Difference between revisions of "Components and Tools"
(Added motors to components table, misc edits) |
(Renamed "Motor" to "Rotor", added Landing Gear section) |
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|- | |- | ||
| Missile Turret || [[File:missle-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Defense || ||<center>✔</center> ||<center>✔</center> || <center>- / 1064 Kg / -</center> || No Information | | Missile Turret || [[File:missle-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Defense || ||<center>✔</center> ||<center>✔</center> || <center>- / 1064 Kg / -</center> || No Information | ||
− | |||
− | |||
|- | |- | ||
| Ore Detector || [[File:ore-detector-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Functional Component ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>20 Kg / 20 Kg / -</center> || No Information | | Ore Detector || [[File:ore-detector-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Functional Component ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>20 Kg / 20 Kg / -</center> || No Information | ||
|- | |- | ||
| Ramp || [[File:ramp-icon.jpg]]|| <span style="color:green">Functional</span>|| Structural || ||<center>✔</center> || <center>✔</center>|| <center>- / 900 Kg / -</center> || No Information | | Ramp || [[File:ramp-icon.jpg]]|| <span style="color:green">Functional</span>|| Structural || ||<center>✔</center> || <center>✔</center>|| <center>- / 900 Kg / -</center> || No Information | ||
+ | |- | ||
+ | | Reactor, Large|| [[File:large-reactor-icon.jpg]]|| <span style="color:green">Functional</span>|| Energy Source ||<center>✔</center> ||<center>✔</center> || <center>✔</center>|| <center>20 Kg / 72055 Kg / -</center> || Energy source (requires fuel). | ||
+ | |- | ||
+ | | Reactor, Small || [[File:small-reactor-icon.jpg]]|| <span style="color:green">Functional</span>|| Energy Source || <center>✔</center>|| <center>✔</center>|| <center>✔</center>|| <center>118 Kg / 4721 Kg / -</center> || Energy source (requires fuel). | ||
|- | |- | ||
| Refinery || [[File:refinery-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Self-Contained Facility || ||<center>✔</center> ||<center>✔</center> || <center>- / 24968 Kg / -</center> || Used to process harvested [[ore]] to [[ingots]]. | | Refinery || [[File:refinery-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Self-Contained Facility || ||<center>✔</center> ||<center>✔</center> || <center>- / 24968 Kg / -</center> || Used to process harvested [[ore]] to [[ingots]]. | ||
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| Rocket Launcher || [[File:rocket-launcher-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Defense ||<center>✔</center> || || || <center>208 Kg / - / -</center> || No Information | | Rocket Launcher || [[File:rocket-launcher-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Defense ||<center>✔</center> || || || <center>208 Kg / - / -</center> || No Information | ||
|- | |- | ||
− | | | + | | Rotor || [[File:motor-icon.jpg]]|| <span style="color:green">Functional</span>|| Ship Componenet ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>67 Kg / 67 Kg / -</center> || Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal. |
− | |||
− | |||
|- | |- | ||
| Thrust, Large || [[File:large-thrust-icon.jpg]]|| <span style="color:green">Functional</span>|| Ship Component ||<center>✔</center> ||<center>✔</center>||<center>✔</center> || <center>721 Kg / 43212 Kg / -</center> || A large thing to create thrust for your ship | | Thrust, Large || [[File:large-thrust-icon.jpg]]|| <span style="color:green">Functional</span>|| Ship Component ||<center>✔</center> ||<center>✔</center>||<center>✔</center> || <center>721 Kg / 43212 Kg / -</center> || A large thing to create thrust for your ship | ||
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|} | |} | ||
− | == Thrusters == | + | == Selected Component Details == |
+ | |||
+ | === Thrusters === | ||
Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls. | Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls. | ||
− | === Small Ships === | + | ==== Small Ships ==== |
{| class="wikitable" | {| class="wikitable" | ||
!colspan="5"|Small Ship Thruster Characteristics<ref name="Rum's Measurements">Measured in-game</ref> | !colspan="5"|Small Ship Thruster Characteristics<ref name="Rum's Measurements">Measured in-game</ref> | ||
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|Maneuvering || align="center"|145,500 || align="center"|20 | |Maneuvering || align="center"|145,500 || align="center"|20 | ||
|} | |} | ||
− | === Large Ships === | + | ==== Large Ships ==== |
{| class="wikitable" | {| class="wikitable" | ||
!colspan="5"|Large Ship Thruster Characteristics<ref name="Rum's Measurements" /> | !colspan="5"|Large Ship Thruster Characteristics<ref name="Rum's Measurements" /> | ||
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|} | |} | ||
− | == Reactors == | + | === Reactors === |
Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes, gravity generators and motors are currently the only functional components which require reactor power to operate. Note that gyroscopes, gravity generators and motors require negligible power relative to thrusters. | Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes, gravity generators and motors are currently the only functional components which require reactor power to operate. Note that gyroscopes, gravity generators and motors require negligible power relative to thrusters. | ||
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|Large Reactor || align="center"|1512 | |Large Reactor || align="center"|1512 | ||
|} | |} | ||
− | |||
=== Tips for Planning Ship Thruster-Reactor Systems === | === Tips for Planning Ship Thruster-Reactor Systems === | ||
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: Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply. | : Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply. | ||
: For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = '''2268 GW'''. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate. | : For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = '''2268 GW'''. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate. | ||
+ | |||
+ | === Landing Gear === | ||
+ | Landing gear allow ships to latch on to other objects. They are particularly useful when latching small ships onto large carrier ships. One common issue is that when the large ship maneuvers (especially in pitch and yaw) the small attached ship's landing gear breaks due to collisions with the large ship. | ||
+ | : In order to avoid this collision issue, be careful when latching the small ship's landing gear to the large ship. If the landing gear touch the metal of the other ship, there will be collision issues. Instead, slowly move the landing gear towards the metal and attach them the instant they turn yellow. There should be some space between the latched landing gear and the metal. | ||
+ | |||
+ | [[File:Landing Gear Far.png]] | ||
== References == | == References == | ||
<references/> | <references/> | ||
<comments /> | <comments /> |
Revision as of 21:14, 18 December 2013
Contents
Components and Tools Overview
The following blocks and tools are available in the current Alpha build of Space Engineers.
Block | Icon | Status | Category | Small Ship | Large Ship | Station | Mass [1] (Small/Large/Station) | Description |
---|---|---|---|---|---|---|---|---|
Antenna | File:Antenna-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Assembler | File:Assembler-icon.jpg | Not Functional | Self-Contained Facility | |
Turns harvested ore into items[2] | |||
Automatic Rifle | File:Automatic-rifle-icon.jpg | Not Available | Defense | |
Used in man to man combat | |||
Cargo Container, Large | File:Large-cargo-container-icon.jpg | Functional | Storage | |
No Information | |||
Cargo Container, Medium | File:Medium-cargo-container-icon.jpg | Functional | Storage | |
No Information | |||
Cargo Container, Small | File:Small-cargo-container-icon.jpg | Not Functional | Storage | |
|
No Information | ||
Cockpit | File:Cockpit-icon.jpg | Functional | Ship Component | |
Used to control a vessel | |||
Conveyor Belt | File:Conveyor-icon.jpg | Not Functional | Functional Component | |
|
No Information | ||
Door | File:Door-icon.jpg | Not Functional | Structural | |
No Information | |||
Drill | File:Drill-icon.jpg | Functional | Ship Component | |
To Harvest Ore, or just creating tunnels. | |||
Explosive Cube | File:Explosive-cube-icon.jpg | Not Functional | Defense | |
No Information | |||
Gatling Gun | File:Gatling-gun-icon.jpg | Not Functional | Defense | |
No Information | |||
Gatling Turret | File:Gatling-turret-icon.jpg | Not Functional | Defense | |
|
|
No Information | |
Gravity Generator | File:Gravity-generator-icon.jpg | Functional | Functional Component | |
Creates a field of gravity in a linear sense and is determined by what direction it is placed down. The gravity field is open for 150 meters away. | |||
Grinder | File:Grinder-icon.jpg | Not Available | Tools | |
Used to destroy placed tiles in normal mode | |||
Gyroscope | File:Gyroscope-icon.jpg | Functional | Functional Component | |
|
Provides rotation stabilization for ships and stations(?) | ||
Hand Drill | File:Hand-drill-icon.jpg | Functional | Tools | |
Same as drill, but a Handdevice. | |||
Interior Light | File:Interior-light-icon.jpg | Functional | Structural | |
|
Provides a light source. | ||
Interior Pillar | File:Interior-pillar-icon.jpg | Functional | Structural | |
No Information | |||
Interior Turret | File:Interior-turret-icon.jpg | Not Functional | Defense | |
|
No Information | ||
Interior Wall | File:Interior-wall-icon.jpg | Functional | Structural | |
No Information | |||
Ladder | File:Ladder-icon.jpg | Functional | Structural | |
|
|
A ladder. | |
Landing Gear | File:Landing-gear-icon.jpg | Functional | Ship Component | |
|
Add to the bottom of ships to prevent damage while landing and to enable docking. It has color-changing stripe around it; Black = cannot be magnetized. Yellow = Press P to magnetize and stick to nearby surface. Green = Magnetized. Can be used to carry other ships. | ||
