Difference between revisions of "Planned Features"
From Space Engineers Wiki
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* Multi-player | * Multi-player | ||
− | * Sound effects | + | * Sound effects (Only one soundtrack now) |
* Death and re-spawn | * Death and re-spawn | ||
* Character animations - enhanced version with more accurate first-person astronaut mode | * Character animations - enhanced version with more accurate first-person astronaut mode | ||
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* Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate) | * Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate) | ||
* Joystick and Xbox controller support | * Joystick and Xbox controller support | ||
− | * Survival mode (start with the bare minimum resources, harvest and build to survive) | + | * Survival(Manual) mode (start with the bare minimum resources, harvest and build to survive) |
− | * Modding 3D models | + | * Modding 3D models (Ready) |
== TEMPORARY DISABLED == | == TEMPORARY DISABLED == |
Revision as of 20:44, 2 November 2013
A number of features were announced for the upcoming Steam Early Access alpha. Here are the features still in development:
- Multi-player
- Sound effects (Only one soundtrack now)
- Death and re-spawn
- Character animations - enhanced version with more accurate first-person astronaut mode
- Finishing 3D models, currently with no textures and no optimizations
- Door, conveyor, antenna/radar, ore detector, landing gear, explosive cube, medical room – not operational yet
- Help / tutorial system – including on-screen hints.
- Deformations of non-armor blocks
- Gravity currently affects astronauts only (undecided yet whether gravity should be enabled on all objects)
- Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
- Joystick and Xbox controller support
- Survival(Manual) mode (start with the bare minimum resources, harvest and build to survive)
- Modding 3D models (Ready)
TEMPORARY DISABLED
- Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse components
- Drilling / harvesting
- Refinery - process harvested ore to ingots
- Assembler - manufacture components from ingots
- Inventory and object manipulation
- Weapons – automatic rifle, turrets, small ship weapons
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