Difference between revisions of "Talk:Armor block"
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:Block descriptions for the newer armour blocks will have its own headers. It's on my To-Do list, I'm just finishing up the rest of the block pages that are empty/dated/stubbed. However, that being said. I can include the headers and you (or others) are free to write in a more in-depth explanation. As for deformation, if there is a big enough difference worth mentioning between slopped/non-slopped, you can add that information under the [[Armor_block#Deformation]] header. --[[User:Sapphire|Sapphire]] ([[User talk:Sapphire|talk]]) 03:01, 25 January 2016 (UTC) | :Block descriptions for the newer armour blocks will have its own headers. It's on my To-Do list, I'm just finishing up the rest of the block pages that are empty/dated/stubbed. However, that being said. I can include the headers and you (or others) are free to write in a more in-depth explanation. As for deformation, if there is a big enough difference worth mentioning between slopped/non-slopped, you can add that information under the [[Armor_block#Deformation]] header. --[[User:Sapphire|Sapphire]] ([[User talk:Sapphire|talk]]) 03:01, 25 January 2016 (UTC) | ||
::Thanks [[User:Sapphire|Sapphire]]. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 04:30, 25 January 2016 (UTC) | ::Thanks [[User:Sapphire|Sapphire]]. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 04:30, 25 January 2016 (UTC) | ||
+ | |||
+ | == Deformation Ratio == | ||
+ | |||
+ | The DeformationRatio parameter of blocks does not seem to affect block health in any way. | ||
+ | |||
+ | Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard [[Light Armor Block]]) vs [[Elite Automatic Rifle]] | ||
+ | |||
+ | ;Deformation ratio is undefined (Unchanged) | ||
+ | : 42 shots to destruction | ||
+ | : Light deformation | ||
+ | ;Deformation Ratio 0.1 | ||
+ | : 42 shots to destruction | ||
+ | : No visible deformation | ||
+ | ;Deformation Ratio 10 | ||
+ | : 42 shots to destruction | ||
+ | : Significant deformation | ||
+ | |||
+ | Surrounding blocks deformed but took no damage in any test case. | ||
+ | |||
+ | ;Conclusion | ||
+ | : DeformationRatio does not in any way affect a block's resistance to bullets. | ||
+ | ---- | ||
+ | Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard [[Light Armor Block]]) vs Reactor & 10kN Ion Thrust kinetic rocket | ||
+ | |||
+ | |||
+ | ;Deformation ratio is undefined (Unchanged) | ||
+ | : Target center at 41% | ||
+ | : Light deformation | ||
+ | ;Deformation Ratio 0.1 | ||
+ | : Target center at 100% | ||
+ | : No visible deformation | ||
+ | ;Deformation Ratio 10 | ||
+ | : Entire target is missing | ||
+ | : Significant deformation | ||
+ | |||
+ | ;Conclusion | ||
+ | : DeformationRatio does affect damage resistance to physical collisions | ||
+ | ---- | ||
+ | Test case: Creative, Large Warhead block vs target range remains | ||
+ | |||
+ | ;Deformation ratio at 10 | ||
+ | :Half the test range is missing | ||
+ | ;Deformation ratio at 0.1 | ||
+ | :Minor damage | ||
+ | |||
+ | ;Conclusion | ||
+ | : DeformationRatio does affect damage resistance to explosions | ||
+ | ---- | ||
+ | |||
+ | ;Final conclusion | ||
+ | : A lower DeformationRatio increases effective block health against collisions and explosions, but not bullets. | ||
+ | |||
+ | --[[User:Vox Serico|Vox Serico]] ([[User talk:Vox Serico|talk]]) 21:15, 15 April 2020 (UTC) |
Revision as of 21:15, 15 April 2020
Sloped Armor
We need to indicate how Sloped is different from non-sloped armor. I think sloped armor will slightly deform to its surroundings as you're applying it - but I'm not sure, and not sure how it works. Jarod997 (talk) 20:01, 24 January 2016 (UTC)
- Block descriptions for the newer armour blocks will have its own headers. It's on my To-Do list, I'm just finishing up the rest of the block pages that are empty/dated/stubbed. However, that being said. I can include the headers and you (or others) are free to write in a more in-depth explanation. As for deformation, if there is a big enough difference worth mentioning between slopped/non-slopped, you can add that information under the Armor_block#Deformation header. --Sapphire (talk) 03:01, 25 January 2016 (UTC)
Deformation Ratio
The DeformationRatio parameter of blocks does not seem to affect block health in any way.
Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard Light Armor Block) vs Elite Automatic Rifle
- Deformation ratio is undefined (Unchanged)
- 42 shots to destruction
- Light deformation
- Deformation Ratio 0.1
- 42 shots to destruction
- No visible deformation
- Deformation Ratio 10
- 42 shots to destruction
- Significant deformation
Surrounding blocks deformed but took no damage in any test case.
- Conclusion
- DeformationRatio does not in any way affect a block's resistance to bullets.
Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard Light Armor Block) vs Reactor & 10kN Ion Thrust kinetic rocket
- Deformation ratio is undefined (Unchanged)
- Target center at 41%
- Light deformation
- Deformation Ratio 0.1
- Target center at 100%
- No visible deformation
- Deformation Ratio 10
- Entire target is missing
- Significant deformation
- Conclusion
- DeformationRatio does affect damage resistance to physical collisions
Test case: Creative, Large Warhead block vs target range remains
- Deformation ratio at 10
- Half the test range is missing
- Deformation ratio at 0.1
- Minor damage
- Conclusion
- DeformationRatio does affect damage resistance to explosions
- Final conclusion
- A lower DeformationRatio increases effective block health against collisions and explosions, but not bullets.
--Vox Serico (talk) 21:15, 15 April 2020 (UTC)