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  • ...zes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all ...object and its interior impacts performance as well (e.g. a group of small ships parked inside a mother ship that crashed to an asteroid will require some h
    4 KB (612 words) - 15:17, 8 January 2014
  • *Mining with the hand-held [[Hand Drill]] ...s being deconstructed, their [[Components]] are placed in the engineers or ships inventories. Almost all blocks will return all of the same components neede
    10 KB (1,666 words) - 19:53, 9 July 2018
  • | [[Miner|Miner (Space)]] || <center>Space</center> || <center>Mining</center> || <center>Small</center> ||style="text-align:right"| <center>-</c | [[Miner (Planet)]] || <center>Air</center> || <center>Mining</center> || <center>Small</center> ||style="text-align:right"| <center>-</c
    8 KB (1,119 words) - 21:28, 19 April 2020
  • * Drilling / mining optimization * Rethink the way of respawning, respawn ships, landing ships, and rethink "mobile tools" (manual assembler – so player can respawn wit
    3 KB (517 words) - 19:42, 12 July 2016
  • ...n space. They have colonised a small asteroid belt and currently carry out mining operations and construction enterprises. The Federation comprises of two ma ...litary organisation. They field small groups of heavily-armed and armoured ships in forces known as "Spadas". The TCM's main goal is protection of the Feder
    5 KB (796 words) - 16:04, 7 May 2014
  • ....I.S'd.O.F.F. to protect open realism/survival mode servers from heretical ships that are designed to abuse or break certain Newtonian principles in order t ..."more realistic" as opposed to "totally 100% accurate." In essence, such ships threaten to stagnate gameplay and creativity in the same way that occurred
    13 KB (1,983 words) - 19:51, 12 October 2015
  • ...ers to construct new objects in space, allowing the construction of mobile ships and stationary space stations out of many smaller building [[Block]]s. The main difference between Stations and Large Ships is that Stations are locked in place and cannot move. See [[Station]] for d
    22 KB (3,705 words) - 15:12, 3 October 2023
  • ...g and repurposing captured ships to fit our needs. Our vested interests in mining and trade fuel our ability to create and maintain our fleet. We will be you ...command their own corvettes but are attached to Captains and their Capital Ships (1 Per Captain)
    3 KB (411 words) - 04:45, 1 April 2014
  • ...the moment and are put on the back burner. You are free to use all of our ships with (Bis) on their names, if you would like an official ship from us click The Department of Business (Trading, Export, Mining, Production of War Goods)<br />
    4 KB (590 words) - 05:10, 31 October 2016
  • [[File:2014-01-27_00002.jpg|400px]|thumb|right|Join the Empire! Our ships are (not) giant triangles!]] =='''Mining''' ==
    4 KB (559 words) - 11:47, 27 July 2014
  • ...a [[Beacon]] or [[Antenna]] that shows where they are if they spawn. These ships are worth capturing because they hold loot like [[ores]], [[ingot]]s, and [ == Ships ==
    4 KB (589 words) - 14:44, 19 April 2020
  • ...zes and utilization (civil and military), pilot ships and perform asteroid mining. You can find more info about Space Engineers here: http://www.spaceenginee ...y. Will we (the PC users) also get it? It would be fun if we could control ships with an XO or PS4 controller while building them with mouse/keyboard... (So
    47 KB (7,879 words) - 05:49, 6 April 2015
  • | Military, Civilian, Mining, Manufacturing, Exploring; <br \> Research and Development ...what you would like to focus on, we design and manufacture everything from mining vessels to long range military vessels. We are a new corporation and we're
    2 KB (267 words) - 00:23, 5 April 2014
  • ...d raider attacks forced a more militaristic presence, and eventually Astro mining colonies evolved into fully-operational space stations, complete with defen Ships and stations built by members in the name of Astro Dynamics should follow a
    6 KB (899 words) - 20:50, 29 April 2014
  • ...building squad, custom made to a faction’s specific specifications. From mining operations to transports, assorted carriers and fighters, there is nothing ...cation for the ship to guarantee authenticity. '''The IBCA will only build ships for other factions only if approached by an official diplomat or a faction
    3 KB (391 words) - 16:47, 21 April 2014
  • ...ue name. Categories are listed in order of size, starting with the largest ships. ...y exist in multiples, especially aboard Carriers. Unique variants of these ships with special capabilities will be listed separately.
