metal material, astronaut boots with proper stripe for magnetic effect and many more | ||
+ | |||
+ | ==Wheels== | ||
+ | *New wheel static friction simulation (wheels will maintain expected path in turns, no more sideways sliding) | ||
+ | *Changes in Terminal Screen (removed number of unused/obsolete wheel/suspension settings - the game takes care of the details, tuned the default settings) | ||
+ | *Modified contact point response for wheels (no more wild voxel bounce-off and sliding) | ||
+ | *Adaptive steering (steering angle and speed are automatically adjusted based on car speed at the moment) | ||
+ | *Dynamic center of mass for vehicles (virtual center of mass for Wheel-Suspension interaction is adjusted to further improve car behavior) | ||
+ | *Air shock suspensions (jumping vehicles will extend and strengthen suspension in mid air to better absorb the shock impact upon landing and prevent damage of the chassis) | ||
+ | *Added suspension jumping feature (when your off-road adventure gets you into rough terrain and your car can’t get out of it (wheels are spinning, the car sits on its belly) - press X and the car will make a *small or large jump. Wheels need to be in contact with ground. The car is using the suspension springs to quickly push itself up.) | ||
+ | *Tweaked acceleration/deceleration/stopping/braking | ||
+ | *Mass of a vehicle influences its inertia - e.g. heavier vehicles continue moving forward with more energy than lighter ones when left unattended with no braking force applied to them | ||
+ | *Physics surface materials (voxel materials now have real physical properties like friction and restitution based on surface type) | ||
+ | *Fixed multiplayer support for wheels | ||
+ | *Increased robustness and endurance of wheel and suspension blocks - so they don’t break after jumps | ||
+ | |||
+ | ==Gameplay== | ||
+ | *Faster walk/run/sprint for astronaut | ||
+ | *Faster jetpack acceleration and deceleration | ||
+ | *Rifle is more precise now | ||
+ | *Changed gravity behavior for the character | ||
+ | *Doors open/close faster | ||
+ | *New conveyor system overload state - when your grid is in power overload, you will see new yellow color on conveyor tubes | ||
+ | |||
+ | ==Audio== | ||
+ | *Small and large ship sounds - emphasizing feel of accelerating by adding additional sounds | ||
+ | *HUD voices re-enabled (e.g. “low energy” warning) | ||
+ | *Footsteps tweaked for new speed of character movement. It also supports different ground materials (ice, rocks, metal, glass). Now you should hear and feel when you are running. | ||
+ | *Footsteps sound also start sooner | ||
+ | *Character landing/fall sounds are now more prominent, you should really feel it, this is very important for immersion and different surface materials | ||
+ | *Polished where the sound listener object resides - before it was sometimes in the camera and sometimes in the center of a ship. Now it's always in the camera and the only exception is when you are piloting a large ship from the cockpit - listener is in camera, but you will also hear sound of the ship. | ||
+ | *New sound when your character dies - very subtle, but giving you important feedback | ||
+ | *Magnetic boots, on/off sound, different materials, you should really feel how they stick you to the surface | ||
+ | *Character jumping sound - emphasizing the rubbing of textile, making the jumping more satisfying | ||
+ | *Ships colliding and crashing (and sliding and scratching) | ||
+ | *Small ship cockpit - enter/leave sound - now has heavier sound, feels rewarding. You just want to keep entering a leaving the ship. | ||
+ | *Bullet impact on rocks has the standard wild west "pew" sound as it had in all our games. Must “hear” feature! | ||
+ | *Max sound instances - The game is prioritizing sounds by distance and slowly turn off less relevant sounds. It is difficult to notice, but it helps with realism. | ||
+ | *Distance to sound source - this is an older feature but it’s so awesome that I must mention it: when the distance between sound and listener increases over a certain threshold, you will hear it a bit muffled and with “long distance effect” applied on it. Awesome for gunshots, explosions, etc.* | ||
+ | *Jetpack sound tweaked | ||
+ | *Tool sounds tweaked, better timing | ||
+ | *Decreased default music volume to 50%, so you can hear the sound effects better - but you can also raise it back to 100% if you want | ||
+ | *New sounds for doors | ||
+ | *New destruction sounds for some blocks | ||
+ | *New sound for brakes (key P) | ||
+ | *New sound for antenna (key O) | ||
+ | *Doppler effect changes - you can turn off doppler effect in options, Sound Block is ignoring doppler effect and overall it was toned down | ||
+ | *New Sensor sound | ||
+ | |||
+ | ==Performance== | ||
+ | *New Voxel generation engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster) | ||
+ | *Turrets performance changed and tweaked | ||
+ | *Loading priority for textures and models | ||
