Difference between revisions of "Planned Features"
From Space Engineers Wiki
Line 14: | Line 14: | ||
* Survival mode (start with the bare minimum resources, harvest and build to survive) | * Survival mode (start with the bare minimum resources, harvest and build to survive) | ||
* Modding 3D models | * Modding 3D models | ||
+ | |||
+ | TEMPORARY DISABLED | ||
+ | |||
+ | Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse componentsDrilling / harvestingRefinery - process harvested ore to ingotsAssembler - manufacture components from ingotsInventory and object manipulationWeapons – automatic rifle, turrets, small ship weapons |
Revision as of 19:20, 18 October 2013
A number of features were announced for the upcoming Steam Early Access alpha. Here are the features still in development:
- Multi-player
- Sound effects
- Death and re-spawn
- Character animations - enhanced version with more accurate first-person astronaut mode
- Finishing 3D models, currently with no textures and no optimizations
- Door, conveyor, antenna/radar, ore detector, landing gear, explosive cube, medical room – not operational yet
- Help / tutorial system – including on-screen hints.
- Deformations of non-armor blocks
- Gravity currently affects astronauts only (undecided yet whether gravity should be enabled on all objects)
- Asteroids and space stations are currently immovable (we haven’t decided yet whether they should move and rotate)
- Joystick and Xbox controller support
- Survival mode (start with the bare minimum resources, harvest and build to survive)
- Modding 3D models
TEMPORARY DISABLED
Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse componentsDrilling / harvestingRefinery - process harvested ore to ingotsAssembler - manufacture components from ingotsInventory and object manipulationWeapons – automatic rifle, turrets, small ship weapons