Difference between revisions of "Mod:Vanilla/Weapon/PreciseRifleGun"
From Space Engineers Wiki
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|SubtypeId = PreciseRifleGun | |SubtypeId = PreciseRifleGun | ||
<!-- PhysicalItems.sbc --> | <!-- PhysicalItems.sbc --> | ||
− | |PhysicalItemTypeId = PhysicalGunObject | + | |PhysicalItemTypeId = PhysicalGunObject<!--redundancy--> |
− | |PhysicalItemSubtypeId = PreciseAutomaticRifleItem | + | |PhysicalItemSubtypeId = PreciseAutomaticRifleItem<!--redundancy--> |
|Icon = Precision_Automatic_Rifle_Icon.png | |Icon = Precision_Automatic_Rifle_Icon.png | ||
|Size = 0.8,0.24,0.08 | |Size = 0.8,0.24,0.08 | ||
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|MinimumOrderAmount = 10 | |MinimumOrderAmount = 10 | ||
|MaximumOrderAmount = 50 | |MaximumOrderAmount = 50 | ||
+ | |CanPlayerOrder = true<!----> | ||
+ | |WeaponDefinitionId = PreciseAutomaticRifleGun<!--redundancy--> | ||
<!-- Blueprints.sbc --> | <!-- Blueprints.sbc --> | ||
|Component1Amount = 3 | |Component1Amount = 3 | ||
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|RateOfFire = 300 | |RateOfFire = 300 | ||
|DeviateShotAngle = 3.5<!--0.1--> | |DeviateShotAngle = 3.5<!--0.1--> | ||
+ | |DamageMultiplier = 0.48<!--1.4--> | ||
+ | |RangeMultiplier = 1.0<!--0.875--> | ||
+ | |ShotsInBurst = 1<!----> | ||
|DeviateShotAngleAiming = 0.1<!----> | |DeviateShotAngleAiming = 0.1<!----> | ||
− | | | + | |ReleaseTimeAfterFire = 100<!----> |
− | | | + | |AmmoMagazine = Mod:Vanilla/Ammo/PreciseAutomaticRifleGun_Mag_5rd<!----> |
− | | | + | |AmmoMagazine1 = Mod:Vanilla/Ammo/NATO_5p56x45mm<!----> |
}}{{Game Object Data}} | }}{{Game Object Data}} | ||
[[Category:BlueprintClass EliteTools]] | [[Category:BlueprintClass EliteTools]] |
Revision as of 02:51, 18 July 2023
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Game Object Data - This page contains properties that represent an in-game object. It is not meant to be human-readable. This page was last updated on Tue, 18 Jul 2023 02:51:12 +0000. Is the data wrong or out of date?
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