+ | *Ore detector performance changes with better multithreading | ||
+ | *Added Sync Distance to Dedicated Server settings | ||
+ | *Optimized simulation speed after splitting a grid | ||
+ | *Optimized simulation speed with multiple missiles and Gatling gun turrets being used | ||
+ | *Optimized updating of Upgrade Module | ||
+ | |||
+ | ==UI== | ||
+ | *Official Russian translation | ||
+ | *Horizontal scrollbar for multiline text area | ||
+ | *Changes to color palette UI (real HSV values, new design, help) | ||
+ | *Time of the day slider in Admin tools (works in multiplayer too) | ||
+ | *Auto focus for search input field in control panel | ||
+ | *LCD highlight changes | ||
+ | *New search box in load screen | ||
+ | *Added alignment feature to LCD | ||
+ | *Changes and fixes for the terminal UI | ||
+ | |||
+ | ==Modding/Scripting API Breaking Changes== | ||
+ | *IMyGasTank.FilledRatio was changed to '''double''' type | ||
+ | *Terminal properties and actions for IMyMotorSuspension.Damping, SteerSpeed, SteerReturnSpeed, SuspensionTravel were removed (Corresponding C# interface properties were marked as obsolete and will be removed *later) | ||
+ | *Changes in particles for weapons and tools | ||
+ | *Changes in glass shader can break some mods using transparent materials | ||
+ | |||
+ | ==Fixes== | ||
+ | *Fixed crash of DS when setting same block twice in block limits | ||
+ | *Fixed a crash when joining a multiplayer game through Steam UI | ||
+ | *Fixed a crash when joining a multiplayer game through Friends invite | ||
+ | *Fixed an issue where newly created grids are sent to all players on server regardless their distance to the grid | ||
+ | *Fixed Heavy Armor's durability during collisions | ||
+ | *Fixed conveyor system updating | ||
+ | *Fixed conveyor system becoming nonfunctional when joining a dedicated server | ||
+ | *Fixed "T" key (automatic block rotation) state of persistence | ||
+ | *Fixed changes done by Voxel hand propagating to newly added asteroids on DS | ||
+ | *Reduced chance of drilled boulders rotating in gravity on DS | ||
+ | *Fixed an issue where big grids pasted as subparts appeared out of position while pasting it | ||
+ | *Fixed pasting of blueprints while moving | ||
+ | *Fixed a possibility to build diagonally connected grids by copy/paste in high velocity | ||
+ | *Fixed placement offset on moving grids causing overlapping of blocks | ||
+ | *Fixed inability to weld projected blueprints at short distances | ||
+ | *Fixed parts of blocks sometimes being visually present after their destruction | ||
+ | *Fixed ships accidentally becoming stations by merging to and unmerging from stations | ||
+ | *Fixed hand drill animation for secondary drilling mode (Right Mouse Button) | ||
+ | *Fixed inconsistent behavior when joining a faction from inside and outside of a cockpit | ||
+ | *Fixed assembler pulling more components than necessary | ||
+ | *Fixed engineer floating above the seat inside the fighter cockpit | ||
+ | *Fixed gameplay timer issue, timer is more precise now | ||
+ | *Fixed forced first person view while drilling | ||
+ | *Fixed misaligned third person view when moving on high velocity grids | ||
+ | *Fixed missing windows when forced to first person view in cockpits | ||
+ | *Fixed not zooming out when being forced out of ironsights by sprinting | ||
+ | *Fixed camera clipping through the player character in tight spaces | ||
+ | *Fixed clipping through planet voxel for player and grid | ||
+ | *Fixed blinking grass | ||
+ | *Fixed smoke clouds changing color | ||
+ | *Fixed thruster effects persisting in the world after switching thrusters off | ||
+ | *Fixed particles behaving erratically in high gravity | ||
+ | *Fixed cone of light disappearing when source of light is out of view | ||
+ | *Fixed an issue with space dust being rendered to close to the camera | ||
+ | *Fixed muzzle flash of gatling turret disappearing at certain angles | ||
+ | *Fixed centering of text on LCDs in campaign | ||
+ | *Improved text wrapping at block’s detailed info | ||
+ | *Fixed in-game screenshots to display all GUI elements properly | ||
+ | *Fixed position of loading screen wheel | ||
+ | *Fixed overflowing text in control panel | ||
+ | *Fixed multiple textboxes not being able to be scrolled to right and added scroll-bar | ||
+ | *Adjusted GUI formatting | ||
+ | *Fixed border in server description text field | ||
+ | *Fixed Curved Conveyor Tube LOD | ||
+ | *Fixed Sensor LODs | ||
+ | *Fixed Remote control visual for distant LOD | ||
+ | *Fixed cracking sound when exiting game to main menu | ||
+ | *Fixed an issue where some sounds were missing after reload | ||
+ | *Fixed sounds of jumping and falling not being played every time | ||
+ | *Fixed Jump Drive sound synchronization | ||
+ | *Fixed lift made from piston, no more jumping on platform | ||
+ | |||
+ | ==Fixes (Player Reports)== | ||
+ | *Fixed applying moddable content file attribute to VoxelMapStorageDefinition | ||
