Difference between revisions of "Talk:Sensor"
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Agent1011126 (talk | contribs) (Created page with "The sensor appear not to trigger its actions if it is turned on while an object is already in range. Is this a glitch?") |
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The sensor appear not to trigger its actions if it is turned on while an object is already in range. Is this a glitch? | The sensor appear not to trigger its actions if it is turned on while an object is already in range. Is this a glitch? | ||
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+ | == Automatic door tutorial == | ||
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+ | Could someone PLEASE fix the tutorial? | ||
+ | The edit section is too confusing to me. | ||
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+ | Simply put, using 2 sensors to open a door is just too complicated. I mean if someone comes from the other side at the same time, the sensor will slam the door shut in their face. | ||
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+ | Just put up one sensor only and set it to open the door if a player is nearby and close it when he isn't. Much less complicated and MUCH more reliable. Also works with airtight hangar doors. |
Revision as of 16:28, 10 August 2015
The sensor appear not to trigger its actions if it is turned on while an object is already in range. Is this a glitch?
Automatic door tutorial
Could someone PLEASE fix the tutorial? The edit section is too confusing to me.
Simply put, using 2 sensors to open a door is just too complicated. I mean if someone comes from the other side at the same time, the sensor will slam the door shut in their face.
Just put up one sensor only and set it to open the door if a player is nearby and close it when he isn't. Much less complicated and MUCH more reliable. Also works with airtight hangar doors.