Difference between revisions of "Wheel Blocks"
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== Overview == | == Overview == | ||
+ | Wheels and suspension blocks allow the player to create ground-based vehicles for exploration, combat, aesthetic purposes, or simply for amusement. The deisng of the vehicle is completely up to the player, | ||
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<ref>http://forums.keenswh.com/threads/guide-comprehensive-rover-and-suspension-guide.7375643/</ref> | <ref>http://forums.keenswh.com/threads/guide-comprehensive-rover-and-suspension-guide.7375643/</ref> | ||
Revision as of 16:32, 30 January 2016
Contents
Overview
Wheels and suspension blocks allow the player to create ground-based vehicles for exploration, combat, aesthetic purposes, or simply for amusement. The deisng of the vehicle is completely up to the player,
Wheels
Name | Icon | Small block mass (kg) | Large block mass (kg) | Description |
---|---|---|---|---|
Wheel 1x1 | ||||
Wheel 3x3 | ||||
Wheel 5x5 |
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Suspension Wheels
Name | Icon | Small block mass (kg) | Large block mass (kg) | Description |
---|---|---|---|---|
Wheel Suspension 1x1 | ||||
Wheel Suspension 3x3 | ||||
Wheel Suspension 5x5 |
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Suspension in Space Engineers is a multi-purpose engineering part of the game. It can be used in different ways and has different applications. Though, Space Engineers suspension is a simplified and a bit buggy model of the real suspension. It's confirmed by many experiments.
To understand how SE suspension works, you need to understand The main difference between real suspension and SE suspension: Height Offset for example.
Height Offset is a parameter, which allows SE suspension to work identically in both ways - up and down. And thus making suspension a multi-purpose block. Height Offset is just the point (remember that part), where wheel tends to stay. It DOES NOT set the ground clearance. To set ground clearance you must tune the "Strength" value according to your rover's weight.
Steering concepts
1. FWS - "Front Wheels Steering" As most of our real world cars steer. Rear wheels locked, front wheels steer. Profits of this steering scheme is that parking and turning maneuvers are more precise and predictable. Also it gives better stability on high speeds.
2. RWS - "Rear Wheel Steering" Some IRL utility machines do have RWS. As stated for FWS, it's all about precision. With RWS it's much easier to perform, for example, cargo loading operations(forklifts), or any operation happening in front of the vehicle. Though, this scheme is completely incompatible with high speeds - you gonna roll terribly.
3. 4WS - "Four-wheel steering" And again, it's IRL steering scheme. Yes. It's used on some old Mazdas and also a new racing Porsche(if i'm not mistaken). With this scheme front wheels are steering for the full angle, and rear ones steer for just a little, like 5-10 degrees. In SE such scheme will help to utilize bit higher Friction values without rolling. Makes parking and other precise maneuvers a bit more difficult.
4. AWS - "All-wheel steering" Simple as that. All wheels are steering at full amount. If there are more than 2 axles, than it requires some angle tweaking. I, personally, don't like this scheme much. I use it as option(enabling steering on rear wheels from toolbar) for excessive maneuvers on low speeds. Also I use it on heavy large grid rovers, cause it sometimes helps to overcome rolling forces. I think it's because high inertia of large grids. On small grid this goes vice versa, increasing possibility of roll.
5. CLS - "Curiosity-Like Steering" Obviously from the name, Rover Curiosity, rolling now on Mars, uses this scheme. It's an optimal scheme for 6x6 or 10x10(or other with odd amount of axles, you little wheel maniac) vehicles, where axles are at equal intervals one from each other. It should be used on such vehicles instead of AWS.
6. APC - "APC-like steering" This one is also IRL, but used only on 6-8 wheeled vehicles. I've seen some 6x6 APC with such scheme, so there's where the name comes from.
Power
Power parameter sets the amount of torque(in percent) which your wheels have. Simple as that. Too high power will cause burnouts and too bitter acceleration. Too low - and your rover just unable to move.
Friction
Friction parameter sets the amount of friction(in percent) which your tyres have. Also simple. Too many friction will bring a lot of problems. Really. I suggest to set the friction <30% for all grids and masses.
Damping
Damping parameter sets the amount of "Damping Force". Damping force is the force that, basically, prevents suspension from changing it's position. That's all. If there's no damping, suspension will oscillate freely. If there's too much damping, only excessive and continuous force applied to a wheel will be able to move suspension significantly. On flat surface like racing circuit you need more damping - the stiffer suspension is, the better. But on off-road you need just enough damping to prevent oscillating.
Strength
Every suspension has a spring. It pushes wheel down, to the limit. But in SE suspension works both ways. So I will name Strength as a "Spring Force". Strength parameter sets the amount of the named "Spring Force". As always, in percent.
Main thing is that it's a "force", pushing suspension to the point we've set with Height Offset value. If Offset is zero, then Spring Force will push the wheel to the center of suspension. If Height Offset is set to it's limit, the Spring Force will push the wheel there.
For example, wheel will be pushed down to the ground. Then, Spring Force needs to overcome rover's mass to lift it, right? So ground clearance is dependant only on the amount of Strength the spring has. If Strength is too low, it will be unable to overcome rover's mass and thus lift it above the ground. If force is excessive, wheel will be pressed to it's lower position, and there will be no "suspension travel" downwards. The amount of Strength you need - is just as much as enough to lift the car for 2/3 of overall suspension travel. Thus wheel will be able to travel 1/3 down and 2/3 up.
Height Offset
As already been said, it's the point to where wheel is pushed. It can be up, or down, or in the middle, or anywhere. Green Line represents possible Height Offset traverse:
Suspension Travel
Suspension travel is a parameter, that sets the amount of available traverse(in percent), which suspension can travel from Height Offset both ways. Example: Suspension Travel is set to 50%. Red cross - Height Offset value. Yellow line - possible suspension travel. Figure 1: Height offset is ZERO, Figure 2: Heigh Offset is set to lowest limit.
Speed Limits
It says for yourself. But it's mechanic is not obvious. When you ride down the hill and break speed limit, you will continue accelerating, but only under force of gravity. Wheels will become "unpowered". Thus you'll be able to brake only with a handbrake. [Still needs confirmation]