+ | *Fixed expanding pool for AddTriangleBillboard method | ||
+ | *Fixed gamelogic updates on Programmable Block | ||
+ | *Fixed turrets shooting already dead targets | ||
+ | *Fixed updating of kinematic RB position for space ball causing unexpected behavior of space ball in some cases | ||
+ | *Fixed O2/H2 Generators not pulling ice through conveyor system | ||
+ | *Fixed wheels properties not being properly replicated for copy/pasted vehicles | ||
+ | *Fixed resetting of friction when copying grid with suspension | ||
+ | *Fixed an issue where wheel suspensions could caused grids to spin | ||
+ | *Highly reduced unexpected forces affecting wheeled vehicles | ||
+ | *Fixed placement boundaries when placing blocks above the voxel | ||
+ | *Fixed inverted controls for vehicles where cockpit is positioned lower than suspensions | ||
+ | *Fixed various text fields where text could overflow visual boundaries | ||
+ | *Fixed resetting of UI volume after exiting a game to main menu | ||
+ | *Fixed Timer Block LOD | ||
+ | *Fixed doors leaving a gap when closed while opening | ||
+ | *Fixed glass not being enlightened by artificial lights | ||
+ | *Fixed UI sounds being set at maximum after reload of the game | ||
+ | *Fixed issue with a sound of hangar doors being cut off if the block is turned off while playing it | ||
+ | *Fixed bullet hitting sound of trees | ||
+ | *Fixed soundblock keeps silent when reaching its range | ||
+ | |||
+ | ==Hotfixes 1.186.031== | ||
+ | *Fixed crash after starting a game | ||
+ | |||
+ | ==Hotfixes 1.186.033== | ||
+ | *Fixed crash with Merge Blocks | ||
+ | *Fixed crash at drilling voxel which disappears | ||
+ | *Fixed graphic settings not being remembers after switching version | ||
+ | **Quality Preset is now set to Medium by default | ||
+ | *Fixed some of the mined boulders being too small | ||
+ | |||
+ | ==Important== | ||
+ | *When loading older saves the first loading time will be slower. After the save of that world it will go back to normal | ||
+ | *If you are experiencing some crashes, please, verify your files on Steam and delete the ShaderCache2 directory | ||
+ | [[Category:Game Update]] |
Latest revision as of 22:54, 2 June 2019
Major Overhaul of Visuals, Audio, and Wheels
2 February 2018 Forum Post
Contents
Summary
Hello, Engineers! With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number of additional improvements to the core of Space Engineers. For more info go to Marek's blog post describing all the changes in detail along with visual examples: http://blog.marekrosa.org/2018/02/overhaul-visuals-audio-wheels.html
Visual
- Added high dynamic range rendering
- Added eye adaptation
- Added new post-processing effects
- Added support for NVIDIA Ansel technology
- Added depth-buffer clipping avoidance (when you get close to an obstacle, your tool or weapon won’t be clipping through it)
- Added debris to explosions
- Added block explosions
- Added camera shake effects
- Added extreme quality for voxels and models (not intended for real-time gameplay)
- Reworked all particle effects from scratch
- Improved tone mapping and bloom
- Improved global illumination
- Improved glass appearance(window blocks, cockpits)
- Improved point and spot light attenuation
- Improved and polished character animations, stabilized holding and using tools, movement cool down animation
- Improved GPU particle system
- Changed armor edges visual (small and large)
- Added new Skybox (you can find the old skybox here: http://steamcommunity.com/sharedfiles/filedetails/?id=1286315367
- Changed suit headlight glare, dust cone, light settings
- Fixed blocks coloring to work the same as in original Space Engineers
- Fixed bullet hit decals/bullet holes
- Fixed 3D Models: cockpit chairs, “under construction” blocks, driller head metal material, astronaut boots with proper stripe for magnetic effect and many more
Wheels
- New wheel static friction simulation (wheels will maintain expected path in turns, no more sideways sliding)
- Changes in Terminal Screen (removed number of unused/obsolete wheel/suspension settings - the game takes care of the details, tuned the default settings)
- Modified contact point response for wheels (no more wild voxel bounce-off and sliding)
- Adaptive steering (steering angle and speed are automatically adjusted based on car speed at the moment)
- Dynamic center of mass for vehicles (virtual center of mass for Wheel-Suspension interaction is adjusted to further improve car behavior)
- Air shock suspensions (jumping vehicles will extend and strengthen suspension in mid air to better absorb the shock impact upon landing and prevent damage of the chassis)
- Added suspension jumping feature (when your off-road adventure gets you into rough terrain and your car can’t get out of it (wheels are spinning, the car sits on its belly) - press X and the car will make a *small or large jump. Wheels need to be in contact with ground. The car is using the suspension springs to quickly push itself up.)
