Difference between revisions of "Update 01.046"

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The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.
 
The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.
  
==Features==
+
===Features===
 
* sensor block
 
* sensor block
 
* flashing lights
 
* flashing lights
 
* warhead terminal controls
 
* warhead terminal controls
  
Fixes
+
===Fixes===
 
* added multiplayer lag/slowdown compensation (helps with rubber banding)
 
* added multiplayer lag/slowdown compensation (helps with rubber banding)
 
* added possibility for name change during dedicated server setup
 
* added possibility for name change during dedicated server setup
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* fixed landing gear attached to pistons could not be unlocked
 
* fixed landing gear attached to pistons could not be unlocked
  
==Known Issues==
+
===Known Issues===
 
* changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
 
* changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
 
* you can't assign the same sensor action for both entering and exiting the sensor's field
 
* you can't assign the same sensor action for both entering and exiting the sensor's field

Revision as of 21:39, 4 September 2014

Summary

The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.

Features

  • sensor block
  • flashing lights
  • warhead terminal controls

Fixes

  • added multiplayer lag/slowdown compensation (helps with rubber banding)
  • added possibility for name change during dedicated server setup
  • fixed issue when character moved objects locally by pushing (server ignored it)
  • fixed connector still yellow when turned OFF
  • fixed turret rectangle visibility
  • fixed unlocked connectors allowing item transfer
  • fixed rocket launcher not remembering option to use conveyor system
  • fixed crash when locking connectors
  • fixed completed solar panels do not have sun reflection
  • fixed gravity generator model bug
  • fixed landing gear attached to pistons could not be unlocked

Known Issues

  • changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
  • you can't assign the same sensor action for both entering and exiting the sensor's field