Difference between revisions of "Sandbox"
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* Start In Respawn Screen | * Start In Respawn Screen | ||
* Enable cyberhounds | * Enable cyberhounds | ||
+ | |||
+ | |||
+ | |||
+ | == Collapsible Example == | ||
+ | === Name === | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> | ||
+ | The name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join). | ||
+ | <div class="mw-collapsible-content"> | ||
+ | more information on naming stuff. isnt naming stuff cool? i like names too. This example box is full of stuff about names | ||
+ | </div></div> | ||
+ | |||
+ | === Description === | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> | ||
+ | A short description of the world. Appears when you mouse over the world in the "Load World" menu. | ||
+ | <div class="mw-collapsible-content">More information about making cool descriptions (fake image here) | ||
+ | |||
+ | </div></div> | ||
+ | |||
+ | === Online Mode === | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> | ||
+ | Determines whether or not people can connect to you for online multiplayer. | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable" | ||
+ | ! Offline | ||
+ | | The world is not visible on the "Join World" menu, and is not joinable in any way. Singleplayer mode is active, meaning you can pause the game. | ||
+ | |- | ||
+ | ! Private | ||
+ | | The world is not visible on the "Join World" menu. It is joinable, but only with an invite. | ||
+ | |- | ||
+ | ! Friends | ||
+ | | The world appears on the "Join World" menu to your Steam friends, and is joinable by them. People who are not friends with you on Steam will not see the game, but they can still join if they are invited into it. | ||
+ | |- | ||
+ | ! Public | ||
+ | | The world is visible on the "Join World" menu to everyone online on Steam, and is joinable by them. | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | === Respawn ship cooldown === | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> | ||
+ | When player spawns with a ship, cooldowns are applied to prevent players from repeatedly respawning and grinding them for resources. Each spawn ship has it's own cooldown based on ship's value. | ||
+ | Cooldowns are not applied per ship, but per respawn. This means that every time you respawn on a ship, cooldowns will be reapplied for all ships. This setting allows cooldown length adjustment. | ||
+ | Note: you can respawn in suit at any time. | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="6"|Approximate wait time for cooldown settings | ||
+ | |- | ||
+ | ! Setting | ||
+ | ! [[Respawn Ship]] | ||
+ | ! [[Respawn Ship 2]] | ||
+ | ! [[Small Drill Ship]] | ||
+ | ! [[Escape Pod]] | ||
+ | ! [[Respawn Ship 3]] | ||
+ | |- | ||
+ | ! Cooldowns disabled | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | |- | ||
+ | ! Default / 10 | ||
+ | | 1.5 minutes | ||
+ | | 54 seconds | ||
+ | | 30 seconds | ||
+ | | 24 seconds | ||
+ | | 1.1 minute | ||
+ | |- | ||
+ | ! Default /5 | ||
+ | | 3 minutes | ||
+ | | 1.8 minutes | ||
+ | | 1 minute | ||
+ | | 48 seconds | ||
+ | | 2.2 minutes | ||
+ | |- | ||
+ | ! Default / 2 | ||
+ | | 7.5 minutes | ||
+ | | 4.5 minutes | ||
+ | | 2.5 minutes | ||
+ | | 2 minutes | ||
+ | | 5.5 minutes | ||
+ | |- | ||
+ | ! Default | ||
+ | | 15 minutes | ||
+ | | 9 minutes | ||
+ | | 5 minutes | ||
+ | | 4 minutes | ||
+ | | 11 minutes | ||
+ | |- | ||
+ | ! Default x 2 | ||
+ | | 30 minutes | ||
+ | | 18 minutes | ||
+ | | 10 minutes | ||
+ | | 8 minutes | ||
+ | | 22 minutes | ||
+ | |- | ||
+ | ! Default x 5 | ||
+ | | 1.25 hours | ||
+ | | 45 minutes | ||
+ | | 25 minutes | ||
+ | | 20 minutes | ||
+ | | 55 minutes | ||
+ | |- | ||
+ | ! Default x 10 | ||
+ | | 2.5 hours | ||
+ | | 1.5 hours | ||
+ | | 50 minutes | ||
+ | | 40 minutes | ||
+ | | 1.8 hours | ||
+ | |- | ||
+ | ! Default x 20 | ||
+ | | 5 hours | ||
+ | | 3 hours | ||
+ | | 1.7 hours | ||
+ | | 1.3 hours | ||
+ | | 3.6 hours | ||
+ | |- | ||
+ | ! Default x 50 | ||
+ | | 12.5 hours | ||
+ | | 7.5 hours | ||
+ | | 4.2 hours | ||
+ | | 3.3 hours | ||
+ | | 9.2 hours | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | === View distance === | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:1000px"> | ||
+ | View distance affects how far a player is able to see. The larger is view distance, the more objects potentially can be seen on screen simultaneously, causing game performance to drop. | ||
+ | <div class="mw-collapsible-content"> | ||
+ | [[File:Window_Blocks_Windowblocks01.jpg|right|400px|link=]] | ||
+ | {| class="wikitable" | ||
+ | ! 5 km - low end machines | ||
+ | | The player can see objects out to 5 km | ||
+ | |- | ||
