Difference between revisions of "Update 01.064"
From Space Engineers Wiki
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(Updated to latest update info) |
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* fixed crash with static methods and variables | * fixed crash with static methods and variables | ||
* fixed critical component set wrongly for programmable block | * fixed critical component set wrongly for programmable block | ||
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+ | ==Hotfix 01.064.010== | ||
+ | 09.Jan.2015 | ||
+ | ---- | ||
+ | * fixed issue with shaking landing gear on DS | ||
+ | * fixed crash when character is sprinting | ||
+ | * fixed issue with timer block control panel not working |
Revision as of 05:39, 10 January 2015
Summary
08.Jan.2015
Sensors can now detect ownership and distinguish friends from enemies. Also, we added the option to set the view distance in the worlds - this will help players to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the Programmable block; from now on, it respects ownership settings and requires electricity in order to function.
Features
- sensor ownership recognition (distinguishes friends from enemies)
- new world setting: view distance (this will help players to improve the game’s performance)
- added splash screen which indicates that the game is starting
- moddable max speed for ships
Modding guide for ship speed: http://steamcommunity.com/sharedfiles/filedetails/?id=371554858
Fixes
- fixed issues with asteroid mining creating tiny pieces of asteroids near surface
- fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds
- fixed drilling memory leaks
- fixed blueprints menu issues
- fixed issue with clients not able to see the changes in the script
- fixed particle effect for meteors
- fixed advanced world settings menu layout for supported resolutions
- fixed handler executes even after the script has already ended
- fixed ore detector detecting ores better
- fixed asteroids getting smaller in distance
Programmable block changes
- added Projector to guide
- removed actions from ingame scripting
- removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
- transferTo and TransferFrom respects conveyor system
- programmable block can access only shared blocks
- when ownership is changed, program needs to be recompiled
- programmable block needs power
- updated emissivity for programmable block
- added icon for run action
- removed system.Timer
- fixed issue with get block with name
- fixed crash with structs
- fixed crash with static methods and variables
- fixed critical component set wrongly for programmable block
Hotfix 01.064.010
09.Jan.2015
- fixed issue with shaking landing gear on DS
- fixed crash when character is sprinting
- fixed issue with timer block control panel not working