Difference between revisions of "Update 1.187.2"
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<noinclude>{{Title}}[[title::More Improvements]]{{Title|end}}</noinclude> | <noinclude>{{Title}}[[title::More Improvements]]{{Title|end}}</noinclude> | ||
{{Minor|x17px|vert=text-bottom}}{{em}}[[release date::23 August 2018]]{{em}}{{Forum|[[ForumPost::7401833]]}} | {{Minor|x17px|vert=text-bottom}}{{em}}[[release date::23 August 2018]]{{em}}{{Forum|[[ForumPost::7401833]]}} | ||
+ | |||
+ | ==Summary== | ||
+ | Hello, Engineers! | ||
+ | We are releasing another update to make our multiplayer code even more efficient and fine-tune issues that have been reported to us by the community. Thanks for reporting them - it really helps us locate and fix everything. | ||
+ | |||
+ | If you want to help, please visit our new support page and make a report: https://support.keenswh.com/ | ||
+ | |||
+ | ==Fixes for issuess== | ||
+ | *[Player Report] Europa is not editable by voxel hand | ||
+ | *[UseResponse] Assembler's cooperative check-box doesn't work | ||
+ | *[UseResponse] Broken control for grids traveling over 200 m/s | ||
+ | *[UseResponse] Cars speed artificially capped at 52.5 m/s | ||
+ | *[UseResponse] Crash when activating timer block for specific BP | ||
+ | *[UseResponse] F1 screen link update | ||
+ | *[UseResponse] Graphic settings forced to medium | ||
+ | *[UseResponse] Invisible players on DS when using cockpit or cryo and restarting server | ||
+ | *[UseResponse] Limited random range for projectiles, so they hit close to maximum range | ||
+ | *[UseResponse] MotD substitutions missing | ||
+ | *[UseResponse] Ore GPS markers stay on screen on DS | ||
+ | *[UseResponse] Part of the Light Armor Inv. Corner 2x1x1 TIP is walkthrough | ||
+ | *[UseResponse] Remote API – wrong name for resource | ||
+ | *[UseResponse] SDK bin64_profile does not have profiling or dev menu | ||
+ | *[UseResponse] Welding/Grinding interrupted during DS saving | ||
+ | *[UseResponse] Wheels cannot be placed if you have fenders around it | ||
+ | *32bit version of VRageEditor not built in ModSDK | ||
+ | *Add detection of .net framework to DS and DSGUI, fail gracefully | ||
+ | *Admin feature – AI not targeting | ||
+ | *Change character orientation with ship rotation change | ||
+ | *Character falling in a loop on client but standing on server | ||
+ | *Character parenting to surface of specific objects can lead to rubber-banding | ||
+ | *Crash at Sandbox.Game.Entities.Cube.MyGridClipboard.UpdatePreviewBBo | ||
+ | *Ctrl + Del combination deletes without asking | ||
+ | *Default language only official | ||
+ | *Desynchronisation issue with Big grid parenting | ||
+ | *DS Mod Dependencies disable feature | ||
+ | *Enable admin to assign ownership to offline players | ||
+ | *Game almost freeze when throwing red ship to planet ground | ||
+ | *Hovering ship in planet's gravity is being tilted by subgrids | ||
+ | *Joining a lobby via Steam shows confirmation dialog about inviting yourself | ||
+ | *Jumping on surface of flying grid rubber-bands in the direction of flight | ||
+ | *Lower minimum CPU freq for DS to 3.2GHz | ||
+ | *Make buttons for experimental just greyed | ||
+ | *Make game remember all admin check-boxes after restart of the server | ||
+ | *Mod-Crash screen polishing | ||
+ | *Modded Respawn Ship icon is not working | ||
+ | *One of the predefined asteroids disappears when drilling the asteroid and reconnecting | ||
+ | *Outdated czech translation | ||
+ | *Respawning on an already rotating grid | ||
+ | *Save not blocking main thread when saving Voxels | ||
+ | *Simple grid with rotor shaking on DS | ||
+ | *Small ship welder and small ship grinder have small effective radius | ||
+ | *Tutorials for first time players | ||
+ | *Voxel changes are not synchronized (on spawned planets) on DS | ||
+ | *Voxel destruction not synchronized to client when throwing Red Ship, leads to rubber-banding | ||
+ | *Wheels are jumping off the surface | ||
+ | |||
+ | ==Hotfix 1.187.204== | ||
+ | *Fixed crash when grid is being merged to a station | ||
+ | *Fixed crash after collision with asteroid | ||
+ | *Fixed crash in respawn screen with modded respawn ships | ||
+ | |||
+ | ==Hotfix 1.187.205== | ||
+ | *Fixed issue with lander sinking into the planet ground on DS | ||
+ | *Fixed shadow flickering on AMD Vega | ||
+ | |||
+ | ==Hotfix 1.187.206== | ||
+ | *Added GTX gaming banner to Join Game screen | ||
+ | *Fixed forming of larger than normal physics clusters causing slowdowns | ||
+ | *Fixed lobby for friends not being joinable | ||
+ | *Fixed host of a Lobby game hearing others placing blocks | ||
+ | *Fixed hydrogen bottles not updating on HUD | ||
+ | *Fixed light offset not persisting through reload / reconnect / restart | ||
+ | *Fixed safe zone shapes being drawn incorrectly after reload | ||
+ | |||
+ | ==Hotfix 1.187.207== | ||
+ | *Fixed writing in multiline textboxes | ||
+ | |||
+ | ==Hotfix 1.187.208== | ||
+ | *Fixed crashes on extremely large worlds | ||
+ | *Fixed bug with newest NVIDIA drivers | ||
+ | |||
+ | ==Hotfix 1.187.209== | ||
+ | *Fixed access violation in large worlds | ||
+ | *Fixed binding IP issue for DS | ||
+ | |||
+ | [[Category:Game Update]] |
Latest revision as of 22:52, 2 June 2019
More Improvements
23 August 2018 Forum Post
Contents
Summary
Hello, Engineers! We are releasing another update to make our multiplayer code even more efficient and fine-tune issues that have been reported to us by the community. Thanks for reporting them - it really helps us locate and fix everything.
