Difference between revisions of "Planned Features"
From Space Engineers Wiki
(Undo revision 728 by Lanceolatepraetor (talk)) |
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* Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse components | * Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse components | ||
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* Inventory and object manipulation | * Inventory and object manipulation | ||
* Weapons – automatic rifle, turrets, small ship weapons | * Weapons – automatic rifle, turrets, small ship weapons | ||
+ | * Antenna and Ore Detector | ||
Revision as of 16:19, 4 January 2014
A number of features were announced for the upcoming Steam Early Access alpha. Here are the features still in development:
- Multi-player
- Sound effects (Only one soundtrack now)
- Death and re-spawn
- Character animations - enhanced version with more accurate first-person astronaut mode
- Finishing 3D models, currently with no textures and no optimizations
- Door, conveyor, antenna/radar, ore detector, landing gear, explosive cube, medical room – not operational yet
- Help / tutorial system – including on-screen hints.
- Deformations of non-armor blocks
- Gravity currently affects astronauts only (undecided yet whether gravity should be enabled on all objects)
- Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
- Joystick and Xbox controller support
- Survival(Manual) mode (start with the bare minimum resources, harvest and build to survive)
- Modding 3D models (Ready)
TEMPORARY DISABLED
- Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse components
- Inventory and object manipulation
- Weapons – automatic rifle, turrets, small ship weapons
- Antenna and Ore Detector
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