Difference between revisions of "Components and Tools"
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| Gatling Gun || [[File:gatling-gun-icon.jpg]]|| <span style="color:green">Functional</span>|| Defense ||<center>✔</center> || || || <center>112 Kg / - / -</center> || Rapid firing projectile cannon. | | Gatling Gun || [[File:gatling-gun-icon.jpg]]|| <span style="color:green">Functional</span>|| Defense ||<center>✔</center> || || || <center>112 Kg / - / -</center> || Rapid firing projectile cannon. | ||
|- | |- | ||
− | | Gatling Turret || [[File:gatling-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Defense || || <center>✔</center>|| <center>✔</center>|| <center>- / 787 Kg / -</center> || | + | | Gatling Turret || [[File:gatling-turret-icon.jpg]]|| <span style="color:gray">Not Functional</span>|| Defense || || <center>✔</center>|| <center>✔</center>|| <center>- / 787 Kg / -</center> || No Information |
|- | |- | ||
| Gravity Generator || [[File:gravity-generator-icon.jpg]]|| <span style="color:green">Functional</span>|| Functional Component || ||<center>✔</center> ||<center>✔</center> || <center>- / 8460 Kg / -</center> || Creates a field of gravity in a linear sense and is determined by what direction it is placed down. The gravity field is open for 150 meters away. | | Gravity Generator || [[File:gravity-generator-icon.jpg]]|| <span style="color:green">Functional</span>|| Functional Component || ||<center>✔</center> ||<center>✔</center> || <center>- / 8460 Kg / -</center> || Creates a field of gravity in a linear sense and is determined by what direction it is placed down. The gravity field is open for 150 meters away. | ||
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| Reflector Light || [[File:reflector-lightt-icon.jpg]]|| <span style="color:green">Functional</span>|| Structural || <center>✔</center>||<center>✔</center> || <center>✔</center>|| <center>38 Kg / 700 Kg / -</center> || No Information | | Reflector Light || [[File:reflector-lightt-icon.jpg]]|| <span style="color:green">Functional</span>|| Structural || <center>✔</center>||<center>✔</center> || <center>✔</center>|| <center>38 Kg / 700 Kg / -</center> || No Information | ||
|- | |- | ||
− | | Rocket Launcher || [[File:rocket-launcher-icon.jpg]]|| <span style="color:green">Functional</span>|| Defense ||<center>✔</center> || || || <center>208 Kg / - / -</center> || Fires missiles, used to destroy asteroids or other | + | | Rocket Launcher || [[File:rocket-launcher-icon.jpg]]|| <span style="color:green">Functional</span>|| Defense ||<center>✔</center> || || || <center>208 Kg / - / -</center> || Fires missiles, used to destroy asteroids or other ships. |
|- | |- | ||
| Rotor || [[File:motor-icon.jpg]]|| <span style="color:green">Functional</span>|| Ship Componenet ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>67 Kg / 67 Kg / -</center> || Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal. | | Rotor || [[File:motor-icon.jpg]]|| <span style="color:green">Functional</span>|| Ship Componenet ||<center>✔</center> ||<center>✔</center> ||<center>✔</center> || <center>67 Kg / 67 Kg / -</center> || Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal. |
Revision as of 16:31, 26 December 2013
Contents
Components and Tools Overview
The following blocks and tools are available in the current Alpha build of Space Engineers.