    2 KB (257 words) - 22:20, 21 April 2014
  • [[Cobalt Ore]] is one of raw [[ores]] available from [[Hand Drill|mining]] asteroids. It can be found on planets and moons, occurring as nodes under Cobalt Ore may also be found aboard [[Cargo Ships]].
    466 bytes (71 words) - 13:11, 17 May 2020
  • ...f any drills you have (so as to not have any "wings" get sheared off while mining). ...{#show:Mod:Vanilla/CubeBlock/LargeBlockDrill|?InventoryVolume#L}} on large ships/stations), it can be augmented by connecting the drill to a [[Conveyor]] sy
    5 KB (610 words) - 21:10, 19 May 2020
  • | name = Mining Carriage | class = Mining
    4 KB (501 words) - 12:36, 25 April 2016
  • | name = Mining Transport | class = Mining
    4 KB (612 words) - 08:45, 11 November 2015
  • - Added Disable Respawn ships * [[World_Settings#Disable_Respawn_ships|'''Disable Respawn Ships''']]
    22 KB (3,217 words) - 05:11, 24 November 2020
  • | name = Mining Hauler | class = Mining
    7 KB (1,023 words) - 21:53, 27 January 2017
  • The UITF uses multiple different classifications of ships in order to achieve our goals. Each ship has a "Class" - an overarching cat These ships are small, light, and stealthy recon fighters designed to go into possibly
    7 KB (1,023 words) - 20:54, 15 June 2014
  • ...s that miners bring back. Other miners may be tasked with flying transport ships towards a specified station. <br/>
    2 KB (325 words) - 19:09, 7 April 2014
  • | Miner/Producer (Mining ores, produce objects and build ships) | Engineer/Constructor/Architect (Repair, plan and build ships)
    5 KB (680 words) - 05:38, 4 June 2014
  • ...nd moved into the commercial extraction and processing of metals and other mining-related substances. ...aced them in an ideal position once privatised space-travel and off-planet mining began to 'take off'. In a cruel twist of fate, Montgomery Ashford died just
    7 KB (1,141 words) - 19:35, 3 September 2014
  • ...space junk into a fully functional and elegant vessel, no matter if it's a mining drill or a military transporter.
    1 KB (219 words) - 23:57, 21 April 2014
  • ...r(D1): Ambassadors are almost completely self sufficient. They use private ships to get themselves where they need to be, and are often the wealthiest membe ...However, they still dock at either Deep Space Mining Platforms, or Larger mining expeditions.
    8 KB (1,388 words) - 23:28, 8 February 2016
  • ...ering Command is responsible for all non-nuclear related energy systems on ships and stations such as solar panels and lights. Officers typically design Ene ...n the Geological Engineering Command (GEC) typically command Mining Ships, Mining Expeditions, Processing Facilities, and Shipping Facilities. Enlisted perso
    10 KB (1,392 words) - 07:33, 23 May 2015
  • В обновлении 01.023.000 добавлены [[Cargo Ships|грузовые корабли]] перемещающие грузы "ме |+ [[Cargo Ships|Список грузовых кораблей]]
    5 KB (121 words) - 20:30, 8 May 2014
  • ...house" Scrapyard, Armageddon Class Space-Battleship, as well as many other ships and gadgets. ==Ships==
    7 KB (1,120 words) - 13:55, 6 June 2014
  • ...simply eject unwanted [[Stone]] into space. It is not suitable for salvage ships however, as they will frequently grind larger components.
    4 KB (609 words) - 06:36, 16 August 2021
  • * fixed buttons for New Platform and ships visible when setting actions in sensor * fixed loosing ability to [[Remote Control|remote control]] ships after previous interaction with [[Remote Control|remote control]] block
    3 KB (523 words) - 22:34, 13 October 2015
  • ...ed engines for blockade running. As colonies were bombed from orbit, these ships flew full speed out into the void, with many getting shot down in their att ...o go unnoticed, they began colonization of the moon of Titan, and creating mining operations within the rings and in the atmosphere of Saturn itself.
