Difference between revisions of "Suspension parameters"

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(reworked some explanations)
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Make sure to place suspensions in a way so the visible damper is on top and not on the bottom!
 
 
 
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|'''Friction'''||How much friction the wheel will produce in %.<br>Too much friction can cause the vehicle to flip over in corners,<br>while low friction can cause slipping.<br>The latter is usually the safer behavior.
 
|'''Friction'''||How much friction the wheel will produce in %.<br>Too much friction can cause the vehicle to flip over in corners,<br>while low friction can cause slipping.<br>The latter is usually the safer behavior.
 
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|'''Damping'''||The contracting component of a damper that will absorb an impact.<br>Set it low (stiff) for even surfaces and high (soft) for bumpy ground.
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|'''Damping'''||The damper component that will absorb an impact.<br>Set it low (stiff) for even surfaces and high (soft) for bumpy ground.
 
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|'''Strength'''||The 'spring' component of a damper that will reset the damper after an impact.<br>Set it high (fast) for even surfaces and low (slow) for bumpy ground.
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|'''Strength'''||The 'spring' component of a damper that will reset the damper after an impact.<br>Set it high for even surfaces to quickly regain stability<br>and low for bumpy ground to allow the wheels to keep ground contact<br>and to reduce the risk of launching the vehicle into the air.
 
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|'''Height Offset'''||Controls the height of the wheel relative to the suspension.<br>A negative value will give more ground clearance.<br>Make sure not to set it to the limits to keep some space for suspension travel.
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|'''Height Offset'''||Controls the ground clearance by setting the center point the spring will try to hold.<br>A negative value will result in more ground clearance.<br>Make sure not to set it to the limits to keep some space for suspension travel in both directions.
 
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|'''Suspension Travel'''||How much the wheel can move upwards to absorb an impact.<br>This will <u>not</u> work properly if the height offset is set to the negative or positive limit!
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|'''Suspension Travel'''||How much the wheel can move upwards and downwards to absorb impacts and keep ground contact.<br>This will <u>not</u> work properly if the height offset is set to its negative or positive limit!
 
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Revision as of 23:26, 5 December 2015

Steering Angle How far the wheel can steer in ° degrees.
Steering Speed How fast the wheel steers.
Steer Return Speed How fast the wheel moves back to neutral position after steering.
Power How much force in % percent the wheel will have for propelling the vehicle.
Friction How much friction the wheel will produce in %.
Too much friction can cause the vehicle to flip over in corners,
while low friction can cause slipping.
The latter is usually the safer behavior.
Damping The damper component that will absorb an impact.
Set it low (stiff) for even surfaces and high (soft) for bumpy ground.
Strength The 'spring' component of a damper that will reset the damper after an impact.
Set it high for even surfaces to quickly regain stability
and low for bumpy ground to allow the wheels to keep ground contact
and to reduce the risk of launching the vehicle into the air.
Height Offset Controls the ground clearance by setting the center point the spring will try to hold.
A negative value will result in more ground clearance.
Make sure not to set it to the limits to keep some space for suspension travel in both directions.
Suspension Travel How much the wheel can move upwards and downwards to absorb impacts and keep ground contact.
This will not work properly if the height offset is set to its negative or positive limit!