|
|
(5 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | =Sandbox.ModAPI.Ingame.IMyCubeBlock=
| + | #REDIRECT [[API:Sandbox.ModAPI.Ingame.IMyCubeBlock]] |
− | This is a base class for all blocks.
| |
− | ==Namespace==
| |
− | [[Sandbox.ModAPI.Ingame]] | |
− | ==Assembly==
| |
− | [[Sandbox.Common]] (Sandbox.Common.dll)
| |
− | ==Syntax==
| |
− | <syntaxhighlight lang="csharp">
| |
− | public interface IMyCubeBlock : IMyEntity
| |
− | </syntaxhighlight>
| |
− | ==Methods==
| |
− | ===GetOwnerFactionTag===
| |
− | <syntaxhighlight lang="csharp">
| |
− | string GetOwnerFactionTag()
| |
− | </syntaxhighlight>
| |
− | This returns a string with the faction tag of the associated owner.
| |
− | | |
− | ===GetPlayerRelationToOwner===
| |
− | <syntaxhighlight lang="csharp">
| |
− | MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner(long playerId)
| |
− | </syntaxhighlight>
| |
− | | |
− | ===GetUserRelationToOwner===
| |
− | <syntaxhighlight lang="csharp">
| |
− | MyRelationsBetweenPlayerAndBlock GetUserRelationToOWner(long playerId)
| |
− | </syntaxhighlight>
| |
− | | |
− | ===UpdateIsWorking===
| |
− | <syntaxhighlight lang="csharp">
| |
− | void UpdateIsWorking()
| |
− | </syntaxhighlight>
| |
− | Updates the current value of the IsWorking property.
| |
− | | |
− | ===UpdateVisual===
| |
− | <syntaxhighlight lang="csharp">
| |
− | void UpdateVisual()
| |
− | </syntaxhighlight>
| |
− | | |
− | ==Properties==
| |
− | ===BlockDefinition===
| |
− | <syntaxhighlight lang="csharp">
| |
− | SerializableDefinitionId BlockDefinition {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===CheckConnectionAllowed===
| |
− | <syntaxhighlight lang="csharp">
| |
− | bool CheckConnectionAllowed {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===CubeGrid===
| |
− | <syntaxhighlight lang="csharp">
| |
− | IMyCubeGrid CubeGrid {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===DefinitionDisplayNameText===
| |
− | <syntaxhighlight lang="csharp">
| |
− | string DefinitionDisplayNameText {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===DisassembleRatio===
| |
− | <syntaxhighlight lang="csharp">
| |
− | float DisassembleRatio {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===DisplayNameText===
| |
− | <syntaxhighlight lang="csharp">
| |
− | string DisplayNameText {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===IsBeingHacked===
| |
− | <syntaxhighlight lang="csharp">
| |
− | bool IsBeingHacked {get;}
| |
− | </syntaxhighlight>
| |
− | If the block is being ground down, returns true.
| |
− | | |
− | ===IsFunctional===
| |
− | <syntaxhighlight lang="csharp">
| |
− | bool IsFunctional {get;}
| |
− | </syntaxhighlight>
| |
− | Determines whether or not the block is built enough to perform its function.
| |
− | | |
− | ===IsWorking===
| |
− | <syntaxhighlight lang="csharp">
| |
− | bool IsWorking {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===Max===
| |
− | <syntaxhighlight lang="csharp">
| |
− | Vector3I Max {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===Min===
| |
− | <syntaxhighlight lang="csharp">
| |
− | Vector3I Min {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===NumberInGrid===
| |
− | <syntaxhighlight lang="csharp">
| |
− | int NumberInGrid {get;}
| |
− | </syntaxhighlight>
| |
− | Returns the number of this block's type in the grid (not quantity of blocks of that type on the grid). For instance, if you have a thruster, and add a second thruster, this will return 2. If you remove the second thruster and build another one to replace it, it will return 3.
| |
− | | |
− | ===Orientation===
| |
− | <syntaxhighlight lang="csharp">
| |
− | MyBlockOrientation Orientation {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===OwnerId===
| |
− | <syntaxhighlight lang="csharp">
| |
− | long OwnerId {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | ===Position===
| |
− | <syntaxhighlight lang="csharp">
| |
− | Vector3I Position {get;}
| |
− | </syntaxhighlight>
| |
− | | |
− | [[Category: API]][[Cateogry:Sandbox.ModAPI.Ingame]]
| |