Difference between revisions of "News Archive"
From Space Engineers Wiki
(Created page with "* December 20, 2013 - [http://blog.marekrosa.org/2013/12/indiantv-interviewed-keen-software_20.html Video Interview at Keen Software House studio] * November 25, 2013 - [http:...") |
(Archive updated to store very old news) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | Archive of news taken from official Space Engineers channels. | ||
+ | |||
+ | ==Archive== | ||
+ | * August 12, 2014 - [http://www.spaceengineersgame.com/space-engineers---xbox-one-official-announcement.html - Keen Software House Bringing Steam Hit Space Engineers to Xbox One] | ||
+ | * June 4, 2014 - [http://blog.marekrosa.org/2014/06/programming-in-space-engineers_4.html - Programming in Space Engineers (programmable blocks and HUD)] | ||
+ | * May 29, 2014 - [http://blog.marekrosa.org/2014/05/space-engineers-dedicated-servers-and_29.html - Space Engineers – Dedicated Servers and Multi-player] | ||
+ | * May 6, 2014 - [http://www.spaceengineersgame.com/space-engineers---500000-copies-sold.html - Space Engineers Reached 500,000 Copies Sold] | ||
+ | * April 4, 2014 - [http://blog.marekrosa.org/2014/04/first-year-anniversary-of-space.html - First-year anniversary of Space Engineers Development] | ||
+ | * March 31, 2014 - [http://blog.marekrosa.org/2014/03/results-of-how-do-you-play-space_31.html - Results of the "How do you play Space Engineers" survey] | ||
+ | * March 13, 2014 - [http://blog.marekrosa.org/2014/03/space-engineers-survival-mode-update_13.html Space Engineers - “Survival mode” update] | ||
+ | * January 27, 2014 - [http://blog.marekrosa.org/2014/01/space-engineers-development-update_27.html Space Engineers - development update 1/27/2014] | ||
+ | * January 14, 2014 - [http://blog.marekrosa.org/2014/01/space-engineers-sound-design_14.html Space Engineers - sound design] | ||
* December 20, 2013 - [http://blog.marekrosa.org/2013/12/indiantv-interviewed-keen-software_20.html Video Interview at Keen Software House studio] | * December 20, 2013 - [http://blog.marekrosa.org/2013/12/indiantv-interviewed-keen-software_20.html Video Interview at Keen Software House studio] | ||
* November 25, 2013 - [http://www.spaceengineersgame.com/space-engineers-ndash-one-month-of-early-access.html One Month of Early Access] | * November 25, 2013 - [http://www.spaceengineersgame.com/space-engineers-ndash-one-month-of-early-access.html One Month of Early Access] |
Latest revision as of 16:06, 23 June 2015
Archive of news taken from official Space Engineers channels.
Archive
- August 12, 2014 - - Keen Software House Bringing Steam Hit Space Engineers to Xbox One
- June 4, 2014 - - Programming in Space Engineers (programmable blocks and HUD)
- May 29, 2014 - - Space Engineers – Dedicated Servers and Multi-player
- May 6, 2014 - - Space Engineers Reached 500,000 Copies Sold
- April 4, 2014 - - First-year anniversary of Space Engineers Development
- March 31, 2014 - - Results of the "How do you play Space Engineers" survey
- March 13, 2014 - Space Engineers - “Survival mode” update
- January 27, 2014 - Space Engineers - development update 1/27/2014
- January 14, 2014 - Space Engineers - sound design
- December 20, 2013 - Video Interview at Keen Software House studio
- November 25, 2013 - One Month of Early Access
- November 11, 2013 - Space Engineers sold 100,000 copies in its first 3 weeks
- October 30, 2013 - 7 Days Later
- October 23, 2013 - Development update for 9-10/2013
- October 17, 2013 - How to Play
- October 16, 2013 - Prelaunch Test-Run Announcement
- October 11, 2013 - Announced Features of Alpha
- October 1, 2013 - New "Crash Test" Alpha Footage Released and Early Access Date Announced
- September 25, 2013 - Answers to your questions #1
- September 17, 2013 - Artificial Gravity in Space Engineers
- September 9, 2013 - Space Engineers announced & Development details