Block | Icon | Status | Category | Small Ship | Large Ship | Station | Mass [1] (Small/Large/Station) | Description |
---|---|---|---|---|---|---|---|---|
Antenna | File:Antenna-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Assembler | File:Assembler-icon.jpg | Not Functional | Self-Contained Facility | |
Turns harvested ore into items[2] | |||
Automatic Rifle | File:Automatic-rifle-icon.jpg | Functional | Defense | |
Used in man to man combat | |||
Cargo Container, Large | File:Large-cargo-container-icon.jpg | Functional | Storage | |
No Information | |||
Cargo Container, Medium | File:Medium-cargo-container-icon.jpg | Functional | Storage | |
No Information | |||
Cargo Container, Small | File:Small-cargo-container-icon.jpg | Not Functional | Storage | |
|
No Information | ||
Cockpit | File:Cockpit-icon.jpg | Functional | Ship Component | |
Used to control a vessel | |||
Conveyor Belt | File:Conveyor-icon.jpg | Not Functional | Functional Component | |
|
No Information | ||
Door | File:Door-icon.jpg | Not Functional | Structural | |
No Information | |||
Drill | File:Drill-icon.jpg | Functional | Ship Component | |
To Harvest Ore, or just creating tunnels. | |||
Warhead | File:Explosive-cube-icon.jpg | Functional | Defense | |
Explodes on contact or when fired upon. Explosion Radius depends on size of warhead.) | |||
Gatling Gun | File:Gatling-gun-icon.jpg | Functional | Defense | |
Rapid firing projectile cannon. | |||
Gatling Turret | File:Gatling-turret-icon.jpg | Not Functional | Defense | |
|
|
No Information | |
Gravity Generator | File:Gravity-generator-icon.jpg | Functional | Functional Component | |
Creates a field of gravity in a linear sense and is determined by what direction it is placed down. The gravity field is open for 150 meters away. | |||
Grinder | File:Grinder-icon.jpg | Not Available | Tools | |
Used to destroy placed tiles in normal mode | |||
Gyroscope | File:Gyroscope-icon.jpg | Functional | Functional Component | |
|
Provides rotation stabilization for ships and stations(?) | ||
Hand Drill | File:Hand-drill-icon.jpg | Functional | Tools | |
Same as drill, but a Handdevice. | |||
Interior Light | File:Interior-light-icon.jpg | Functional | Structural | |
|
Provides a light source. | ||
Interior Pillar | File:Interior-pillar-icon.jpg | Functional | Structural | |
No Information | |||
Interior Turret | File:Interior-turret-icon.jpg | Not Functional | Defense | |
|
No Information | ||
Interior Wall | File:Interior-wall-icon.jpg | Functional | Structural | |
No Information | |||
Ladder | File:Ladder-icon.jpg | Functional | Structural | |
|
|
A ladder. | |
Landing Gear | File:Landing-gear-icon.jpg | Functional | Ship Component | |
|
Add to the bottom of ships to prevent damage while landing and to enable docking. It has color-changing stripe around it; Black = cannot be magnetized. Yellow = Press P to magnetize and stick to nearby surface. Green = Magnetized. Can be used to carry other ships. | ||
Light Armor Block | File:Light-armor-block-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Corner | File:Light-armor-corner-icon.jpg | Functional | Structural | |
|
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |
Light Armor Inverted Corner | File:Light-armor-inv-corner-icon.jpg | Functional | Structural | |
|
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | ||
Light Armor Slope | File:Light-armor-slope-icon.jpg | Functional | Structural | |
Armor blocks can be customized with different colours. In creative mode, select the armor block and use the left or right bracket keys [ ] to change colour. | |||
Medical Room | File:Medical-room-icon.jpg | Not Functional | Self-Contained Facility | |
|
|
Used for " re-spawn and regeneration" [3] | |
Missile Turret | File:Missle-turret-icon.jpg | Not Functional | Defense | |
No Information | |||
Ore Detector | File:Ore-detector-icon.jpg | Not Functional | Functional Component | |
No Information | |||
Ramp | File:Ramp-icon.jpg | Functional | Structural | |
|
No Information | ||
Reactor, Large | File:Large-reactor-icon.jpg | Functional | Energy Source | |
|
Energy source (requires fuel). | ||
Reactor, Small | File:Small-reactor-icon.jpg | Functional | Energy Source | |
|
|
|
Energy source (requires fuel). |
Refinery | File:Refinery-icon.jpg | Not Functional | Self-Contained Facility | |
Used to process harvested ore to ingots. | |||
Reflector Light | File:Reflector-lightt-icon.jpg | Functional | Structural | |