Light Armor Block | File:Light-armor-block-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Corner | File:Light-armor-corner-icon.jpg | Functional | Structural | |
|
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |
Light Armor Inverted Corner | File:Light-armor-inv-corner-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Slope | File:Light-armor-slope-icon.jpg | Functional | Structural | |
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |||
Medical Room | File:Medical-room-icon.jpg | Not Functional | Self-Contained Facility | |
|
|
Used for " re-spawn and regeneration" [3] | |
Missile Turret | File:Missle-turret-icon.jpg | Not Functional | Defense | |
No Information | |||
Ore Detector | File:Ore-detector-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Ramp | File:Ramp-icon.jpg | Functional | Structural | |
|
No Information | ||
Reactor, Large | File:Large-reactor-icon.jpg | Functional | Energy Source | |
|
Energy source (requires fuel). | ||
Reactor, Small | File:Small-reactor-icon.jpg | Functional | Energy Source | |
|
|
|
Energy source (requires fuel). |
Refinery | File:Refinery-icon.jpg | Not Functional | Self-Contained Facility | |
Used to process harvested ore to ingots. | |||
Reflector Light | File:Reflector-lightt-icon.jpg | Functional | Structural | |
|
|
No Information | |
Rocket Launcher | File:Rocket-launcher-icon.jpg | Not Functional | Defense | |
No Information | |||
Rotor | File:Motor-icon.jpg | Functional | Ship Componenet | |
Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal. | |||
Thrust, Large | File:Large-thrust-icon.jpg | Functional | Ship Component | |
A large thing to create thrust for your ship | |||
Thrust, Small | File:Small-thrust-icon.jpg | Functional | Ship Component | |
|
|
A small thing to create thrust for your ship | |
Stairs | File:Stairs-icon.jpg | Functional | Structural | |
No Information | |||
Steel Catwalk | File:Steel-catwalk-icon.jpg | Functional | Structural | |
No Information | |||
Wall, Full Cover | File:Full-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Wall, Half-Cover | File:Half-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Window, Diagonal | File:Diagonal-window-icon.jpg | Functional | Structural | |
|
|
No Information | |
Window, Vertical | File:Vertical-window-icon.jpg | Functional | Structural | |
No Information | |||
Welder | File:Welder-icon.jpg | Not Available | Tools | |
Your main tool used for assembling blocks and repairing. Damaged layers can be repaired by replacing components in those layers (e.g. if a turret is damaged and its integrity decreases to 80%, you most likely have to only replace the first few layers of steel plate).[4] |
Selected Component Details
Thrusters
Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls.
Small Ships
Small Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 18,165 | 2.52 | 93 |
Maneuvering | 12,110 | 1.68 | ||
Large Thruster | Max | 218,250 | 30 | 721 |
Maneuvering | 145,500 | 20 |
Large Ships
Large Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 150,660 | 42 | 3384 |
Maneuvering | 100,440 | 28 | ||
Large Thruster | Max | 1,815,000 | 504 | 43212 |
Maneuvering | 1,210,000 | 336 |
Reactors
Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes, gravity generators and motors are currently the only functional components which require reactor power to operate. Note that gyroscopes, gravity generators and motors require negligible power relative to thrusters.
Reactor Power Output[5] | ||
---|---|---|
Power (GW) | ||
Small Ship | Small Reactor | 4 |
Large Reactor | 108 | |
Large Ship | Small Reactor | 56 |
Large Reactor | 1512 |
Tips for Planning Ship Thruster-Reactor Systems
In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.
- Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
- For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = 2268 GW. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate.
Landing Gear
Landing gear allow ships to latch on to other objects. They are particularly useful when latching small ships onto large carrier ships. One common issue is that when the large ship maneuvers (especially in pitch and yaw) the small attached ship's landing gear breaks due to collisions with the large ship.
- In order to avoid this collision issue, be careful when latching the small ship's landing gear to the large ship. If the landing gear touch the metal of the other ship, there will be collision issues. Instead, slowly move the landing gear towards the metal and attach them the instant they turn yellow. There should be some space between the latched landing gear and the metal.
References
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=190505566#
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279687139&postcount=10
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279672726&postcount=7
- ↑ http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html
- ↑ 5.0 5.1 5.2 Measured in-game