    21 KB (3,418 words) - 02:06, 2 September 2014
  • ...o was away from their main fleet, only to find them laughing at the fleet, ships, and at the Alliance and Equestrians, which angered the leader, 2danerski, '''''Small Ships:'''''
    10 KB (1,412 words) - 04:24, 6 November 2014
  • ...r Antenna]]s. The player must locate the Remote Control block in the other ships [[Terminal]] list, then select '''Control'''. Once controlled, the ship/st * Autopilot can be used for nearly anything, even mining. But take caution as it doesn't know to slow down if you tasked it with tha
    10 KB (1,584 words) - 23:15, 18 May 2020
  • ...or-connector system is now fully functional. It can be used to connect two ships, share electricity, give access to control panel and transfer items. Also p * fixed clustered cargo ships in MP consuming server memory causing high ping
    1 KB (217 words) - 19:36, 24 October 2014
  • * fixed issue with NPC ships not de-spawning * fixed cannot save issue after [[Cargo Ships|cargo ship]] permissions changes
    3 KB (391 words) - 04:15, 13 October 2015
  • ...e, its more logical to create such things as recharge satellites that your ships can dock with to recharge their batteries. ...anywhere from 2-4 hours while in constant use (moving, mining, etc). Large ships will use far more power, and a single battery will only sustain a default r
    13 KB (1,895 words) - 06:23, 27 June 2022
  • Used for Military command ships.Capital Class Ships. heavily armored, heavily armed, dos not accept any approach. Fires at ever Military ships.
    1 KB (172 words) - 05:48, 10 February 2017
  • ...ll aspects of their supply chain, including resource acquisition (via both mining and salvage operations), transport, construction, defense, and delivery. ...'s current business contracts involve the design and construction of large ships of various sizes, ranging from small exploration craft to capital ship-clas
    12 KB (1,575 words) - 02:16, 20 February 2018
  • ...hree white squares (small ships), or the square that is fully white (large ships/stations), once you've made your choice click on the block you want, and th *[[Mining]]
    1 KB (174 words) - 05:54, 21 July 2015
  • Mining is the mechanic in which a player uses his/her [[Hand Drill]] to extract or ...be used to gather [[ore]]s from [[Asteroid]]s in order to create objects (ships, stations, etc.). There are two ways to mine, the first way is to manually
    725 bytes (125 words) - 06:10, 21 July 2015
  • An Asteroid is a static procedurally generated object, that is used as a mining resource, or a platform for players to use to build upon. They have no grav *Asteroids have many uses, a more than common one is mining, seeing that it is a prime location for [[ore]]s. Another useful use for As
    6 KB (879 words) - 22:04, 17 March 2017
  • Refining is also crucial in making objects (ships, stations, etc.). *[[Mining]]
    522 bytes (85 words) - 05:39, 21 July 2015
  • capitol ships: Service ships mining vessles (these are just classes call them what you want).
    2 KB (388 words) - 17:57, 5 November 2014
  • ...Config screen. There are three different ways to use weapons and tools on ships, depending on how much control you want over which modules are firing. See ...pt, and if you respawn outside of a Medical Room (e.g. in one of the spawn ships) you will lose the ownership of all previously constructed projects, which
    18 KB (3,119 words) - 01:12, 26 September 2021
  • ...armors. Our powerful industry can provide non-stop resources for plenty of ships, with freighters that can carry twice as much. To protect them, our fighter Miners/Mining Ship Pilots:
    2 KB (206 words) - 11:40, 2 October 2015
  • ...layers to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the [[Prog * moddable max speed for ships
    2 KB (352 words) - 23:22, 13 October 2015
  • ...pt, and if you respawn outside of a Medical Room (e.g. in one of the spawn ships) you will lose the ownership of all previously constructed projects, which ...r. A station-based [[Grinder (Ship)|Grinder]] setup for all those [[Cargo Ships]] you're going to be hijacking is a must. Setting up [[Solar Panel|Solar P
    18 KB (3,138 words) - 00:16, 22 January 2015

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