Difference between revisions of "Creative Mode"

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== Creative Mode ==
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[[File:Creative_Mode_Creative01.jpg||thumb|right|600px]]
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== Overview ==
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Creative Mode in Space Engineers is a free building mode that allows players have the ability to place an infinite number of [[blocks]], unlike [[Survival Mode]] where blocks must be constructed from [[Components]], and welded in a time-consuming fashion. In {{PAGENAME}}, blocks are placed instantly; fully constructed, players are immune to damage; [[Hydrogen]] & [[Oxygen]] will not be consumed and are infinite.  Batteries will quickly recharge themselves at all times. Objects can also be spawned instantly in such as [[Asteroid]]s, [[Blueprint]]s, and other various items. Block placement reach is also extended up to <code>100m</code>. Additionally, players are also able to construct scenarios while in {{PAGENAME}} for other players to play & explore.
  
Creative Mode in Space Engineers will be similar to Creative Mode in Minecraft: Players will have the ability to spawn an indefinite amount of [[blocks]]. Normally blocks are welded and built in a time-consuming fashion. Players will be immune to damage and status effects. [[World settings]] will control this.
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=== Extended Block Placement ===
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In {{PAGENAME}}, the player has more options when placing multiple blocks. Players can drag a single-line of blocks with ''(default)'' - <code>CTRL+LEFT-CLICK</code>. Additionally, you can extend it horizontally/vertically with ''(default)'' - <code>CTRL+SHIFT+LEFT-CLICK</code> to create a large plane of blocks at once.
  
{{#ev:youtube|75GGK5NMkMk|600|left|Space Engineers - Alpha Footage 8/2013. Example of player in Creative Mode}}
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=== Copy/Paste/Delete ===
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Players can '''copy''' any of their creations with the ''(default)'' - <code>CTRL+C</code> function. This saves the creation in the clipboard ''(only 1 may be copied at a time)''. The creation will remain in the clipboard till the player exits the game. So, copied creations from one world can be pasted in another loaded world.
  
== Creating Objects ==
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To '''paste''' the creation back into the world, press the ''(default)'' - <code>CTRL+P</code> keys. You can use the [[Controls#Systems_3|block rotation keys]] to change its orientation, and the ''(default)'' - <code>CTRL+MOUSEWHEEL UP/DOWN</code> to increase or decrease the distance from your position. An additional feature of the paste function is that players may snap pasted items of the <u>same grid type</u> ''(ex:large blocks+large blocks or small blocks+small blocks)''.
  
* Press “G” key - open “Toolbar Config” screen
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There is also the option to '''delete''' a creation, this is done with the ''(default)'' - <code>CTRL+X</code> keys. A copy of the deleted object will always be stored on the clipboard, and can be pasted back into the game.
* Click one of the buttons: “New small ship” or “New large ship” or “New station”
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* A new object will be inserted in the empty space right in front of you  
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== Symmetry Mode ==
* This new object contains one armor [[block]] only
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[[File:Creative_Mode_Creativesymmetry01.jpg|thumbnail|left|300px]]
* You can start attaching additional blocks to it (cockpit, reactor, thrusters, gyro, etc.)
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Symmetry Mode or "Mirror Mode" allows the players to place/delete blocks to two or more sides at once. It must first be setup with the ''(default)'' - <code>M</code> key, then it can be used with the ''(default)'' - <code>N</code> key. Rotation and exact placement of the block(s) is mirrored onto the other sides. This mode can help players save a lot of time if both sides of a ship/station are made to be identical. This function is only available in {{PAGENAME}}.
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To place a symmetry line ''(default)'' - <code>LEFT-CLICK</code> to place or move a symmetry line. Additionally, if you wish to remove it ''(default)'' - <code>RIGHT-CLICK</code>.
 +
 
 +
=== Setting Up Symmetry ===
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Setting up Symmetry is done with the ''(default)'' - <code>M</code> key. Symmetry mode supports both odd and even structures, meaning that its central point does not have to be a single block, it can be two.
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To shuffle between the '''X'''(Blue) '''Y'''(Green) '''Z'''(Red) axis, press the ''(default)'' - <code>M</code> key again. Each color will have two settings. The first sets the mirroring from one center block ''(odds)''. The 2nd sets the mirroring from two blocks on either side of the colored line ''(even)''.
 +
 
 +
*1st Red - (Odd) Starts from a single block between mirrored sides
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*2nd Red - (Even) Starts from two blocks on each side of the mirror line
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*1st Green - (Odd) Starts from a single block between mirrored sides
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*2nd Green - (Even) Starts from two blocks on each side of the mirror line
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*1st Blue - (Odd) Starts from a single block between mirrored sides
 +
*2nd Blue - (Even) Starts from two blocks on each side of the mirror line
 +
 
