Difference between revisions of "Update 01.020"
From Space Engineers Wiki
m (categorizing. this will be important.) |
|||
Line 1: | Line 1: | ||
+ | ==Summary== | ||
+ | 03.March.2014 | ||
+ | ---- | ||
+ | Update '''01.020.005''' has been released. We have synchronized small floating objects in Multi-Player, implemented new sounds and added the option to send items automatically from the Refinery to the Assembler when they are built next to each other and share a conveyor door. | ||
+ | |||
=== Features === | === Features === | ||
* synchronized small floating objects in Multi-player | * synchronized small floating objects in Multi-player |
Revision as of 06:02, 25 October 2014
Summary
03.March.2014
Update 01.020.005 has been released. We have synchronized small floating objects in Multi-Player, implemented new sounds and added the option to send items automatically from the Refinery to the Assembler when they are built next to each other and share a conveyor door.
Features
- synchronized small floating objects in Multi-player
- refinery sends items into the assembler when it’s built next to it and shares a conveyor door
- added new sounds: player movements, assembler, refinery. Full list below (Work in progress, sounds are likely to change in the following weeks)
- power output is now visible in the reactor’s control panel
- shadow rendering optimization for distant shadows
- increased the size of the slider in the control panel
- improved animations of the assault rifle in hands
Fixes
- fixed big performance issue
- fixed character bouncing
- fixed collision model for cargo container
- fixed drilling with hand drill, sometimes it won't drill even when in collision with an asteroid
- fixed black screen during start-up
- fixed deleting rotors
- fixed crash in cockpit
- fixed startup issue caused by missing windows update
- fixed floating object picking in Multi-player
- fixed synchronization of uncontrolled ships
- fixed sound crashes
- better visibility test for player name tag
New sounds
- HUD sounds
- player movements (run, sprint, crouch, iron sight, jetpack)
- player rifle shoot
- player drill
- small ship drill
- player rifle bullet impacts (one sound per surface type)
- assembler, refinery
Existing sounds
- small ship Gatling
- small ship missile launcher
- small ship missile launch
- missile flight
- small ship Gatling bullets impacts (one sound per surface type)
- small ship small missile explosion (one sound per surface type)