Difference between revisions of "Components and Tools"
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| Automatic Rifle ||[[File:automatic-rifle-icon.jpg]]|| <span style="color:green">Functional</span> || Defense || || || || <center>- / - / -</center> ||Used in man to man combat. Possibly uses 5.56x45mm NATO magazine. | | Automatic Rifle ||[[File:automatic-rifle-icon.jpg]]|| <span style="color:green">Functional</span> || Defense || || || || <center>- / - / -</center> ||Used in man to man combat. Possibly uses 5.56x45mm NATO magazine. | ||
|- | |- | ||
− | | Cargo Container, Large || [[File:large-cargo-container-icon.jpg]]|| <span style="color:green">Functional</span>|| Storage ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>363 Kg / 4729 Kg / -</center> || | + | | Cargo Container, Large || [[File:large-cargo-container-icon.jpg]]|| <span style="color:green">Functional</span>|| Storage ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>363 Kg / 4729 Kg / -</center> ||3x3x3 (Lrg ship / station) or 5x5x5 (Sml ship) container used for storing items. Internal space unlimited in Alpha. |
|- | |- | ||
− | | Cargo Container, Medium || [[File:medium-cargo-container-icon.jpg]]|| <span style="color:green">Functional</span>|| Storage | + | | Cargo Container, Medium || [[File:medium-cargo-container-icon.jpg]]|| <span style="color:green">Functional</span>|| Storage ||<center>✔</center> ||<center>172 Kg / - / -</center> ||3x3x3 (Sml ships only) container used for storing items. Internal space unlimited in Alpha. |
|- | |- | ||
− | | Cargo Container, Small || [[File:small-cargo-container-icon.jpg]]|| <span style="color: | + | | Cargo Container, Small || [[File:small-cargo-container-icon.jpg]]|| <span style="color:green">Functional</span>|| Storage ||<center>✔</center> ||<center>✔</center> || <center>✔</center>|| <center>38 Kg / 832 Kg / -</center> ||This containers size is equivalent to 1 block (sml & lrg). Internal space unlimited in Alpha |
|- | |- | ||
| Cockpit ||[[File:cockpit-icon.jpg]]||<span style="color:green">Functional</span>|| Ship Component ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>20 Kg / 484 Kg / -</center> ||Used to control a vessel | | Cockpit ||[[File:cockpit-icon.jpg]]||<span style="color:green">Functional</span>|| Ship Component ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>20 Kg / 484 Kg / -</center> ||Used to control a vessel |
Revision as of 09:02, 2 January 2014
Contents
Components and Tools Overview
The following blocks and tools are available in the current Alpha build of Space Engineers.
Block | Icon | Status | Category | Small Ship | Large Ship | Station | Mass [1] (Small/Large/Station) | Description |
---|---|---|---|---|---|---|---|---|
Antenna | File:Antenna-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Assembler | File:Assembler-icon.jpg | Not Functional | Self-Contained Facility | |
Turns harvested ore into items[2] | |||
Automatic Rifle | File:Automatic-rifle-icon.jpg | Functional | Defense | |
Used in man to man combat. Possibly uses 5.56x45mm NATO magazine. | |||
Cargo Container, Large | File:Large-cargo-container-icon.jpg | Functional | Storage | |
3x3x3 (Lrg ship / station) or 5x5x5 (Sml ship) container used for storing items. Internal space unlimited in Alpha. | |||
Cargo Container, Medium | File:Medium-cargo-container-icon.jpg | Functional | Storage | 3x3x3 (Sml ships only) container used for storing items. Internal space unlimited in Alpha. | ||||
Cargo Container, Small | File:Small-cargo-container-icon.jpg | Functional | Storage | |
|
This containers size is equivalent to 1 block (sml & lrg). Internal space unlimited in Alpha | ||
Cockpit | File:Cockpit-icon.jpg | Functional | Ship Component | |
Used to control a vessel | |||
Conveyor Belt | File:Conveyor-icon.jpg | Not Functional | Functional Component | |
|
No Information | ||
Door | File:Door-icon.jpg | Not Functional | Structural | |
No Information | |||
Drill | File:Drill-icon.jpg | Functional | Ship Component | |
To Harvest Ore, or just creating tunnels. | |||
Warhead | File:Explosive-cube-icon.jpg | Functional | Defense | |
Explodes on contact or when fired upon. Explosion Radius depends on size of warhead.) | |||
Gatling Gun | File:Gatling-gun-icon.jpg | Functional | Defense | |
Rapid firing three-barreled rotory cannon for small ships only. Possibly uses 25x184mm NATO ammo container. | |||
Gatling Turret | File:Gatling-turret-icon.jpg | Not Functional | Defense | |
|
|
Rapid firing six-barreled rotory cannon on rotating turret base for large ships and stations only. Possibly uses 25x184mm NATO ammo container. | |
Gravity Generator | File:Gravity-generator-icon.jpg | Functional | Functional Component | |
Creates a field of gravity in a linear sense and is determined by what direction it is placed down. The gravity bubble extends up to 70 meters (28 Lrg blocks or 140 Sml blocks). | |||
Grinder | File:Grinder-icon.jpg | Not Available | Tools | |
Used to destroy placed tiles in normal mode | |||
Gyroscope | File:Gyroscope-icon.jpg | Functional | Functional Component | |
|
Provides rotation stabilization for ships and stations(?) | ||
Hand Drill | File:Hand-drill-icon.jpg | Functional | Tools | |
Same as drill, but a Handdevice. | |||
Interior Light | File:Interior-light-icon.jpg | Functional | Structural | |
|
Provides a light source. | ||
Interior Pillar | File:Interior-pillar-icon.jpg | Functional | Structural | |
No Information | |||
Interior Turret | File:Interior-turret-icon.jpg | Not Functional | Defense | |
|
No Information | ||
Interior Wall | File:Interior-wall-icon.jpg | Functional | Structural | |
No Information | |||
