Difference between revisions of "Talk:Armor block"
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== Deformation Ratio == | == Deformation Ratio == | ||
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Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard [[Light Armor Block]]) vs [[Elite Automatic Rifle]] | Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard [[Light Armor Block]]) vs [[Elite Automatic Rifle]] | ||
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;Deformation Ratio 10 | ;Deformation Ratio 10 | ||
: Entire target is missing | : Entire target is missing | ||
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;Conclusion | ;Conclusion | ||
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--[[User:Vox Serico|Vox Serico]] ([[User talk:Vox Serico|talk]]) 21:15, 15 April 2020 (UTC) | --[[User:Vox Serico|Vox Serico]] ([[User talk:Vox Serico|talk]]) 21:15, 15 April 2020 (UTC) | ||
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+ | == Stats == | ||
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+ | Notice, [[Armor_block#Large_Armor_Blocks]] there are no line with "Light Armor Corner 2x1x1 Tip" (on "small armor blocks" table it is ok) | ||
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+ | --- [[Mast]] ([[User talk:Mast|talk]]) June 06, 2020 | ||
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+ | Fixed. [[Special:Browse/Mod:Vanilla/CubeBlock/LargeBlockArmorCorner2Tip]] was missing [[Property:Public]]. --[[User:Vox Serico|Vox Serico]] ([[User talk:Vox Serico|talk]]) 12:32, 6 June 2020 (UTC) |
Latest revision as of 12:32, 6 June 2020
Sloped Armor
We need to indicate how Sloped is different from non-sloped armor. I think sloped armor will slightly deform to its surroundings as you're applying it - but I'm not sure, and not sure how it works. Jarod997 (talk) 20:01, 24 January 2016 (UTC)
- Block descriptions for the newer armour blocks will have its own headers. It's on my To-Do list, I'm just finishing up the rest of the block pages that are empty/dated/stubbed. However, that being said. I can include the headers and you (or others) are free to write in a more in-depth explanation. As for deformation, if there is a big enough difference worth mentioning between slopped/non-slopped, you can add that information under the Armor_block#Deformation header. --Sapphire (talk) 03:01, 25 January 2016 (UTC)
Deformation Ratio
Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard Light Armor Block) vs Elite Automatic Rifle
- Deformation ratio is undefined (Unchanged)
- 42 shots to destruction
- Light deformation
- Deformation Ratio 0.1
- 42 shots to destruction
- No visible deformation
- Deformation Ratio 10
- 42 shots to destruction
- Significant deformation
Surrounding blocks deformed but took no damage in any test case.
- Conclusion
- DeformationRatio does not in any way affect a block's resistance to bullets.
Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard Light Armor Block) vs Reactor & 10kN Ion Thrust kinetic rocket
- Deformation ratio is undefined (Unchanged)
- Target center at 41%
- Light deformation
- Deformation Ratio 0.1
- Target center at 100%
- No visible deformation
- Deformation Ratio 10
- Entire target is missing
- Conclusion
- DeformationRatio does affect damage resistance to physical collisions
Test case: Creative, Large Warhead block vs target range remains
- Deformation ratio at 10
- Half the test range is missing
- Deformation ratio at 0.1
- Minor damage
- Conclusion
- DeformationRatio does affect damage resistance to explosions
- Final conclusion
- A lower DeformationRatio increases effective block health against collisions and explosions, but not bullets.
--Vox Serico (talk) 21:15, 15 April 2020 (UTC)
Stats
Notice, Armor_block#Large_Armor_Blocks there are no line with "Light Armor Corner 2x1x1 Tip" (on "small armor blocks" table it is ok)
Fixed. Special:Browse/Mod:Vanilla/CubeBlock/LargeBlockArmorCorner2Tip was missing Property:Public. --Vox Serico (talk) 12:32, 6 June 2020 (UTC)