Difference between revisions of "Registry of Message Ids"
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|Id || Mod Name || Message Type | |Id || Mod Name || Message Type | ||
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+ | |1001 || MessagePlay || Plugin Client-Server Communications | ||
+ | |- | ||
+ | |1002 || VoteRelay || Plugin Client-Server Communications | ||
|- | |- | ||
|59619 || HoverRail || Setting Update | |59619 || HoverRail || Setting Update |
Revision as of 00:26, 13 January 2017
When calling RegisterMessageHandler or SendMessage in the mod API, a "message id" must be provided. This number is of type "ushort", meaning there are 65536 possible values. However, if everybody picks a value at random, then you will get a 50% chance of a collision after only 300 random picks. That is not a lot!
This is a case of the birthday paradox, where random selection leads to collisions much more often than people think.
To avoid this issue, when creating a mod that uses network messages, please add your message ids to this page. Avoid reusing already selected ids.
Also if you are writing a mod, be aware that you may be receiving messages that do not match your format!
Humans are bad at random numbers. To create a random id, you can use random.org.
Please keep entries sorted numerically.
Id | Mod Name | Message Type |
1001 | MessagePlay | Plugin Client-Server Communications |
1002 | VoteRelay | Plugin Client-Server Communications |
59619 | HoverRail | Setting Update |
54599 | CameraControl | Setting Update |