Difference between revisions of "World Settings"
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==== Assembler Efficiency ==== | ==== Assembler Efficiency ==== | ||
− | Only available in [[Survival Mode]]. Affects the speed of and the amount of ingots used by the [[Assembler]] to produce [[Components | + | Only available in [[Survival Mode]]. Affects the speed of and the amount of ingots used by the [[Assembler]] to produce [[Components]]. |
{| class="wikitable" | {| class="wikitable" | ||
! Realistic | ! Realistic |
Revision as of 00:51, 18 October 2014
There are a number of settings that can be changed to affect various ways the game works. They can be set when creating a new world or adjusted on existing worlds by selecting them in the load menu and clicking "edit settings".
Contents
Scenario
Only available when creating a new world. Allows you to select from the following set of pre-built scenarios:
Easy Start 1 | Start on a fully-equipped platform with 2 small ships (one mining, one military) and 2 large ships (the blue ship and the red ship featured in one of the menu loops). |
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Easy Start 2 | Start with a complex, fully-equipped asteroid base with many small ships and the 2 large ships. |
Lone Survivor | Start on a fully-equipped platform. |
Crashed Red Ship | Start with the aftermath of the red ship flying into an asteroid. |
Two Platforms | Has two fully-equipped platforms at opposite ends of the asteroid field. Recommended for PvP. |
Asteroids | Start in a spawn ship in an asteroid field. |
Empty World | An empty world; no platform, no ships, no asteroids. Completely unsuitable for Survival Mode. |
World Settings
Name
The name of the world, which will appear both in the "Load World" menu and in the "Join World" menu (if your world is open for others to join).
Game Mode
Sets the world to either Creative or Survival Mode.
Creative | Infinite resources, instant building, systems to not require resources (e.g. Uranium) to function. |
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Survival | Resources must be mined and refined. Blocks can still be placed instantly, but require components and welding before they are functional. Systems require and use up resources. |
Online Mode
Determines whether or not people can connect to you for online multiplayer.
Offline | The world is not visible on the "Join World" menu, and is not joinable in any way. Singleplayer mode is active, meaning you can pause the game. |
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Private | The world is not visible on the "Join World" menu. It is joinable, but only with an invite. |
Friends | The world appears on the "Join World" menu to your Steam friends, and is joinable by them. People who are not friends with you on Steam will not see the game, but they can still join if they are invited into it. |
Public | The world is visible on the "Join World" menu to everyone online on Steam, and is joinable by them. |
Max. Players
Only available if the Online Mode is not "Offline". Determines the maximum amount of players on the world at once, including yourself. Range: 2-16
Environment Hostility
Affects the frequency and severity of Meteor Storms.
Safe | Meteor storms will not occur. |
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Normal | Meteor storms will occur rarely and in smaller numbers, causing minor damage. |
Cataclysm | Meteor storms occur regularly, in decent numbers, and can cause serious damage. |
Armageddon | Meteors never stop. Meteors are on fire. Meteors will cause major damage. Good luck. |
Auto-Save
When turned on, the world will automatically save at regular intervals.
Mods
As of patch 01.042, mod integration with steam workshop was introduced. This feature in addition allows players to select specific mods to add to their worlds. To learn how the mod page works, see Mods guide on steam by Marek Rosa.
Advanced
Advanced settings to further customize your world.
Description
A short description of the world. Appears when you mouse over the world in the "Load World" menu.
Inventory Size
Only available in Survival Mode Affects the size of the inventories (both the player's and most storage blocks).
Realistic | Standard. Player can hold 400L. |
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3x | Inventories are three times larger. Player can hold 1200L |
10x | Inventories are ten times larger. Player can hold 4000L. |
Assembler Efficiency
Only available in Survival Mode. Affects the speed of and the amount of ingots used by the Assembler to produce Components.
Realistic | Standard speed and efficiency |
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3x | Assemblers speed increased to 300% |
10x | Assemblers speed increased to 1000% |
Refinery Speed
Only available Survival Mode. Affects the speed that the Refinery processes ores.
Realistic | Standard speed |
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3x | Refinery processing speed increased to 300% |
10x | Refinery processing speed increased to 1000% |
Welding Speed
Realistic | Standard speed |
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0.5x | Welding speed increased to 150% |
2x | Welding speed increased to 200% |
5x | Welding speed increased to 500% |
Grinding Speed
Realistic | Standard speed |
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0.5x | Grinding speed increased to 150% |
2x | Grinding speed increased to 200% |
5x | Grinding speed increased to 500% |
Max. Objects
The maximum amount of small objects (ores, dropped components, etc.) in the world at one time. If this limit is exceeded, the oldest object will be deleted. Higher values can strain less powerful computers. Range: 16-1024
Asteroid Amount
Not available if you have picked the "Empty World" scenario. Affects the amount of pseudo-randomly generated asteroids in the game world. Important for Survival Mode, as they are your source of ores.
Normal | 4 Large asteroids, and 20 small asteroids are generated |
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large | 7 Large asteroids, and 35 small asteroids are generated |
Extreme | 16 Large asteroids, and 80 small asteroids are generated (For 64-bit systems only) |
Limit world size
as of patch 01.035.005, players are allowed to set the size of the world. The game area is limited to a cube with a size of the players choosing. Any object that passes outside the border is removed from the world. Any players that cross the border, will be killed. As of patch 01.042, when a player approaches the border, a warning is displayed on-screen, informing the player the distance, and consequences of crossing it.
10 km | The game world size is limited to 10 km |
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20 km | The game world size is limited to 20 km |
50 km | The game world size is limited to 50 km |
100 km | The game world size is limited to 100 km |
Unlimited | The world size has no boundaries, and is unlimited. Object deletion and player killed by border is disabled. |
Toggle Options
Auto-Healing
Only available in Survival Mode. If turned on, you will gradually heal up to 70% health without the need for a Medical Room.
Enable Copy/Paste
Only available in Creative Mode. Determines whether or not players are allowed to cut, copy and paste. This allows you to copy entire ships or stations and paste them wherever you feel like. If you cut an object, a conformation message will show up. The deleted object will be in your clipboard.
Client can save
Enables the ability for clients on the world to save the world.
Weapons Enabled
Determines whether or not weapons will work. If turned off, trying to a fire a weapon will display a warning message.
Trash auto-removal
If checked, this gives the world the ability to automatic remove debris and/or junk. In turn this increases performance within the world. It may only do this if:
- The grid (large ship or small ship) has only a few blocks
- Is moving in a linear motion (one direction)
- Is not powered
- Does not contain a medbay
- Is nearly out of render range of a player
Delete Respawn ship
If enabled, if a player exits the world (leaves a server), it will delete the respawn ship they had in their possession at the start.
Show Player Names
When turned on, players who are in your line-of-sight will have their names displayed above their heads.
Thruster Damage
Toggles on/off the damage that thrusters do to objects caught in their flame.
Cargo Ships
Toggles on/off the randomly-spawning Cargo Ships.
Enable spectator
Toggles on/off Spectator Mode
Reset ownership
This resets the faction ownership of all objects in the world to "No one". See Factions
Permanent Death
included in patch 01.039.010, this option allows a player to permanently lose control of their ships and/or stations if they die, and do not have a medbay to spawn into. If disabled, the player will still maintain control of their property regardless of spawning in a medbay or rescue ship. See Permanent death for additional information.