+ | ! 7 km - performance friendly | ||
+ | | The player can see objects out to 7 km | ||
+ | |- | ||
+ | ! 10 km | ||
+ | | The player can see objects out to 10 km | ||
+ | |- | ||
+ | ! 15 km | ||
+ | | The player can see objects out to 15 km | ||
+ | |- | ||
+ | ! 20 km | ||
+ | | The player can see objects out to 20 km | ||
+ | |- | ||
+ | ! 30 km - small performance hit | ||
+ | | The player can see objects out to 30 km | ||
+ | |- | ||
+ | ! 40 km - performance hit | ||
+ | | The player can see objects out to 40 km | ||
+ | |- | ||
+ | ! 50 km - big performance hit | ||
+ | | The player can see objects out to 50 km | ||
+ | |} | ||
+ | </div></div> |
Revision as of 15:07, 19 March 2016
Contents
Primary World Settings
- Name
- Description
- Game Mode
- Online Mode
- Max Players
- Environment Hostility
- Auto-Save
- Scenario edit mode
- Mods
- World Generator
Advanced World Settings
- Inventory Size
- Assembler Efficiency
- Refinery Speed
- Welding Speed
- Grinding Speed
- Max Objects
- Limit World Size
- Respawn Ship Cooldown
- View Distance
- Day Duration
Toggle Options
- Auto-Healing
- Enable Copy/Paste
- Client Can Save
- Weapons Enabled
- Trash Auto-Removal
- Enable Oxygen
- Disable Respawn Ships
- Enable Jetpack
- Enable Voxel Destruction
- Enable Spiders
- Delete Respawn Ships
- Show Player Names
- Thruster Damage
- Cargo Ships
- In-game Scripts
- Enable 3rd Person View
- Enable Sun Rotation
- Spawn With Tools
- Enable Drones
- Enable Spectator
- Reset Ownership
- Permanent Death
- Destructible Blocks
- Enable Tool Shake
- Random Encounters
- Station Voxel Support
- Start In Respawn Screen
- Enable cyberhounds
Collapsible Example
Name
The name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join).
more information on naming stuff. isnt naming stuff cool? i like names too. This example box is full of stuff about names
Description
A short description of the world. Appears when you mouse over the world in the "Load World" menu.
Online Mode
Determines whether or not people can connect to you for online multiplayer.
Offline | The world is not visible on the "Join World" menu, and is not joinable in any way. Singleplayer mode is active, meaning you can pause the game. |
---|---|
Private | The world is not visible on the "Join World" menu. It is joinable, but only with an invite. |
Friends | The world appears on the "Join World" menu to your Steam friends, and is joinable by them. People who are not friends with you on Steam will not see the game, but they can still join if they are invited into it. |
Public | The world is visible on the "Join World" menu to everyone online on Steam, and is joinable by them. |
Respawn ship cooldown
When player spawns with a ship, cooldowns are applied to prevent players from repeatedly respawning and grinding them for resources. Each spawn ship has it's own cooldown based on ship's value. Cooldowns are not applied per ship, but per respawn. This means that every time you respawn on a ship, cooldowns will be reapplied for all ships. This setting allows cooldown length adjustment. Note: you can respawn in suit at any time.
Approximate wait time for cooldown settings | |||||
---|---|---|---|---|---|
Setting | Respawn Ship | Respawn Ship 2 | Small Drill Ship | Escape Pod | Respawn Ship 3 |
Cooldowns disabled | 0 | 0 | 0 | 0 | 0 |
Default / 10 | 1.5 minutes | 54 seconds | 30 seconds | 24 seconds | 1.1 minute |
Default /5 | 3 minutes | 1.8 minutes | 1 minute | 48 seconds | 2.2 minutes |
Default / 2 | 7.5 minutes | 4.5 minutes | 2.5 minutes | 2 minutes | 5.5 minutes |
Default | 15 minutes | 9 minutes | 5 minutes | 4 minutes | 11 minutes |
Default x 2 | 30 minutes | 18 minutes | 10 minutes | 8 minutes | 22 minutes |
Default x 5 | 1.25 hours | 45 minutes | 25 minutes | 20 minutes | 55 minutes |
Default x 10 | 2.5 hours | 1.5 hours | 50 minutes | 40 minutes | 1.8 hours |
Default x 20 | 5 hours | 3 hours | 1.7 hours | 1.3 hours | 3.6 hours |
Default x 50 | 12.5 hours | 7.5 hours | 4.2 hours | 3.3 hours | 9.2 hours |
View distance
View distance affects how far a player is able to see. The larger is view distance, the more objects potentially can be seen on screen simultaneously, causing game performance to drop.
5 km - low end machines | The player can see objects out to 5 km |
---|---|
7 km - performance friendly | The player can see objects out to 7 km |
10 km | The player can see objects out to 10 km |
15 km | The player can see objects out to 15 km |
20 km | The player can see objects out to 20 km |
30 km - small performance hit | The player can see objects out to 30 km |
40 km - performance hit | The player can see objects out to 40 km |
50 km - big performance hit | The player can see objects out to 50 km |