Difference between revisions of "API:Sandbox/ModAPI/IMyEntity"

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(Examples)
(Replaced content with "{{APIPage}} == Usage == <!-- Usage information here --> == Examples == <syntaxhighlight lang="csharp"> // Examples here </syntaxhighlight> == Notes == Category:API:{...")
 
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== Examples ==
 
== Examples ==
 
<syntaxhighlight lang="csharp">
 
<syntaxhighlight lang="csharp">
using Sandbox.Common;
+
// Examples here
using Sandbox.Common.Components;
 
using Sandbox.Common.ObjectBuilders;
 
using System;
 
using System.Collections.Generic;
 
using VRageMath;
 
 
 
namespace Sandbox.ModAPI
 
{
 
  public interface IMyEntity
 
  {
 
    long EntityId { get; set; }
 
 
 
    string Name { get; }
 
 
 
    string DisplayName { get; set; }
 
 
 
    bool MarkedForClose { get; }
 
 
 
    bool Closed { get; }
 
 
 
    MyGameLogicComponent GameLogic { get; set; }
 
 
 
    MyEntityUpdateEnum NeedsUpdate { get; set; }
 
 
 
    IMyEntity Parent { get; }
 
 
 
    bool NearFlag { get; set; }
 
 
 
    bool CastShadows { get; set; }
 
 
 
    bool FastCastShadowResolve { get; set; }
 
 
 
    bool NeedsResolveCastShadow { get; set; }
 
 
 
    float MaxGlassDistSq { get; }
 
 
 
    bool NeedsDraw { get; set; }
 
 
 
    bool NeedsDrawFromParent { get; set; }
 
 
 
    bool Transparent { get; set; }
 
 
 
    bool ShadowBoxLod { get; set; }
 
 
 
    bool SkipIfTooSmall { get; set; }
 
 
 
    float? Scale { get; set; }
 
 
 
    bool Visible { get; set; }
 
 
 
    bool Save { get; set; }
 
 
 
    MyPersistentEntityFlags2 PersistentFlags { get; set; }
 
 
 
    bool InScene { get; }
 
 
 
    bool InvalidateOnMove { get; }
 
 
 
    bool IsCCDForProjectiles { get; }
 
 
 
    bool IsVolumetric { get; }
 
 
 
    BoundingBox LocalAABB { get; set; }
 
 
 
    BoundingBox LocalAABBHr { get; }
 
 
 
    Matrix LocalMatrix { get; set; }
 
 
 
    BoundingSphere LocalVolume { get; set; }
 
 
 
    Vector3 LocalVolumeOffset { get; set; }
 
 
 
    Vector3 LocationForHudMarker { get; }
 
 
 
    BoundingBox WorldAABB { get; }
 
 
 
    BoundingBox WorldAABBHr { get; }
 
 
 
    Matrix WorldMatrix { get; set; }
 
 
 
    Matrix WorldMatrixInvScaled { get; }
 
 
 
    Matrix WorldMatrixNormalizedInv { get; }
 
 
 
    BoundingSphere WorldVolume { get; }
 
 
 
    BoundingSphere WorldVolumeHr { get; }
 
 
 
    event Action<IMyEntity> OnClose;
 
 
 
    event Action<IMyEntity> OnClosing;
 
 
 
    event Action<IMyEntity> OnMarkForClose;
 
 
 
    event Action<IMyEntity> OnPhysicsChanged;
 
 
 
    event Action<IMyEntity> OnPositionChanged;
 
 
 
    string GetFriendlyName();
 
 
 
    void MarkForClose();
 
 
 
    void Close();
 
 
 
    IMyEntity GetTopMostParent(Type type = null);
 
 
 
    Vector3 GetDiffuseColor();
 
 
 
    float GetDistanceBetweenCameraAndBoundingSphere();
 
 
 
    float GetDistanceBetweenCameraAndPosition();
 
 
 
    float GetLargestDistanceBetweenCameraAndBoundingSphere();
 
 
 
    float GetSmallestDistanceBetweenCameraAndBoundingSphere();
 
 
 
    Vector3? GetIntersectionWithLineAndBoundingSphere(ref Line line, float boundingSphereRadiusMultiplier);
 
 
 
    bool GetIntersectionWithSphere(ref BoundingSphere sphere);
 
 
 
    void GetTrianglesIntersectingSphere(ref BoundingSphere sphere, Vector3? referenceNormalVector, float? maxAngle, List<MyTriangle_Vertex_Normals> retTriangles, int maxNeighbourTriangles);
 
 
 
    bool DoOverlapSphereTest(float sphereRadius, Vector3 spherePos);
 
 
 
    MyObjectBuilder_EntityBase GetObjectBuilder(bool copy = false);
 
 
 
    bool IsSelectable();
 
 
 
    bool IsSelectableAsChild();
 
 
 
    bool IsSelectableParentOnly();
 
 
 
    bool IsVisible();
 
 
 
    Matrix GetViewMatrix();
 
 
 
    Matrix GetWorldMatrixForDraw();
 
 
 
    Matrix GetWorldMatrixNormalizedInv();
 
 
 
    void SetLocalMatrix(Matrix localMatrix, object source = null);
 
 
 
    void SetWorldMatrix(Matrix worldMatrix, object source = null);
 
 
 
    Vector3 GetPosition();
 
 
 
    void SetPosition(Vector3 pos);
 
 
 
    void GetChildren(List<IMyEntity> children, Func<IMyEntity, bool> collect = null);
 
  }
 
}
 
 
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Latest revision as of 07:28, 28 September 2014

Interface

public interface IMyEntity
Member of ModAPI
Raw file API:Sandbox/ModAPI/IMyEntity/raw


Methods
void Close()
bool DoOverlapSphereTest(System.Single, VRageMath.Vector3)
void GetChildren(System.Collections.Generic.List`1[Sandbox.ModAPI.IMyEntity], System.Func`2[Sandbox.ModAPI.IMyEntity,System.Boolean])
Vector3 GetDiffuseColor()
string GetFriendlyName()
Vector3] GetIntersectionWithLineAndBoundingSphere(VRageMath.Line&, System.Single)
bool GetIntersectionWithSphere(VRageMath.BoundingSphere&)
MyObjectBuilder_EntityBase GetObjectBuilder(System.Boolean)
Vector3 GetPosition()
IMyEntity GetTopMostParent(System.Type)
void GetTrianglesIntersectingSphere(VRageMath.BoundingSphere&, System.Nullable`1[VRageMath.Vector3], System.Int32)
Matrix GetViewMatrix()
bool IsSelectable()
bool IsVisible()
void MarkForClose()
void SetLocalMatrix(VRageMath.Matrix, System.Object)
void SetPosition(VRageMath.Vector3)
void SetWorldMatrix(VRageMath.Matrix, System.Object)




Usage

Examples

// Examples here

Notes