Difference between revisions of "Planned Features"

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* Multi-player
 
* Multi-player
* Sound effects
+
* Sound effects (Only one soundtrack now)
 
* Death and re-spawn
 
* Death and re-spawn
 
* Character animations - enhanced version with more accurate first-person astronaut mode
 
* Character animations - enhanced version with more accurate first-person astronaut mode
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* Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
 
* Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
 
* Joystick and Xbox controller support
 
* Joystick and Xbox controller support
* Survival mode (start with the bare minimum resources, harvest and build to survive)
+
* Survival(Manual) mode (start with the bare minimum resources, harvest and build to survive)
* Modding 3D models
+
* Modding 3D models (Ready)
  
 
== TEMPORARY DISABLED ==
 
== TEMPORARY DISABLED ==

Revision as of 20:44, 2 November 2013

A number of features were announced for the upcoming Steam Early Access alpha. Here are the features still in development:

  • Multi-player
  • Sound effects (Only one soundtrack now)
  • Death and re-spawn
  • Character animations - enhanced version with more accurate first-person astronaut mode
  • Finishing 3D models, currently with no textures and no optimizations
  • Door, conveyor, antenna/radar, ore detector, landing gear, explosive cube, medical room – not operational yet
  • Help / tutorial system – including on-screen hints.
  • Deformations of non-armor blocks
  • Gravity currently affects astronauts only (undecided yet whether gravity should be enabled on all objects)
  • Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
  • Joystick and Xbox controller support
  • Survival(Manual) mode (start with the bare minimum resources, harvest and build to survive)
  • Modding 3D models (Ready)

TEMPORARY DISABLED

  • Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Drilling / harvesting
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Inventory and object manipulation
  • Weapons – automatic rifle, turrets, small ship weapons



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