Ladder | File:Ladder-icon.jpg | Functional | Structural | |
|
|
A ladder. | |
Landing Gear | File:Landing-gear-icon.jpg | Functional | Ship Component | |
|
Add to the bottom of ships to prevent damage while landing and to enable docking. It has color-changing stripe around it; Black = cannot be magnetized. Yellow = Press P to magnetize and stick to nearby surface. Green = Magnetized. Can be used to carry other ships. | ||
Light Armor Block | File:Light-armor-block-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. On small ships the Light Armor Block is 1/2 a meter square. On large ships or stations the block is 2 1/2 meters squre. | ||
Light Armor Corner | File:Light-armor-corner-icon.jpg | Functional | Structural | |
|
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |
Light Armor Inverted Corner | File:Light-armor-inv-corner-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Slope | File:Light-armor-slope-icon.jpg | Functional | Structural | |
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |||
Medical Room | File:Medical-room-icon.jpg | Not Functional | Self-Contained Facility | |
|
|
Used for " re-spawn and regeneration" [3] | |
Missile Turret | File:Missle-turret-icon.jpg | Not Functional | Defense | |
Six-barreled launcher on a rotating turret base. For large ships and stations only. Possibly uses 200mm missile container | |||
Ore Detector | File:Ore-detector-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Ramp | File:Ramp-icon.jpg | Functional | Structural | |
|
No Information | ||
Reactor, Large | File:Large-reactor-icon.jpg | Functional | Energy Source | |
|
Energy source (requires fuel). | ||
Reactor, Small | File:Small-reactor-icon.jpg | Functional | Energy Source | |
|
|
|
Energy source (requires fuel). |
Refinery | File:Refinery-icon.jpg | Not Functional | Self-Contained Facility | |
Used to process harvested ore to ingots. | |||
Reflector Light | File:Reflector-lightt-icon.jpg | Functional | Structural | |
|
|
No Information | |
Rocket Launcher | File:Rocket-launcher-icon.jpg | Functional | Defense | |
Four-barreled launcher for small ships only. Fires missiles, used to destroy asteroids or other ships. Possibly uses 200mm missile container | |||
Rotor | File:Motor-icon.jpg | Functional | Ship Componenet | |
Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal. | |||
Thrust, Large | File:Large-thrust-icon.jpg | Functional | Ship Component | |
A large thing to create thrust for your ship | |||
Thrust, Small | File:Small-thrust-icon.jpg | Functional | Ship Component | |
|
|
A small thing to create thrust for your ship | |
Stairs | File:Stairs-icon.jpg | Functional | Structural | |
No Information | |||
Steel Catwalk | File:Steel-catwalk-icon.jpg | Functional | Structural | |
No Information | |||
Wall, Full Cover | File:Full-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Wall, Half-Cover | File:Half-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Window, Diagonal | File:Diagonal-window-icon.jpg | Functional | Structural | |
|
|
No Information | |
Window, Vertical | File:Vertical-window-icon.jpg | Functional | Structural | |
No Information | |||
Welder | File:Welder-icon.jpg | Not Available | Tools | |
Your main tool used for assembling blocks and repairing. Damaged layers can be repaired by replacing components in those layers (e.g. if a turret is damaged and its integrity decreases to 80%, you most likely have to only replace the first few layers of steel plate).[4] |
Selected Component Details
Thrusters
Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls.
Small Ships
Small Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 18,165 | 2.52 | 93 |
Maneuvering | 12,110 | 1.68 | ||
Large Thruster | Max | 218,250 | 30 | 721 |
Maneuvering | 145,500 | 20 |
Large Ships
Large Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 150,660 | 42 | 3384 |
Maneuvering | 100,440 | 28 | ||
Large Thruster | Max | 1,815,000 | 504 | 43212 |
Maneuvering | 1,210,000 | 336 |
Reactors
Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes, gravity generators and motors are currently the only functional components which require reactor power to operate. Note that gyroscopes, gravity generators and motors require negligible power relative to thrusters.
Reactor Power Output[5] | ||
---|---|---|
Power (GW) | ||
Small Ship | Small Reactor | 4 |
Large Reactor | 108 | |
Large Ship | Small Reactor | 56 |
Large Reactor | 1512 |
Tips for Planning Ship Thruster-Reactor Systems
In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.
- Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
- For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = 2268 GW. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate.
Landing Gear
Landing gears allow a ship to latch onto another object. They are particularly useful when docking small ships on larger carrier ships. However, when the larger ship maneuvers (especially in pitch and yaw) there is a common issue where the smaller ship's landing gear will break due to a collision error.
- In order to avoid this issue, ensure that the landing gear is not in direct contact with the metal of the carrier ship. Instead, slowly move toward the ship and attach them the instant the indicator turns yellow. This will leave some space in between the two ships, and keep the collision error from occurring.
References
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=190505566#
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279687139&postcount=10
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279672726&postcount=7
- ↑ http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html
- ↑ 5.0 5.1 5.2 Measured in-game