Difference between revisions of "Server:Nehilium"

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{{serverinfobox
 
{{serverinfobox
|op=Nielson
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|op=Qzby
 
|name=Nehilium
 
|name=Nehilium
 
|map=Nehilium
 
|map=Nehilium
Line 17: Line 17:
  
 
==About==
 
==About==
<!-- recommended section, you may delete if you wish, give a description of what your server is about -->
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Nehilium lives in a dedicated gaming server landscape provided to the public by http://www.gamersguild.dk, an asylum for gamers with a great community and wide variety of game servers.
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The Operator of our little part of the universe is [http://gamersguild.dk/~Qzby Qzby], he's the one wearing the hat when it comes to the final decisions about the code we play by and welder of the initial settings of Nehilium.
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But Nehilium is in no way a dictatorship, in the contrary. Please join our community discussions in
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* the [http://gamersguild.dk/forum/viewforum.php?f=se-general Space Engineers General Forum]
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* the GamersGuild Teamspeak
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** ts3server://77.68.224.197/?nickname=guest_527056997&password=GamersGuild
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* the [http://steamcommunity.com/groups/SE-Nehilium Nehilium Steam Group]
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or just drop in to the ingame chat.
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The world is set to the hardest possible configuration we could make terms on. We ''want'' to experience the harshness of space. As good as all options are set to ''realistic''. The only luxury we left is the 3rd person camera, a feature many could just not miss from the gameplay.
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So you will find all speeds/volumes are set to "1", no spectator camera, no encounters, no cargo ships and '''the time to the next spawn ship is four hours'''. So calculate your first steps carefully. But don't worry, we will not leaf you out in the open if Fortuna's light is for some reason not shining in your direction. Ask kindly for help and it will be granted.
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Meteors are disabled, even they are a feature we would actually like to have. But currently they are having some bug which creates considerable lag and makes them at times undefendable against, so we sadly had to disable them.
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You are also highly encouraged to '''not''' farm the spawn ships for parts except your initial ship, but this is no rule which is enforced upon, in the end it is left to you how much realism you want.
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The world file is kept in a playable state through cleaning by hand in more or less regular intervals or when it seems necessary. Remnants of not reoccurring players are removed. To help in that process and to ensure your claims '''name all your property in the following scheme: faction.player.ship/station name'''. If you are not part of a faction, just leave that part out. You can name your property in the Tab "Info" of the Terminal attached to an object. Just don't forget to hit "OK" after you changed it, or your changes will not committed. Also don't forget that whenever you merge, your property will get a new generic name, so you have to change it back.
 +
And it would be very kind of you if you decided to not return to your property to let us know so we could take care of it.
 +
 
 +
 
 
==Rules==
 
==Rules==
 
  Welcome to Nehilium
 
  Welcome to Nehilium

Revision as of 18:04, 23 June 2015

Nehilium
 
Operator:
Qzby
 
Server Mode:
Survival
 
Max Players:
64
 
Speed (I) (R) (E) (A):
1 1 1 1
 
Cargo Ships:
No
 
Meteors:
Safe
 
Map:
Nehilium
 
Group Only:
No
 
Map:
No
 
Website:
No


Warning: Page still in initial welding.

About

Nehilium lives in a dedicated gaming server landscape provided to the public by http://www.gamersguild.dk, an asylum for gamers with a great community and wide variety of game servers.

The Operator of our little part of the universe is Qzby, he's the one wearing the hat when it comes to the final decisions about the code we play by and welder of the initial settings of Nehilium.

But Nehilium is in no way a dictatorship, in the contrary. Please join our community discussions in

or just drop in to the ingame chat.

The world is set to the hardest possible configuration we could make terms on. We want to experience the harshness of space. As good as all options are set to realistic. The only luxury we left is the 3rd person camera, a feature many could just not miss from the gameplay.

So you will find all speeds/volumes are set to "1", no spectator camera, no encounters, no cargo ships and the time to the next spawn ship is four hours. So calculate your first steps carefully. But don't worry, we will not leaf you out in the open if Fortuna's light is for some reason not shining in your direction. Ask kindly for help and it will be granted.

Meteors are disabled, even they are a feature we would actually like to have. But currently they are having some bug which creates considerable lag and makes them at times undefendable against, so we sadly had to disable them.

You are also highly encouraged to not farm the spawn ships for parts except your initial ship, but this is no rule which is enforced upon, in the end it is left to you how much realism you want.

