Difference between revisions of "About Space Engineers/zh"

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== 开发细节 ==
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{{DISPLAYTITLE:关于太空工程师}}
摘录自 [http://www.spaceengineersgame.com/about1.html Official Website]:
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{{tocright}}
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==简介==
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;[https://www.spaceengineersgame.com/game-guide/ 官方游戏指引页面]
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:太空工程师是一款涉及太空作业中工程规划、建造、维护过程的沙盒游戏;玩家可以建造各种不同尺寸和应用功能的飞船和空间站应用于不同的领域(民用或军用);比如驾驶飞船开采陨石带资源。
 +
:游戏的真实性立体物理引擎 实现了对游戏中所有物体的组装、拆卸、破坏和消灭
  
:太空工程师 (Space Engineers) 是一个设计, 建造与维护主题的太空沙盒游戏.
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;开发公司:
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:[http://www.keenswh.com/ Keen Software House]
  
is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
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;开发者:
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:[http://blog.marekrosa.org/ Marek Rosa's Blog]<hr/>
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::[[Planned Features|曾经的计划内容]]
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::[[Questions To Developers|开发者问答]]
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::[http://www.spaceengineersgame.com/localization.html 方言化]
  
Release date: October 23, 2013<ref>http://www.spaceengineersgame.com/buy.html</ref> on [http://store.steampowered.com/app/244850/ Steam Early Access].
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;游戏启售于:
 +
:2013年 10月 23日:[http://store.steampowered.com/app/244850/ Steam]
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:[https://www.spaceengineersgame.com/store/ 官店]
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:*2020年 04月 16日:XBOX
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:*2023年 05月 03日:PS4&PS5
  
== Steam ==
 
There has been some minor debate over the delivery system for early access to Space Engineers. Marek Rosa explains why they chose Steam:
 
  
:''We, the developers, like Steam mostly because it's a good distribution platform:''
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==[https://www.keenswh.com/vrage/ VRAGE]图形引擎==
:* ''it simplifies the install and update process. A lot. Just run a script that builds the game and uploads it in within few minutes. No manual work.''
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:太空工程师采用的 '''[https://www.keenswh.com/vrage/ VRage]2.0''' 引擎是由 Keen Software 内部开发的专有图形引擎;起初是为 Miner Wars 2081 及其后续产品提供图形支持。
:* ''internet bandwidth is great (download and upload) and we don't pay for it''
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:该引擎实现的是立体结构(由立方体状的模块组成)在网格上的搭建(在某些方面与Minecraft类似);能够表现物体在受到力作用时的复杂惯性行为;地形也基于体素网格构建,支持被破坏和变形;摄像视角则支持第一人称和第三人称。
:* ''multiplayer API (matchmaking, P2P relaying...)''
 
:* ''Steam Guides''
 
:* ''Steam Workshop''
 
:''All of these benefits save our development time, so we can spend it on other important things: new and more polished game features.'' <ref>http://forums.keenswh.com/post/show_single_post?pid=1279665219&postcount=20</ref>
 
  
== VRAGE Engine ==
 
Space Engineers is based on a proprietary graphics engine developed in-house by Keen Software. The Graphics engine is known as [http://www.keenswh.com/vrage.html VRage 2.0]. VRAGE 2.0 is built upon it's successor used in Miner Wars 2081.
 
  
The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported.
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==硬件需求[[System_Requirements/zh|✍]]==
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{{:System_Requirements/zh}}
  
== Gravity ==
 
Information about artificial gravity can be found [http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html here].
 
  
== Performance ==
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==社区[[Community_Resources/zh|✍]]==
Information about computer performance can be found [http://www.spaceengineersgame.com/performance-advices.html here]. Although it's to be expected, there are some limitations on the amount of objects in a game environment versus computational hardware requirements. Alpha build specifics that impact computer performance are outlined as the following:
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{{:Community_Resources/zh}}
 
 
* Armor blocks are cheap on performance. Other block types are a bit more expensive, especially blocks that have some sort of functionality and require electricity. In other words, a simple mother ship made of armor only is better for performance than the same mother ship with hundreds of reactors, thrusters, doors and other objects.
 
 
 
* Interior lights are better than reflector lights (they don’t cast shadows).
 
 
 
* Reflector lights are expensive on performance and should be used moderately.
 
 
 
* Blocks that are “under development” (they look like scaffolding) – are less performance friendly than fully constructed blocks (they have more polygons and the game can’t do visibility optimizations).
 
 
 
* Crashes, penetrations and deformations – the performance will depend on the type of objects colliding. Armors do well but other blocks are more expensive. The shape of the object and its interior impacts performance as well (e.g. a group of small ships parked inside a mother ship that crashed to an asteroid will require some heavy computations).
 
 
 
* Think about it this way: when two objects collide, they usually collide at multiple collision points. More collision points mean more computations.
 
 
 
* Don’t build mother ships and stations using small blocks. That would be inefficient. Use small blocks for small ships, and large blocks for mother ships and space stations.
 
 
 
* A static, immovable grid requires a lot less computation that a dynamic space ship grid.
 
 
 
== Other Information ==
 
 
 
[[FAQs]]
 
 
 
[[Media]]
 
 
 
== References ==
 
<references/>
 

Latest revision as of 06:11, 29 August 2023

简介

官方游戏指引页面
太空工程师是一款涉及太空作业中工程规划、建造、维护过程的沙盒游戏;玩家可以建造各种不同尺寸和应用功能的飞船和空间站应用于不同的领域(民用或军用);比如驾驶飞船开采陨石带资源。
游戏的真实性立体物理引擎 实现了对游戏中所有物体的组装、拆卸、破坏和消灭
开发公司:
Keen Software House
开发者:
Marek Rosa's Blog
曾经的计划内容
开发者问答
方言化
游戏启售于:
2013年 10月 23日:Steam
官店
  • 2020年 04月 16日:XBOX
  • 2023年 05月 03日:PS4&PS5


VRAGE图形引擎

太空工程师采用的 VRage2.0 引擎是由 Keen Software 内部开发的专有图形引擎;起初是为 Miner Wars 2081 及其后续产品提供图形支持。
该引擎实现的是立体结构(由立方体状的模块组成)在网格上的搭建(在某些方面与Minecraft类似);能够表现物体在受到力作用时的复杂惯性行为;地形也基于体素网格构建,支持被破坏和变形;摄像视角则支持第一人称和第三人称。


硬件需求

硬件需求[参考 1]
操作系统 Microsoft Windows 10 64位(最新)
DirectX版本 11
硬盘 35 GB
音频 板载DirectX®兼容

最低配置 推荐配置
处理器 Intel Core i5-7600K @ 3.80 GHz 以上(或同级AMD) Intel Quad Core i7 @ 4.5 GHz以上(或同级AMD)
内存 8 GB 16 GB
显卡 Geforce 750 Ti 或 Radeon R9 270X 以上 Geforce 1070 或 Radeon RX Vega 56 以上
  1. https://www.spaceengineersgame.com/system-requirements/
系统需求可能随游戏版本而改变:记录时游戏版本为 1.202.124 / 当前游戏版本为 1.205.026;
单人游戏无需联网;多人游戏联网速率建议大于 5(Mbit/s)。


社区

☎️ 官方社区网 • Discord • Steam • TwitchTV • FaceBook • Pinterest • Tumblr • YouTube • Reddit ☎️
太空工程师🐾吧