If you want to help, please visit our new support page and make a report: https://support.keenswh.com/
Fixes for issuess
- [Player Report] Europa is not editable by voxel hand
- [UseResponse] Assembler's cooperative check-box doesn't work
- [UseResponse] Broken control for grids traveling over 200 m/s
- [UseResponse] Cars speed artificially capped at 52.5 m/s
- [UseResponse] Crash when activating timer block for specific BP
- [UseResponse] F1 screen link update
- [UseResponse] Graphic settings forced to medium
- [UseResponse] Invisible players on DS when using cockpit or cryo and restarting server
- [UseResponse] Limited random range for projectiles, so they hit close to maximum range
- [UseResponse] MotD substitutions missing
- [UseResponse] Ore GPS markers stay on screen on DS
- [UseResponse] Part of the Light Armor Inv. Corner 2x1x1 TIP is walkthrough
- [UseResponse] Remote API – wrong name for resource
- [UseResponse] SDK bin64_profile does not have profiling or dev menu
- [UseResponse] Welding/Grinding interrupted during DS saving
- [UseResponse] Wheels cannot be placed if you have fenders around it
- 32bit version of VRageEditor not built in ModSDK
- Add detection of .net framework to DS and DSGUI, fail gracefully
- Admin feature – AI not targeting
- Change character orientation with ship rotation change
- Character falling in a loop on client but standing on server
- Character parenting to surface of specific objects can lead to rubber-banding
- Crash at Sandbox.Game.Entities.Cube.MyGridClipboard.UpdatePreviewBBo
- Ctrl + Del combination deletes without asking
- Default language only official
- Desynchronisation issue with Big grid parenting
- DS Mod Dependencies disable feature
- Enable admin to assign ownership to offline players
- Game almost freeze when throwing red ship to planet ground
- Hovering ship in planet's gravity is being tilted by subgrids
- Joining a lobby via Steam shows confirmation dialog about inviting yourself
- Jumping on surface of flying grid rubber-bands in the direction of flight
- Lower minimum CPU freq for DS to 3.2GHz
- Make buttons for experimental just greyed
- Make game remember all admin check-boxes after restart of the server
- Mod-Crash screen polishing
- Modded Respawn Ship icon is not working
- One of the predefined asteroids disappears when drilling the asteroid and reconnecting
- Outdated czech translation
- Respawning on an already rotating grid
- Save not blocking main thread when saving Voxels
- Simple grid with rotor shaking on DS
- Small ship welder and small ship grinder have small effective radius
- Tutorials for first time players
- Voxel changes are not synchronized (on spawned planets) on DS
- Voxel destruction not synchronized to client when throwing Red Ship, leads to rubber-banding
- Wheels are jumping off the surface
Hotfix 1.187.204
- Fixed crash when grid is being merged to a station
- Fixed crash after collision with asteroid
- Fixed crash in respawn screen with modded respawn ships
Hotfix 1.187.205
- Fixed issue with lander sinking into the planet ground on DS
- Fixed shadow flickering on AMD Vega
Hotfix 1.187.206
- Added GTX gaming banner to Join Game screen
- Fixed forming of larger than normal physics clusters causing slowdowns
- Fixed lobby for friends not being joinable
- Fixed host of a Lobby game hearing others placing blocks
- Fixed hydrogen bottles not updating on HUD
- Fixed light offset not persisting through reload / reconnect / restart
- Fixed safe zone shapes being drawn incorrectly after reload
Hotfix 1.187.207
- Fixed writing in multiline textboxes
Hotfix 1.187.208
- Fixed crashes on extremely large worlds
- Fixed bug with newest NVIDIA drivers
Hotfix 1.187.209
- Fixed access violation in large worlds
- Fixed binding IP issue for DS