Difference between revisions of "Development Details"
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+ | == Engine == | ||
+ | Space Engineers is based on a proprietary graphics engine developed in-house by Keen Software. The Graphics engine is known as [http://www.keenswh.com/vrage.html VRage 2.0]. VRAGE 2.0 is built upon it's successor used in Miner Wars 2081. | ||
− | + | The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported. | |
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Revision as of 03:36, 3 November 2013
Engine
Space Engineers is based on a proprietary graphics engine developed in-house by Keen Software. The Graphics engine is known as VRage 2.0. VRAGE 2.0 is built upon it's successor used in Miner Wars 2081.
The engine focuses on volumetric objects and structures which are composed from cube-like modules and fitted together on a grid (similar in some aspects to Minecraft). However, there appears to be a more sophisticated take on objects and how they act when force or inertia is exerted on them. Terrain is voxel-based and fully destructible and deformable. First person and 3rd person cameras are supported.