- Tweaked acceleration/deceleration/stopping/braking
- Mass of a vehicle influences its inertia - e.g. heavier vehicles continue moving forward with more energy than lighter ones when left unattended with no braking force applied to them
- Physics surface materials (voxel materials now have real physical properties like friction and restitution based on surface type)
- Fixed multiplayer support for wheels
- Increased robustness and endurance of wheel and suspension blocks - so they don’t break after jumps
Gameplay
- Faster walk/run/sprint for astronaut
- Faster jetpack acceleration and deceleration
- Rifle is more precise now
- Changed gravity behavior for the character
- Doors open/close faster
- New conveyor system overload state - when your grid is in power overload, you will see new yellow color on conveyor tubes
Audio
- Small and large ship sounds - emphasizing feel of accelerating by adding additional sounds
- HUD voices re-enabled (e.g. “low energy” warning)
- Footsteps tweaked for new speed of character movement. It also supports different ground materials (ice, rocks, metal, glass). Now you should hear and feel when you are running.
- Footsteps sound also start sooner
- Character landing/fall sounds are now more prominent, you should really feel it, this is very important for immersion and different surface materials
- Polished where the sound listener object resides - before it was sometimes in the camera and sometimes in the center of a ship. Now it's always in the camera and the only exception is when you are piloting a large ship from the cockpit - listener is in camera, but you will also hear sound of the ship.
- New sound when your character dies - very subtle, but giving you important feedback
- Magnetic boots, on/off sound, different materials, you should really feel how they stick you to the surface
- Character jumping sound - emphasizing the rubbing of textile, making the jumping more satisfying
- Ships colliding and crashing (and sliding and scratching)
- Small ship cockpit - enter/leave sound - now has heavier sound, feels rewarding. You just want to keep entering a leaving the ship.
- Bullet impact on rocks has the standard wild west "pew" sound as it had in all our games. Must “hear” feature!
- Max sound instances - The game is prioritizing sounds by distance and slowly turn off less relevant sounds. It is difficult to notice, but it helps with realism.
- Distance to sound source - this is an older feature but it’s so awesome that I must mention it: when the distance between sound and listener increases over a certain threshold, you will hear it a bit muffled and with “long distance effect” applied on it. Awesome for gunshots, explosions, etc.*
- Jetpack sound tweaked
- Tool sounds tweaked, better timing
- Decreased default music volume to 50%, so you can hear the sound effects better - but you can also raise it back to 100% if you want
- New sounds for doors
- New destruction sounds for some blocks
- New sound for brakes (key P)
- New sound for antenna (key O)
- Doppler effect changes - you can turn off doppler effect in options, Sound Block is ignoring doppler effect and overall it was toned down
- New Sensor sound
Performance
- New Voxel generation engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster)
- Turrets performance changed and tweaked
- Loading priority for textures and models
- Ore detector performance changes with better multithreading
- Added Sync Distance to Dedicated Server settings
- Optimized simulation speed after splitting a grid
- Optimized simulation speed with multiple missiles and Gatling gun turrets being used
- Optimized updating of Upgrade Module
UI
- Official Russian translation
- Horizontal scrollbar for multiline text area
- Changes to color palette UI (real HSV values, new design, help)
- Time of the day slider in Admin tools (works in multiplayer too)
- Auto focus for search input field in control panel
- LCD highlight changes
- New search box in load screen
- Added alignment feature to LCD
- Changes and fixes for the terminal UI
Modding/Scripting API Breaking Changes
- IMyGasTank.FilledRatio was changed to double type
- Terminal properties and actions for IMyMotorSuspension.Damping, SteerSpeed, SteerReturnSpeed, SuspensionTravel were removed (Corresponding C# interface properties were marked as obsolete and will be removed *later)
- Changes in particles for weapons and tools
- Changes in glass shader can break some mods using transparent materials
Fixes
- Fixed crash of DS when setting same block twice in block limits
- Fixed a crash when joining a multiplayer game through Steam UI
- Fixed a crash when joining a multiplayer game through Friends invite
- Fixed an issue where newly created grids are sent to all players on server regardless their distance to the grid
