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  • | Type = "'''Science'''", "'''Industry'''", "'''Military'''", "'''Commercial'''", "'''Mercenary'''" ...es is a neutral faction that supplies players and factions with new ideas, ships, materials, and mercenaries. Mine Co. Industries tries to stay neutral to a
    4 KB (600 words) - 03:17, 28 April 2016
  • | Type = Industrial, Military, Science. ...ce mid 2014, when the construction of the Navy's fleet began. Some working ships, both fighters and fully-blown warships did exist before then but were owne
    2 KB (269 words) - 20:49, 8 October 2014
  • | Type = Industrial, Military, Civilian. ...rience dog fighting in space manning artillery batteries or pioneering new ships and weapons. Ultimately are Faction is about having fun if u want to role p
    3 KB (477 words) - 13:17, 29 October 2014
  • | Type = Science, Industry, Military capitol ships:
    2 KB (388 words) - 17:57, 5 November 2014
  • | Type = Science, Industry, Military ...armors. Our powerful industry can provide non-stop resources for plenty of ships, with freighters that can carry twice as much. To protect them, our fighter
    2 KB (206 words) - 11:40, 2 October 2015
  • | Type = Military, Civ, Comm ...ou may choose not to be a registered soldier, but will still be subject to military codes and conduct. Standard Rules Of Engagement are applied unless war has
    3 KB (457 words) - 06:26, 21 February 2017
  • | Type = Military, Engineering ...xperimenting with new armor and weapon technologies to further improve our military capabilities. Promotions are rewarded to those who work hard and take initi
    3 KB (501 words) - 16:36, 22 October 2015
  • |Director of Ship Design - Military ...em into components, its only responsibility is to build infrastructure and ships.
    4 KB (598 words) - 16:54, 26 March 2018
  • 7 KB (376 words) - 08:41, 13 July 2017
  • == UMF (United Military Federation) == - Military General
    1 KB (232 words) - 04:47, 6 March 2015
  • | Type = Industrial, Military, Science, Mercenary. Building ships since the discovery of long range communication (beacons in early alpha) an
    7 KB (923 words) - 16:14, 9 February 2017
  • | Type = Civilian, Science, Military - Small ships should be able to come to a full stop within 250m<br>
    1,010 bytes (153 words) - 22:45, 18 August 2018
  • ...ations on a nearby asteroid. This allowed him to work and maintain his own ships independently keeping our docking ports free for other units. ...d has worked alongside Omega Corp to continue construction of our factions military fleet.That was, until the UESC council decided that companies such as ours
    4 KB (589 words) - 16:02, 15 February 2016
  • .../volumes/etc. are set to "1", no spectator camera, no encounters, no cargo ships and '''the time to the next spawn ship is five hours'''. So calculate your You are also highly encouraged to '''not''' farm the spawn ships for parts except your initial ship, but this is no rule which is enforced u
    18 KB (3,099 words) - 01:10, 6 July 2015
  • | Type = Industrial, Military, Civilian Oversees all military affairs. May promote or demote anyone in the military division at his will as he sees fit.
    7 KB (1,158 words) - 00:30, 25 August 2015
  • 4. All ships and resources should be shared with faction, however be mindful of others c ...ou have not earned our trust so you must ask permission to use all faction ships, other than small utility vessels, and light fighters.
    9 KB (1,436 words) - 07:37, 20 February 2016
  • The most basic attack drone. It is usually spawned in by antennas of ships requesting assistance. Its exposed components make it very vulnerable to la ...ll yellow colored ship. Has a gatling turret on top and will be spawned by ships requesting assistance.
    6 KB (946 words) - 01:45, 10 December 2017
  • ...ust trying to make sense of what happened. Three of the Federations newest ships exited warp, as their crews scrambled about to figure out where they were a ...the system that hadn’t been scorched to the ground. They said for years ships had been flying through the hole in the outer system that led us to the new
    6 KB (1,038 words) - 08:20, 9 November 2015
  • ...utopilot has been improved. Auto-piloted ships can now evade asteroids and ships without crashing into them. * Most valuable cargo ships call for backup using their antennas if player trips wrong sensor
    3 KB (394 words) - 22:15, 24 October 2015
  • The item can be found in randomly generated military [[Cargo Ships]] if the option is enabled and can be [[Assembler|assembled]]. They general
    876 bytes (95 words) - 12:25, 18 July 2023
  • The Fighter is a [[small ship|small]] pre-fabricated military ship found on [[Easy Start 1]] and [[Easy Start 2]] - akin to a ''space fig ...asic design should provide the basis for any other player designed fighter ships, most notably with mutliple redundancy in mind although the ship's glaring
    2 KB (328 words) - 17:55, 5 December 2015
  • | Type = Industrial Mercenary Military ...ns disposition is that of mercenaries, our goal is to advance our economy, military, skill, and industry. To do this we need to keep a very good reputation, Ou
    4 KB (712 words) - 01:58, 30 August 2018
  • ...ave; through diplomatic channels crafted an alliance, as they seem to be a military superpower within the bounds of this galaxy, however as much of their manpo ...big it is until you enter in, its hanger alone has enough room for 6 small ships, I’ve fallen in love with it, it feels like home, but we will need to kee
    15 KB (2,740 words) - 01:34, 10 March 2016
  • | Type = Civilian, Military ...a world of even increasing danger. The countries traded with and provided military support to everyone in this alliance. They called themselves the Oceanic Pa
    7 KB (841 words) - 09:47, 6 March 2016
  • | Type = Civil, Military, Exploration Our company has two main divisions: Civil, and Military. Although our market share is much smaller than other companies, we pride o
    2 KB (258 words) - 18:39, 10 December 2016
  • | Type = Science, Industry, Military Equipment Operator - Mine using small ships.<br>
    5 KB (878 words) - 12:21, 18 August 2018
  • | Type = Neutral, Destructive, Military, Science, Industrial ...he Sabiroids feast on their flesh. We are rich with resources to build our ships because we salvage all that the humans own. The Sabiroids were in that sola
    2 KB (358 words) - 14:04, 17 June 2018
  • ...complex ore-processing facilities, huge ship construction yards, elaborate military bases, or more. ...ur station so that you can walk around. Artificial gravity does not affect ships (unless they have an active [[Artificial Mass]] block installed), or astron
    31 KB (1,708 words) - 20:07, 17 July 2018
  • ...owned by your faction and will attack other ships). The second are crashed ships which can be any size and usually have active turrets. == Types Of Cargo Ships ==
    4 KB (466 words) - 23:47, 19 April 2020
  • It is meant to be used to create ships and structures in Creative Mode in a faster way - using symmetry planes: === Deleting and copying whole ships or stations ===
    47 KB (8,008 words) - 19:14, 24 November 2023

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