The world file is kept in a playable state through cleaning by hand in more or less regular intervals or when it seems necessary. Remnants of not reoccurring players are removed. To help in that process and to ensure your claims name all your property in the following scheme: faction.player.ship/station name. If you are not part of a faction, just leave that part out. You can name your property in the Tab "Info" of the Terminal attached to an object. Just don't forget to hit "OK" after you changed it, or your changes will not committed. Also don't forget that whenever you merge, your property will get a new generic name, so you have to change it back. And it would be very kind of you if you decided to not return to your property to let us know so we could take care of it.


Rules

Welcome to Nehilium

Dear space explorer,

In order for all our players (including you) to have a quality time and fun while playing on our server, we created a set of rules which we strongly encourage you to read before you start playing.

Game rules:

1. Keep the chat clean - Excessive trolling, spamming, or swearing, will result in a appropriate disciplinary action (kick / ban, depending on severity)

2. No advertising - Yes, your server is awesome, and we do understand you want everyone to go there but this server is awesome too and we'd rather keep our members, so keep your servers awesomeness elsewhere, pretty please (breaking this rule will first result in a warning, followed by a kick and finally a permanent ban if you still insist).

3. Cheating - The use of hacks, exploits or cheats, will result in an immediate permanent ban - No second chances ! (if you are in doubt whether something is either of the one mentioned above, ask first).

4. PvP - Attacking other players MUST be followed by a declaration of war against that player's faction and cannot begin until a member of the defending faction is online, thus confirming the declaration of war. Furthermore, attacks against both defenders and attackers are allowed only when members from both factions are online (simply put, you are not allowed to attack or destroy an offline player's property).

5. Theft, Scamming and Sabotage - follows the same rules as for PvP only when the owner is present and may lead to the thief / scammer / saboteur being declared an outlaw. To prevent self-defense and players trying to take advantage of this rule by logging off, an initiated attack is allowed to continue for 15 minutes after the defender left the game.

  • Theft = an action is considered theft, when a ship (that is clearly belonging to another player) is forcefully hacked and piloted, without the owner's consent.
  • Scamming = taking payment without the intent of delivering the goods being paid for.
  • Sabotage = attack that does negligible or no damage with the purpose of disabling / hacking a players property (turrets, medical rooms, facilities, ships, etc.).
  • Outlaws = can be attacked by anyone as long as the outlaw is online.

6. Lag generators - Excessive use of game mechanics that cause heavy lag on the server is to be done with great consideration. Using lag generating systems in combat is forbidden ! Consistently being inconsiderate about generating lag will result, first in a warning and by confiscating and destroying the machinery causing the lag, followed by a kick and finally a permanent ban on the server.

7. Ship Size Restrictions - Due to most of the factions on our fair server being decidedly civilian entrepreneurs and civilian entities, typically not being allowed to own or operate the latest, heaviest military machinery, a restriction on ship size and armament have been decided. The weight limit for ships, unless stated elsewhere, is set to a max. of 5.000.000 kilograms. The armament limit for ships, unless stated elsewhere, is set to a max. of: 4 Gatling Turrets, 2 Missile Turrets and 4 Rocket Launchers, for large ships. Till now, no limit have been decided for fighter class craft. Special weapon systems, such as those engineered using ingenuity and creativity, are not restricted (as long as it doesn't exceed the max. payload stated above). Breaking the above mentioned rules, will result in getting the ship confiscated and destroyed.

8. Role Play - This is a hardcore role-play server after all so role-play should be done as best as possible at all times ! For the time being, there is no penalty for players that are not RP-ing so they can get used with this kind of playstyle, although, what is considered "quality role play" will be rewarded !

  • Quality role play = is considered ripe for reward for those following actions in-game and/or on the forum. If a player wishes to, they can recommend other players for quality role play, via the forums. In any case, a member of our staff will decide if a reward is justified. Rewards can be a commission for a ship, exceeding the 5.000.000 kilogram weight limit, or the armament limit, or both, depending on the quality of role-play. Commissions can be traded between players, either as the permission to build a larger or better armed ship, or as a ship that is already constructed. Use the forums to keep track of commissions and notify a member of our staff before trading a commission.

Notice that this is a set of rules submitted to be changed or modified in the future, depending on the server evolution and players needs...


-Admins of Nehilium-