- Fixed Heavy Armor's durability during collisions
- Fixed conveyor system updating
- Fixed conveyor system becoming nonfunctional when joining a dedicated server
- Fixed "T" key (automatic block rotation) state of persistence
- Fixed changes done by Voxel hand propagating to newly added asteroids on DS
- Reduced chance of drilled boulders rotating in gravity on DS
- Fixed an issue where big grids pasted as subparts appeared out of position while pasting it
- Fixed pasting of blueprints while moving
- Fixed a possibility to build diagonally connected grids by copy/paste in high velocity
- Fixed placement offset on moving grids causing overlapping of blocks
- Fixed inability to weld projected blueprints at short distances
- Fixed parts of blocks sometimes being visually present after their destruction
- Fixed ships accidentally becoming stations by merging to and unmerging from stations
- Fixed hand drill animation for secondary drilling mode (Right Mouse Button)
- Fixed inconsistent behavior when joining a faction from inside and outside of a cockpit
- Fixed assembler pulling more components than necessary
- Fixed engineer floating above the seat inside the fighter cockpit
- Fixed gameplay timer issue, timer is more precise now
- Fixed forced first person view while drilling
- Fixed misaligned third person view when moving on high velocity grids
- Fixed missing windows when forced to first person view in cockpits
- Fixed not zooming out when being forced out of ironsights by sprinting
- Fixed camera clipping through the player character in tight spaces
- Fixed clipping through planet voxel for player and grid
- Fixed blinking grass
- Fixed smoke clouds changing color
- Fixed thruster effects persisting in the world after switching thrusters off
- Fixed particles behaving erratically in high gravity
- Fixed cone of light disappearing when source of light is out of view
- Fixed an issue with space dust being rendered to close to the camera
- Fixed muzzle flash of gatling turret disappearing at certain angles
- Fixed centering of text on LCDs in campaign
- Improved text wrapping at block’s detailed info
- Fixed in-game screenshots to display all GUI elements properly
- Fixed position of loading screen wheel
- Fixed overflowing text in control panel
- Fixed multiple textboxes not being able to be scrolled to right and added scroll-bar
- Adjusted GUI formatting
- Fixed border in server description text field
- Fixed Curved Conveyor Tube LOD
- Fixed Sensor LODs
- Fixed Remote control visual for distant LOD
- Fixed cracking sound when exiting game to main menu
- Fixed an issue where some sounds were missing after reload
- Fixed sounds of jumping and falling not being played every time
- Fixed Jump Drive sound synchronization
- Fixed lift made from piston, no more jumping on platform
Fixes (Player Reports)
- Fixed applying moddable content file attribute to VoxelMapStorageDefinition
- Fixed expanding pool for AddTriangleBillboard method
- Fixed gamelogic updates on Programmable Block
- Fixed turrets shooting already dead targets
- Fixed updating of kinematic RB position for space ball causing unexpected behavior of space ball in some cases
- Fixed O2/H2 Generators not pulling ice through conveyor system
- Fixed wheels properties not being properly replicated for copy/pasted vehicles
- Fixed resetting of friction when copying grid with suspension
- Fixed an issue where wheel suspensions could caused grids to spin
- Highly reduced unexpected forces affecting wheeled vehicles
- Fixed placement boundaries when placing blocks above the voxel
- Fixed inverted controls for vehicles where cockpit is positioned lower than suspensions
- Fixed various text fields where text could overflow visual boundaries
- Fixed resetting of UI volume after exiting a game to main menu
- Fixed Timer Block LOD
- Fixed doors leaving a gap when closed while opening
- Fixed glass not being enlightened by artificial lights
- Fixed UI sounds being set at maximum after reload of the game
- Fixed issue with a sound of hangar doors being cut off if the block is turned off while playing it
- Fixed bullet hitting sound of trees
- Fixed soundblock keeps silent when reaching its range
Hotfixes 1.186.031
- Fixed crash after starting a game
Hotfixes 1.186.033
- Fixed crash with Merge Blocks
- Fixed crash at drilling voxel which disappears
- Fixed graphic settings not being remembers after switching version
- Quality Preset is now set to Medium by default
- Fixed some of the mined boulders being too small
Important
- When loading older saves the first loading time will be slower. After the save of that world it will go back to normal
- If you are experiencing some crashes, please, verify your files on Steam and delete the ShaderCache2 directory