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== Spawning Objects ==
 +
In {{PAGENAME}}, player(s) can instantly spawn in nearly any object in the game, or from the workshop. This includes, but not limited to - [[Components]], [[Tool]]s, [[Material]]s, [[Ore]]s, ships, stations, asteroids, and planets.
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 +
;Adjusting Placement
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Players can decrease/increase the range the object they're spawning from them with the [[Controls|Control]] - ''(default)'' <code>CTRL+SCROLLWHEEL UP/DOWN.</code>
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=== Blueprints ===
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[[Blueprint]]s can be instantly spawned in {{PAGENAME}} via ''(default)'' - <code>F10</code> without the need for a [[Projector]], or [[Components]]. Any items that were inside the blueprint when it was saved will also be included when spawned. All blueprints when spawned in {{PAGENAME}} are set to [[Factions#Ownership|Ownership]] - Nobody ''(neutral)''.
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Additionally, players can save their blueprints faster in {{PAGENAME}} by copying the ship/station into the clip board - ''(default)'' <code>CTRL+C</code>, and then going into the blueprint menu ''(default)'' - <code>F10</code>, and selecting "Create from clipboard", or "Replace with clipboard" which will replace the selected blueprint.
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=== Asteroids & Planets ===
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[[Asteroid]]s and [[Planet]]s/[[Moon]]s can be spawned in {{PAGENAME}} by going into the menu - ''(default)'' <code>SHIFT+F10</code>. Either pre-built models ''(ex: asteroids)'' can be inserted, or randomly generated objects using the procedural system.
 +
 
 +
==== Predefined ====
 +
Predefined asteroids are pre-built models that players can spawn in the game. They range from mountains on planets, to asteroids in space. They have no random generation.
 +
 
 +
==== Procedural ====
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Procedural objects allow a player to randomly generate an asteroid with a different variation, and ore content each time. The variation can also depend on the size, and seed type the player chooses.
 +
 
 +
{| class="wikitable"
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! Size
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| This slider determines the size of the object you want to spawn in. Only a minimum of 5m to 500m can be spawned with the procedural system.
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|-
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! Seed
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|A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique asteroids they discover from other people or find on their own. However, it should be noted that any changes made to the asteroid by the player will not show in a newly created seed when spawned again.
 +
|-
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!Generate Seed
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|This action randomly produces a random seed (variation).
 +
|}
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 +
==== Planets ====
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Players are able to spawn their own custom generated [[Planet]]s & [[Moon]]s using the procedural generator. It allows a player to randomly generate a planet for example with a different variation to its surface each time it is spawned in with different seeds and size settings.
 +
{| class="wikitable"
 +
! Size
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| This slider determines the size of the object you want to spawn in. Only a minimum of 19km to 120km can be spawned with the planet spawn system.
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|-
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! Seed
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|A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique planets they discover from other people or find on their own. However, it should be noted that any changes made to the planet's surface by the player will not show in a newly created seed when spawned again.
 +
|-
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!Generate Seed
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|This action randomly produces a random seed (variation).
 +
|-
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!Surface Type
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|Preset surface types can be selected and used when spawning in a new planet. ex)Earth-like will produce the same textures and planets as the preset [[Planet/Earth|Earth]] planet.
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|}
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=== Items ===
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Items such as [[Components]], [[Material]]s, [[Ore]]s, and [[Tool]]s can be spawned in via (default) - <code>SHIFT+F10</code>. Their quantity can be adjusted, and then placed. It should be noted that ore quantity of [[Ore]] will increase in overall size if the value is increased.
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== Media ==
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{|
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|{{#ev:youtube|75GGK5NMkMk|450|left|Space Engineers - Alpha Footage 8/2013. Example of player in Creative Mode}}
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|}
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[[Category:Tutorials]]
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== Tips ==
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 +
 
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== Known Issues ==
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* When using Hydrogen Thrusters, even though they do not require fuel in creative mode, they still need a [[Hydrogen Tank]] attached to it for it to activate.
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== Update History ==
 +
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 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update 01.007.005|Update 01.007]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Copy, paste, delete added to the game
 +
|}
 +
 
 +
</div>

Latest revision as of 21:20, 26 December 2021

Creative Mode Creative01.jpg

Overview

Creative Mode in Space Engineers is a free building mode that allows players have the ability to place an infinite number of blocks, unlike Survival Mode where blocks must be constructed from Components, and welded in a time-consuming fashion. In Creative Mode, blocks are placed instantly; fully constructed, players are immune to damage; Hydrogen & Oxygen will not be consumed and are infinite. Batteries will quickly recharge themselves at all times. Objects can also be spawned instantly in such as Asteroids, Blueprints, and other various items. Block placement reach is also extended up to 100m. Additionally, players are also able to construct scenarios while in Creative Mode for other players to play & explore.

Extended Block Placement

In Creative Mode, the player has more options when placing multiple blocks. Players can drag a single-line of blocks with (default) - CTRL+LEFT-CLICK. Additionally, you can extend it horizontally/vertically with (default) - CTRL+SHIFT+LEFT-CLICK to create a large plane of blocks at once.

Copy/Paste/Delete

Players can copy any of their creations with the (default) - CTRL+C function. This saves the creation in the clipboard (only 1 may be copied at a time). The creation will remain in the clipboard till the player exits the game. So, copied creations from one world can be pasted in another loaded world.

