Difference between revisions of "Talk:Armor block"

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(Deformation Ratio: new section)
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:Block descriptions for the newer armour blocks will have its own headers. It's on my To-Do list, I'm just finishing up the rest of the block pages that are empty/dated/stubbed. However, that being said. I can include the headers and you (or others) are free to write in a more in-depth explanation. As for deformation, if there is a big enough difference worth mentioning between slopped/non-slopped, you can add that information under the [[Armor_block#Deformation]] header. --[[User:Sapphire|Sapphire]] ([[User talk:Sapphire|talk]]) 03:01, 25 January 2016 (UTC)
 
:Block descriptions for the newer armour blocks will have its own headers. It's on my To-Do list, I'm just finishing up the rest of the block pages that are empty/dated/stubbed. However, that being said. I can include the headers and you (or others) are free to write in a more in-depth explanation. As for deformation, if there is a big enough difference worth mentioning between slopped/non-slopped, you can add that information under the [[Armor_block#Deformation]] header. --[[User:Sapphire|Sapphire]] ([[User talk:Sapphire|talk]]) 03:01, 25 January 2016 (UTC)
 
::Thanks [[User:Sapphire|Sapphire]]. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 04:30, 25 January 2016 (UTC)
 
::Thanks [[User:Sapphire|Sapphire]]. [[User:Jarod997|Jarod997]] ([[User talk:Jarod997|talk]]) 04:30, 25 January 2016 (UTC)
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 +
== Deformation Ratio ==
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 +
The DeformationRatio parameter of blocks does not seem to affect block health in any way.
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 +
Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard [[Light Armor Block]]) vs [[Elite Automatic Rifle]]
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;Deformation ratio is undefined (Unchanged)
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: 42 shots to destruction
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: Light deformation
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;Deformation Ratio 0.1
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: 42 shots to destruction
 +
: No visible deformation
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;Deformation Ratio 10
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: 42 shots to destruction
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: Significant deformation
 +
 +
Surrounding blocks deformed but took no damage in any test case.
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;Conclusion
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: DeformationRatio does not in any way affect a block's resistance to bullets.
 +
----
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Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard [[Light Armor Block]]) vs Reactor & 10kN Ion Thrust kinetic rocket
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 +
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;Deformation ratio is undefined (Unchanged)
 +
: Target center at 41%
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: Light deformation
 +
;Deformation Ratio 0.1
 +
: Target center at 100%
 +
: No visible deformation
 +
;Deformation Ratio 10
 +
: Entire target is missing
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: Significant deformation
 +
 +
;Conclusion
 +
: DeformationRatio does affect damage resistance to physical collisions
 +
----
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Test case: Creative, Large Warhead block vs target range remains
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;Deformation ratio at 10
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:Half the test range is missing
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;Deformation ratio at 0.1
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:Minor damage
 +
 +
;Conclusion
 +
: DeformationRatio does affect damage resistance to explosions
 +
----
 +
 +
;Final conclusion
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: A lower DeformationRatio increases effective block health against collisions and explosions, but not bullets.
 +
 +
--[[User:Vox Serico|Vox Serico]] ([[User talk:Vox Serico|talk]]) 21:15, 15 April 2020 (UTC)

Revision as of 21:15, 15 April 2020

Sloped Armor

We need to indicate how Sloped is different from non-sloped armor. I think sloped armor will slightly deform to its surroundings as you're applying it - but I'm not sure, and not sure how it works. Jarod997 (talk) 20:01, 24 January 2016 (UTC)

Block descriptions for the newer armour blocks will have its own headers. It's on my To-Do list, I'm just finishing up the rest of the block pages that are empty/dated/stubbed. However, that being said. I can include the headers and you (or others) are free to write in a more in-depth explanation. As for deformation, if there is a big enough difference worth mentioning between slopped/non-slopped, you can add that information under the Armor_block#Deformation header. --Sapphire (talk) 03:01, 25 January 2016 (UTC)
Thanks Sapphire. Jarod997 (talk) 04:30, 25 January 2016 (UTC)

Deformation Ratio

The DeformationRatio parameter of blocks does not seem to affect block health in any way.

Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard Light Armor Block) vs Elite Automatic Rifle

Deformation ratio is undefined (Unchanged)
42 shots to destruction
Light deformation
Deformation Ratio 0.1
42 shots to destruction
No visible deformation
Deformation Ratio 10
42 shots to destruction
Significant deformation

Surrounding blocks deformed but took no damage in any test case.

Conclusion
DeformationRatio does not in any way affect a block's resistance to bullets.

Test case: Creative, 3x3x1 LargeBlockArmorBlock (Standard Light Armor Block) vs Reactor & 10kN Ion Thrust kinetic rocket


Deformation ratio is undefined (Unchanged)
Target center at 41%
Light deformation
Deformation Ratio 0.1
Target center at 100%
No visible deformation
Deformation Ratio 10
Entire target is missing
Significant deformation
Conclusion
DeformationRatio does affect damage resistance to physical collisions

Test case: Creative, Large Warhead block vs target range remains

Deformation ratio at 10
Half the test range is missing
Deformation ratio at 0.1
Minor damage
Conclusion
DeformationRatio does affect damage resistance to explosions

Final conclusion
A lower DeformationRatio increases effective block health against collisions and explosions, but not bullets.

--Vox Serico (talk) 21:15, 15 April 2020 (UTC)