Difference between revisions of "Talk:Programming"
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I'm thinking that for organizational and readability purposes we should split this off into smaller documents, like the API docs for modding. At the moment, this page is pretty overwhelming to look at. We should also make a new category: Programmable Block (or similar) so we can tag overlaps in the API documentation and not reinvent the API wheel for every interface.[[User:Textor|Textor]] ([[User talk:Textor|talk]]) 07:09, 9 January 2015 (UTC) | I'm thinking that for organizational and readability purposes we should split this off into smaller documents, like the API docs for modding. At the moment, this page is pretty overwhelming to look at. We should also make a new category: Programmable Block (or similar) so we can tag overlaps in the API documentation and not reinvent the API wheel for every interface.[[User:Textor|Textor]] ([[User talk:Textor|talk]]) 07:09, 9 January 2015 (UTC) | ||
+ | :Agreed. In the official Modding Guide, Keen mentions that they eventually want 3 different types of customization, all of which technically exist now but still need to be completely fleshed out. These three are in-game Scripting (which we just got), workshop-friendly API Modding, and then *.dll modding, roughly in this order from least to most impactful/difficult. At the very least we need things to be divided along those three lines. I'm thinking further divisions could also exist for Mechanics, Guides, and Documentation, which would explain, respectively, What This Is And How to Use It, Changing Things 101, and References, roughly targeting most players, new modders, and experienced modders. This makes about 9 different base articles, with perhaps some satellite in-depth ones as well. Thoughts? [[User:Ketura|Ketura]] ([[User talk:Ketura|talk]]) 09:09, 9 January 2015 (UTC) |
Revision as of 09:09, 9 January 2015
I'm thinking that for organizational and readability purposes we should split this off into smaller documents, like the API docs for modding. At the moment, this page is pretty overwhelming to look at. We should also make a new category: Programmable Block (or similar) so we can tag overlaps in the API documentation and not reinvent the API wheel for every interface.Textor (talk) 07:09, 9 January 2015 (UTC)
- Agreed. In the official Modding Guide, Keen mentions that they eventually want 3 different types of customization, all of which technically exist now but still need to be completely fleshed out. These three are in-game Scripting (which we just got), workshop-friendly API Modding, and then *.dll modding, roughly in this order from least to most impactful/difficult. At the very least we need things to be divided along those three lines. I'm thinking further divisions could also exist for Mechanics, Guides, and Documentation, which would explain, respectively, What This Is And How to Use It, Changing Things 101, and References, roughly targeting most players, new modders, and experienced modders. This makes about 9 different base articles, with perhaps some satellite in-depth ones as well. Thoughts? Ketura (talk) 09:09, 9 January 2015 (UTC)