Difference between revisions of "Controls"
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=== Movement === | === Movement === | ||
− | The astronaut has two movement modes: walking (on foot) and flying (with jetpack). While on foot the player can walk, sprint, crouch, and jump. While using the jetpack, the player can move and roll in any direction. Using the jetpack consumes hydrogen, which can be replenished by carrying hydrogen bottles in your character's inventory or | + | The astronaut has two movement modes: walking (on foot) and flying (with jetpack). While on foot the player can walk, sprint, crouch, and jump. While using the jetpack, the player can move and roll in any direction. Using the jetpack consumes hydrogen, which can be replenished by carrying [http://www.spaceengineerswiki.com/Hydrogen_Bottle hydrogen bottles] in your character's inventory or by accessing a [http://www.spaceengineerswiki.com/Medical_Room medical room] that is attached to an [http://www.spaceengineerswiki.com/Oxygen_Generator oxygen generator] or [http://www.spaceengineerswiki.com/Hydrogen_Tank hydrogen tank] via the [http://www.spaceengineerswiki.com/Conveyor_Network conveyor network]. |
=== Accessories === | === Accessories === |
Revision as of 22:08, 28 August 2016
🚧🚧🚧 Under Construction 🚧🚧🚧 |
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Attention - This page is currently being actively worked on, and may contain incomplete information
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Contents
Default Input bindings
Located in the game's setting menu, the player can change the keys that control their character. The game can be controlled either by keyboard & mouse, joysticks, or an Xbox One controller.
Current controls are displayed in-game by pressing the help key (F1). All controlls can be configured using the in-game options.
Controlling the Character
All players start a new game as an Astronaut character equipped with a jetpack.
Views
The game has two view options available: first and third person view. The player can toggle between these two views using the “V” key (default key binding). The first-person view displays from the perspective of the astronaut character. While the third-person view allows the player to zoom-in, zoom-out and rotate the camera in any direction around the character. The game begins in third-person view.
Movement
The astronaut has two movement modes: walking (on foot) and flying (with jetpack). While on foot the player can walk, sprint, crouch, and jump. While using the jetpack, the player can move and roll in any direction. Using the jetpack consumes hydrogen, which can be replenished by carrying hydrogen bottles in your character's inventory or by accessing a medical room that is attached to an oxygen generator or hydrogen tank via the conveyor network.
Accessories
The astronaut is also equipped with headlights in the front of suit which act as a flashlight for the player. Currently, using the headlights does not consume any resources either.
Toolbar
At any time, the player can open the Toolbar Config, which allows them to select Tools and Blocks and either drag them to Toolbar or right-click on them, to be equipped using the appropriate hot key.
Piloting Spacecraft
The controls for flying a ship are the same as those for controlling the player’s jetpack. First person (cockpit) or third person (extravehicular) views are available while piloting spacecraft. In third person view, you can zoom-in, zoom-out, and rotate camera around the space craft. Only small ships will have first person perspective available. The larger ships will be locked into the third person perspective, as they do not necessarily need a "cockpit”. Instead, they are controlled using a computer screen from a control station.
The ship can have headlights installed, like that of the astronaut character. They can be switched on or off using the “L” key (default key binding).
Inertia Dampeners
Inertia dampeners allow the ship to automatically stop its motion when no input is received. Turning off dampeners allows you to fly without being slowed down from the automatic thruster balance. The indication in lower left corner displays the dampener’s current status. Note that thrusters being used by the inertia dampener will be more powerful than when thrusting with the movement controls, making dampeners preferable to manually slowing.