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| + | [[Category:游戏机制]] |
| [[File:Asteroid_Asteroid01.jpg|right|600px]] | | [[File:Asteroid_Asteroid01.jpg|right|600px]] |
| [[File:VoxelMats.jpg|right|600px]] | | [[File:VoxelMats.jpg|right|600px]] |
− | A Voxel is the technical name for the material that makes up [[Asteroid]]s, [[Planet]]s and [[Moon]]s. They are not blocks and are all immobile. They are not affected by Gravity however, they sometimes generate gravity as seen with [[Planet]]s and [[Moon]]s. They also are the source of [[Ore]] and [[Ice]] but must be refined into useful [[Material]] before they are useful.
| + | ==说明== |
− | | + | :'''体素'''(Voxel:Volume pixel):是用来表达立体造物的最小单位,概念上衍生自 “像素”。 |
− | Typically they're mostly composed of [[Stone]] but often also have other more precious Ores that can be mined with a [[Drill]]. [[Grinder]]s have no affect on Voxels. Typically Voxels cannot be placed in the same manner as Blocks, but with Voxel hands in [[Space Master]] it's possible to add, remove or modify Voxel shapes and sizes.
| + | :游戏中用来堆建'''[[planet|星体]]'''以及'''[[ores|矿物]]'''原料的'''[[objects{{lang}}#实物|实物]]'''等模型的基础模型单位。 |
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− | Most blocks cannot intersect or be placed into Voxels, but [[Station]]s can and this is useful to keep them secured in place otherwise they would be free to move (similar to [[Large Ship]]s). This is useful for stations in space that you do not wish to be accidentally knocked or pulled by docked ships and necessary on planets otherwise the blocks themselves would be affected by gravity and fall.
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− | [[Category:Game Mechanics]]
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Latest revision as of 05:03, 13 August 2023
说明
- 体素(Voxel:Volume pixel):是用来表达立体造物的最小单位,概念上衍生自 “像素”。
- 游戏中用来堆建星体以及矿物原料的实物等模型的基础模型单位。