|
|
No Information | |
Rocket Launcher | File:Rocket-launcher-icon.jpg | Functional | Defense | |
Fires missiles, used to destroy asteroids or other ships. | |||
Rotor | File:Motor-icon.jpg | Functional | Ship Componenet | |
Rotates attached blocks. Rotors are controlled in the Control Panel tab in the Terminal. | |||
Thrust, Large | File:Large-thrust-icon.jpg | Functional | Ship Component | |
A large thing to create thrust for your ship | |||
Thrust, Small | File:Small-thrust-icon.jpg | Functional | Ship Component | |
|
|
A small thing to create thrust for your ship | |
Stairs | File:Stairs-icon.jpg | Functional | Structural | |
No Information | |||
Steel Catwalk | File:Steel-catwalk-icon.jpg | Functional | Structural | |
No Information | |||
Wall, Full Cover | File:Full-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Wall, Half-Cover | File:Half-cover-wall-icon.jpg | Functional | Structural | |
|
No Information | ||
Window, Diagonal | File:Diagonal-window-icon.jpg | Functional | Structural | |
|
|
No Information | |
Window, Vertical | File:Vertical-window-icon.jpg | Functional | Structural | |
No Information | |||
Welder | File:Welder-icon.jpg | Not Available | Tools | |
Your main tool used for assembling blocks and repairing. Damaged layers can be repaired by replacing components in those layers (e.g. if a turret is damaged and its integrity decreases to 80%, you most likely have to only replace the first few layers of steel plate).[4] |
Selected Component Details
Thrusters
Thrusters for both small and large ships require reactor energy and apply two different kinds of thrust. A thruster applies its maximum thrust while stabilizing and only 2/3 of the maximum thrust when the pilot uses W, A, S, D, or any other means of maneuvering. This means a ship will stabilize faster if the pilot does not activate any maneuvering controls.
Small Ships
Small Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 18,165 | 2.52 | 93 |
Maneuvering | 12,110 | 1.68 | ||
Large Thruster | Max | 218,250 | 30 | 721 |
Maneuvering | 145,500 | 20 |
Large Ships
Large Ship Thruster Characteristics[5] | ||||
---|---|---|---|---|
Force (N) | Power (GW) | Mass (Kg) | ||
Small Thruster | Max | 150,660 | 42 | 3384 |
Maneuvering | 100,440 | 28 | ||
Large Thruster | Max | 1,815,000 | 504 | 43212 |
Maneuvering | 1,210,000 | 336 |
Reactors
Ship reactors output different amounts of power depending on reactor and ship size. Thrusters, gyroscopes, gravity generators and motors are currently the only functional components which require reactor power to operate. Note that gyroscopes, gravity generators and motors require negligible power relative to thrusters.
Reactor Power Output[5] | ||
---|---|---|
Power (GW) | ||
Small Ship | Small Reactor | 4 |
Large Reactor | 108 | |
Large Ship | Small Reactor | 56 |
Large Reactor | 1512 |
Tips for Planning Ship Thruster-Reactor Systems
In order to avoid overusing your ship's reactors, use enough reactors to supply all of your ship's thruster's maximum power consumption.
- Take the number of small and large thrusters and multiply them by their respective maximum power (GW). This is the minimum amount of power your ship's reactors need to supply.
- For example, if there is a large ship with 4 large thrusters and 6 small thrusters, the maximum required power would be (4*504) + (6*42) = 2268 GW. This ship would therefore require 2 large reactors (2*1512 = 3024 GW) in order to ideally operate.
Landing Gear
Landing gears allow a ship to latch onto another object. They are particularly useful when docking small ships on larger carrier ships. However, when the larger ship maneuvers (especially in pitch and yaw) there is a common issue where the smaller ship's landing gear will break due to a collision error.
- In order to avoid this issue, ensure that the landing gear is not in direct contact with the metal of the carrier ship. Instead, slowly move toward the ship and attach them the instant the indicator turns yellow. This will leave some space in between the two ships, and keep the collision error from occurring.
References
- ↑ http://steamcommunity.com/sharedfiles/filedetails/?id=190505566#
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279687139&postcount=10
- ↑ http://forums.keenswh.com/post/show_single_post?pid=1279672726&postcount=7
- ↑ http://blog.marekrosa.org/2013/09/answers-to-your-questions-1_25.html
- ↑ 5.0 5.1 5.2 Measured in-game