To paste the creation back into the world, press the (default) - CTRL+P keys. You can use the block rotation keys to change its orientation, and the (default) - CTRL+MOUSEWHEEL UP/DOWN to increase or decrease the distance from your position. An additional feature of the paste function is that players may snap pasted items of the same grid type (ex:large blocks+large blocks or small blocks+small blocks).

There is also the option to delete a creation, this is done with the (default) - CTRL+X keys. A copy of the deleted object will always be stored on the clipboard, and can be pasted back into the game.

Symmetry Mode

Creative Mode Creativesymmetry01.jpg

Symmetry Mode or "Mirror Mode" allows the players to place/delete blocks to two or more sides at once. It must first be setup with the (default) - M key, then it can be used with the (default) - N key. Rotation and exact placement of the block(s) is mirrored onto the other sides. This mode can help players save a lot of time if both sides of a ship/station are made to be identical. This function is only available in Creative Mode.

To place a symmetry line (default) - LEFT-CLICK to place or move a symmetry line. Additionally, if you wish to remove it (default) - RIGHT-CLICK.

Setting Up Symmetry

Setting up Symmetry is done with the (default) - M key. Symmetry mode supports both odd and even structures, meaning that its central point does not have to be a single block, it can be two.

To shuffle between the X(Blue) Y(Green) Z(Red) axis, press the (default) - M key again. Each color will have two settings. The first sets the mirroring from one center block (odds). The 2nd sets the mirroring from two blocks on either side of the colored line (even).

  • 1st Red - (Odd) Starts from a single block between mirrored sides
  • 2nd Red - (Even) Starts from two blocks on each side of the mirror line
  • 1st Green - (Odd) Starts from a single block between mirrored sides
  • 2nd Green - (Even) Starts from two blocks on each side of the mirror line
  • 1st Blue - (Odd) Starts from a single block between mirrored sides
  • 2nd Blue - (Even) Starts from two blocks on each side of the mirror line

Spawning Objects

In Creative Mode, player(s) can instantly spawn in nearly any object in the game, or from the workshop. This includes, but not limited to - Components, Tools, Materials, Ores, ships, stations, asteroids, and planets.

Adjusting Placement

Players can decrease/increase the range the object they're spawning from them with the Control - (default) CTRL+SCROLLWHEEL UP/DOWN.

Blueprints

Blueprints can be instantly spawned in Creative Mode via (default) - F10 without the need for a Projector, or Components. Any items that were inside the blueprint when it was saved will also be included when spawned. All blueprints when spawned in Creative Mode are set to Ownership - Nobody (neutral).

Additionally, players can save their blueprints faster in Creative Mode by copying the ship/station into the clip board - (default) CTRL+C, and then going into the blueprint menu (default) - F10, and selecting "Create from clipboard", or "Replace with clipboard" which will replace the selected blueprint.

Asteroids & Planets

Asteroids and Planets/Moons can be spawned in Creative Mode by going into the menu - (default) SHIFT+F10. Either pre-built models (ex: asteroids) can be inserted, or randomly generated objects using the procedural system.

Predefined

Predefined asteroids are pre-built models that players can spawn in the game. They range from mountains on planets, to asteroids in space. They have no random generation.

Procedural

Procedural objects allow a player to randomly generate an asteroid with a different variation, and ore content each time. The variation can also depend on the size, and seed type the player chooses.

Size This slider determines the size of the object you want to spawn in. Only a minimum of 5m to 500m can be spawned with the procedural system.
Seed A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique asteroids they discover from other people or find on their own. However, it should be noted that any changes made to the asteroid by the player will not show in a newly created seed when spawned again.
Generate Seed This action randomly produces a random seed (variation).

Planets

Players are able to spawn their own custom generated Planets & Moons using the procedural generator. It allows a player to randomly generate a planet for example with a different variation to its surface each time it is spawned in with different seeds and size settings.

Size This slider determines the size of the object you want to spawn in. Only a minimum of 19km to 120km can be spawned with the planet spawn system.
Seed A seed is an assigned a random unique value. The seed acts as a bar-code and allows SE players to share unique planets they discover from other people or find on their own. However, it should be noted that any changes made to the planet's surface by the player will not show in a newly created seed when spawned again.
Generate Seed This action randomly produces a random seed (variation).
Surface Type Preset surface types can be selected and used when spawning in a new planet. ex)Earth-like will produce the same textures and planets as the preset Earth planet.

Items

Items such as Components, Materials, Ores, and Tools can be spawned in via (default) - SHIFT+F10. Their quantity can be adjusted, and then placed. It should be noted that ore quantity of Ore will increase in overall size if the value is increased.

Media

Space Engineers - Alpha Footage 8/2013. Example of player in Creative Mode

Tips

Known Issues

  • When using Hydrogen Thrusters, even though they do not require fuel in creative mode, they still need a Hydrogen Tank attached to it for it to activate.

Update History

Update 01.007
  • Copy, paste, delete added to the game